• • 5/25/26 8:04 am • 26 logs
- 62.4k views • 16 today
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- Game Version
- Minecraft 26.1.2
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Armor
- Art
- Audio
- Environment
- Font
- GUI
- Items
- Misc
- Mobs
- Models
- Particles
- Terrain
Added CreditMojang AB/Mojang Studios, Jasper Boerstra (JA… info
62

Do you like the new textures but still wish we got some of the older ones back?
Maybe you like the new more refined approach to the game while still being fond of developer art textures?
Well, in the vast ocean of people creating resource packs with the aim to adapt developer art into newer Minecraft, as Mojang decided not to do so - there is an isle.
I want to provide players with the best of both worlds as it consists of the worthwhile changes made in Village and Pillage update but blends all the other changes that didn’t particularly fit well with the game’s overall style.
Another change is that Minecraft Compromise brings back an array of old sounds or blends them with newer ones, while also providing a few user-interface tweaks that make it look a lot sleeker and more appealing. Many sounds are blended together, if you step on the grass you will hear the best of the worlds - crispy sounds and quieter tones. There are also some nostalgia inducing changes, as well as more visionary ones.
Note! Programmer Art toggled is not needed. However, if you switch to Programmer Art, for the most part you will be alright.
A list of changes that are more noticeable:
* Blocks in general are closer in pattern to programmer art. However, they use restricted color palettes, mimicing modern Minecraft.
* Almost all ores have the iconic pattern that is now only characteristic to diamonds. Raw ore textures are also more uniform.
* Flowers use the old shapes but new color palettes.
* The user interface is more nostalgia inducing thanks to classic hover tooltips. Buttons are now blue again while hovering, while also having the white outline. The experience bar and other parts of the HUD were also adjusted, making them a bit more sleek.
* Driptones are now 3D in order to look more like older Minecraft mods that added stalactites and stalagmites such as Quark.
* The Warden is now the living nightmare that used to haunt us during Alpha and Beta times, Herobrine.
* Bed items are now 2D, pink cherry petals are now 3D, food item outlines are now more bold, some items are now symmetrical such as paintings, brushes are now classic looking.
* Almost all ores have the iconic pattern that is now only characteristic to diamonds. Raw ore textures are also more uniform.
* Flowers use the old shapes but new color palettes.
* The user interface is more nostalgia inducing thanks to classic hover tooltips. Buttons are now blue again while hovering, while also having the white outline. The experience bar and other parts of the HUD were also adjusted, making them a bit more sleek.
* Driptones are now 3D in order to look more like older Minecraft mods that added stalactites and stalagmites such as Quark.
* The Warden is now the living nightmare that used to haunt us during Alpha and Beta times, Herobrine.
* Bed items are now 2D, pink cherry petals are now 3D, food item outlines are now more bold, some items are now symmetrical such as paintings, brushes are now classic looking.
Recommended settings and mods:
Video Settings:
--- Biome Blend: 15x15 (Maximum)
--- Brightness: Moody (+0%)
--- Mipmap Levels: 1 or 2, OFF for extra nostalgia.
Optifine/Sodium/Iris Settings:
--- Quality...
------- Emissive Textures: ON
------- Custom Sky: ON
------- Custom Entity Models: ON
------- Custom Colors: ON
Mods:
--- Nostalgic Tweaks: many changes to various aspects of the game, visual, gameplay, sound, combat etc. Completely configurable!
--- Raised: fixes the hotbar, making it move higher than before!
--- Bedrockify: despite its' name, it also has settings for mimicking Legacy Console Edition.
--- Biome Blend: 15x15 (Maximum)
--- Brightness: Moody (+0%)
--- Mipmap Levels: 1 or 2, OFF for extra nostalgia.
Optifine/Sodium/Iris Settings:
--- Quality...
------- Emissive Textures: ON
------- Custom Sky: ON
------- Custom Entity Models: ON
------- Custom Colors: ON
Mods:
--- Nostalgic Tweaks: many changes to various aspects of the game, visual, gameplay, sound, combat etc. Completely configurable!
--- Raised: fixes the hotbar, making it move higher than before!
--- Bedrockify: despite its' name, it also has settings for mimicking Legacy Console Edition.
Special thanks to:
the Vanilla Tweaks team for various improvements over Jappa textures!
Sencie for creating the Old Water and Lighting resource pack (which the pack uses)!
Update 02-08-2021:
You may:
> Upload showcase videos or threads to YouTube or forums sites. (A link to this post will be appreciated)
You may not:
> Redistribute this pack or any of its textures as your own.
> Create mashup/edits using this pack’s textures and/or redistribute without the creator's permission. But go ahead and ask, I will probably allow it.
26 Update Logs
Update #25 for 26.2 : by tosutosu 05/25/2026 8:04:20 amMay 25 @ 12:04 pm UTC
Changelog for 26.2:
* Updated all baby mob textures.
* Sulfur spikes are 3D now, to match the dripstones.
* Zombie heads (and their variants) use mixels, and display the full adult texture.
* Other baby mobs were made pixel-consistent, matching the adults.
* Updated the cow textures to appear closer to a mix between vanilla and Better than Adventure! mod.
* Updated the sulfur cubes to resemble slimes.
Minor changes:
* Changed the overlay system to be simpler and more future friendly.
* Redone the models for dripstones to match and be consistent with sulfur spikes.
* Updated some GUI icons to scale better and be more consistent.
* Fixed sign textures (minor inconsistencies).
* Golden dandelion now matches the original one.
* Removed baby Herobrine.
* Updated all baby mob textures.
* Sulfur spikes are 3D now, to match the dripstones.
* Zombie heads (and their variants) use mixels, and display the full adult texture.
* Other baby mobs were made pixel-consistent, matching the adults.
* Updated the cow textures to appear closer to a mix between vanilla and Better than Adventure! mod.
* Updated the sulfur cubes to resemble slimes.
Minor changes:
* Changed the overlay system to be simpler and more future friendly.
* Redone the models for dripstones to match and be consistent with sulfur spikes.
* Updated some GUI icons to scale better and be more consistent.
* Fixed sign textures (minor inconsistencies).
* Golden dandelion now matches the original one.
* Removed baby Herobrine.
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