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Sencie's Avatar Sencie
Level 59 : Grandmaster Artist
85
I was missing the old ambience of Minecraft so I created this pack.

Three versions:
Default brings back the old sounds. No sounds were muted.
Classic: pre-Beta 1.8 brings back the old sounds and removes many sounds to recreate the pre-Beta 1.8 atmosphere (e.g. the underwater and the Nether are quiet again).
Classic: pre-1.4.2 same as above but recreates the atmosphere between 1.0.0 and 1.3.2 instead.

To preserve the consistency of the game experience, some new sounds are changed to old style (e.g. Deepslate uses old stone sounds for consistency with stone).

Pack available for versions 1.9 and later (Java Edition)

FAQ
How did you make this pack?
I watched historical footage of Minecraft to be accurate because the official launcher does not provide all the old sounds. This lightweight pack is coded in JavaScript. It is available for versions 1.9 and later on CurseForge.

Which texture pack do you recommend for a classic experience?
You can combine my pack with a retro texture pack:
Beta Continuum
Golden Days
For a complete retro experience, I recommend my other pack: Old Lighting & Water.

Why do you have villager sounds? They were silent until 1.6.1.
The community voted to keep their sounds because it is better for gameplay.

Special Thanks:
Misterk7 for discovering that the idle sounds of cows and sheep used to be cut (pre-1.4.2)
Swigly for showing that door and chest had a different sound (between 1.0.0 and 1.8.9)

Default version (no sounds were muted) - All Changes:
Amethyst block uses old glass sounds (for consistency with glass)
Amethyst busts uses old glass sounds (for consistency with glass)
Amethyst bud uses old glass sounds (for consistency with glass)
Amethyst chimes are silent (for consistency with glass)
Amethyst cluster uses old glass sounds (for consistency with glass)
Ancient debris uses old stone sounds (for consistency with ores)
Anvil uses old stone sounds (for consistency with stone)
Arrow uses old sound (pre-1.0.0)
Azalea uses old grass sounds (for consistency with grass)
Azalea leaves use old grass sounds (for consistency with leaves)
Bamboo uses old wood sounds (for consistency with wood)
Bamboo block uses old wood sounds (for consistency with wood)
Barrel uses old chest sounds (for consistency with chest)
Basalt uses old stone sounds (for consistency with stone)
Bone block uses old sounds (pre-1.16)
Bow uses old sound (pre-1.0.0)
Brush uses old sand and old gravel sounds (for consistency with sand and gravel)
Button uses old sounds (pre-1.9)
Calcite uses old stone sounds (for consistency with stone)
Campfire crackle uses fire sound (for consistency with fire)
Candle uses torch sounds (for consistency with torch)
Cave vines use old vine sounds (for consistency with vines)
Cherry leaves use old grass sounds (for consistency with leaves)
Chest uses old sounds (from Beta 1.8)
Chiseled bookshelf uses old wood sounds (for consistency with wood)
Copper uses old metal sounds (for consistency with metal)
Cow uses old sounds (pre-1.4.2)
Crop breaking uses old sounds (pre-1.10)
Damage on entity uses old sounds (pre-1.4.2)
Damage on player uses old 'oof' sound (pre-1.0.0)
Damage when falling uses old sounds (pre-1.4.2)
Decorated pot uses old glass sounds (for consistency with glass)
Deepslate uses old stone sounds (for consistency with stone)
Deepslate bricks uses old stone sounds (for consistency with stone bricks)
Deepslate tiles uses old stone sounds (for consistency with stone bricks)
Dispenser uses old sounds (pre-1.0.0)
Door uses old sounds (pre-1.0.0)
Dripstone uses old stone sounds (for consistency with stone)
Egg throwing uses old sound (pre-1.0.0)
Ender chest uses old sound (pre-1.10)
Ender dragon uses old damage sounds (pre-1.4.2)
Explosion uses old sound (pre-1.0.0)
Fence gate uses old sounds (pre-1.0.0)
Fishing rod throwing bobber uses old sound (pre-1.0.0)
Fishing rod retrieving bobber is silent (pre-1.12)
Flint and steel uses old sound (pre-1.4.2)
Flowering azalea uses old grass sounds (for consistency with grass)
Froglight uses old wood sounds (for consistency with shroomlight)
Frogspawn breaking uses old sand sounds (for consistency with sand)
Frogspawn placing uses lily pad sounds (for consistency with lily pad)
Fungus uses mushroom sounds (for consistency with mushroom)
Gilded blackstone uses old stone sounds (for consistency with cobblestone)
Glass steps use old sounds (pre-1.4.2)
Grass steps use old sounds (pre-1.4.2)
Gravel steps use old sounds (pre-1.4.2)
Hanging roots use old dirt sounds (for consistency with dirt)
Hanging sign uses old wood sounds (for consistency with wood)
Husk uses zombie sounds (for consistency with zombie)
Lightning bolt uses old sound (pre-1.0.0)
Lodestone steps use old stone sounds (for consistency with stone)
Magma cube uses old slime sounds (for consistency with slime)
Mangrove roots use old grass sounds (for consistency with grass)
Metal uses old sounds (pre-1.4.2)
Mooshroom uses old sounds (pre-1.4.2)
Moss uses old grass sounds (for consistency with grass)
Mud uses old dirt sounds (for consistency with dirt)
Mud bricks use old stone sounds (for consistency with stone)
Muddy mangrove roots use old dirt sounds (for consistency with dirt)
Music restricted to C418's music (pre-1.16)
Nether bricks use old sounds (pre-1.4.2)
Nether gold ore uses old stone sounds (for consistency with netherrack)
Nether ore uses old sounds (pre-1.16)
Nether sprout uses old grass sounds (for consistency with grass)
Nether wart uses old sound (pre-1.14)
Nether wart block uses old sounds (pre-1.16)
Nether wood uses old wood sounds (for consistency with wood)
Netherite uses old stone sounds (for consistency with metal)
Netherrack uses old sounds (pre-1.4.2)
Nylium mining uses old netherrack sounds and steps use old grass sounds (for consistency with netherrack)
Packed mud uses old stone sounds (for consistency with stone)
Pink petals use old grass sounds (for consistency with grass)
Pointed dripstone uses old stone sounds (for consistency with stone)
Polished deepslate uses old stone sounds (for consistency with stone)
Pressure plate uses old sounds (pre-1.9)
Rain uses old sounds (pre-1.9)
Root mining uses old grass sound (for consistency with vines)
Rooted dirt uses old dirt sounds (for consistency with dirt)
Sand uses old sounds (pre-1.4.2)
Sapling uses old crop sounds (for consistency with crop)
Scaffolding uses ladder sounds (for consistency with ladder)
Sheep uses old idle sounds: say3 is cut (pre-1.4.2)
Shroomlight uses old wood sounds (for consistency with wood)
Sign uses old sounds (pre-1.20)
Skeleton uses old sounds (pre-1.4.2)
Slime uses old sounds (pre-1.4.2)
Snowball uses old sound (pre-1.0.0)
Soul sand uses old sounds (pre-1.4.2)
Soul soil uses old gravel sounds (for consistency with soul sand)
Spore blossom uses old grass sounds (for consistency with grass)
Stem uses old wood sounds (for consistency with wood)
Stone uses old sounds (pre-1.4.2)
Stray uses old skeleton sounds (for consistency with skeleton)
Suspicious gravel uses old gravel sounds (for consistency with gravel)
Suspicious sand uses old sand sounds (for consistency with sand)
Sweet berry Bush uses old grass sounds (for consistency with bush)
Trapdoor uses old sounds (pre-1.0.0)
Tuff uses old stone sounds (for consistency with stone)
Vines use old sounds (pre-1.16)
Wart block uses old wood sounds (for consistency with wood)
Water splash uses old sound (pre-1.4.2)
Weeping vines mining uses old grass sounds (for consistency with vines)
Wither skeleton uses old sounds (pre-1.11)
Wood uses old sounds (pre-1.4.2)
Zombie villager uses old sounds (pre-1.11)

Classic: pre-Beta 1.8 (sounds were removed) - All Changes:
Ambience in cave removed: cave14-cave19 (pre-1.9)
Ambience in Nether is silent (pre-1.16)
Ambience underwater is silent (pre-1.13)
Amethyst block uses old glass sounds (for consistency with glass)
Amethyst bud uses old glass sounds (for consistency with glass)
Amethyst chimes are silent (for consistency with glass)
Amethyst cluster uses old glass sounds (for consistency with glass)
Amethyst busts uses old glass sounds (for consistency with glass)
Ancient debris uses old stone sounds (for consistency with ores)
Anvil uses old stone sounds (for consistency with stone)
Armor and saddle equipping is silent (pre-1.9)
Arrow uses old sound (pre-1.0.0)
Axolotl is silent (for consistency with squid)
Azalea uses old grass sounds (for consistency with grass)
Azalea leaves use old grass sounds (for consistency with leaves)
Bamboo uses old wood sounds (for consistency with wood)
Bamboo block uses old wood sounds (for consistency with wood)
Barrel is silent (for consistency with chest)
Basalt uses old stone sounds (for consistency with stone)
Bat is silent when idle (to restore pre-1.4.2 cave ambience)
Beacon is silent (pre-1.13)
Blast furnace is silent (for consistency with furnace)
Boat is silent (pre-1.12)
Bone block uses old sounds (pre-1.16)
Bone meal is silent (pre-1.17)
Bottle is silent (pre-1.9)
Bow uses old sound (pre-1.0.0)
Brewing stand is silent (pre-1.9)
Brush uses old sand and old gravel sounds (for consistency with sand and gravel)
Bucket is silent (pre-1.9)
Button uses old sounds (pre-1.9)
Calcite uses old stone sounds (for consistency with stone)
Campfire crackle uses fire sound (for consistency with fire)
Candle uses torch sounds (for consistency with torch)
Cave vines use old vine sounds (for consistency with vines)
Chest is silent (pre-Beta 1.8)
Chest added on donkey, mule and llama is silent (pre-1.9)
Chiseled bookshelf uses old wood sounds (for consistency with wood)
Cod is silent (for consistency with squid)
Copper uses old metal sounds (for consistency with metal)
Cow uses old sounds (pre-1.4.2)
Crop planting is silent and breaking uses old sounds (pre-1.10)
Crossbow uses old bow sound, and charging is silent (for consistency with bow)
Damage on entity uses old sounds (pre-1.4.2)
Damage on player uses old 'oof' sound (pre-1.0.0)
Damage when falling is silent (pre-1.0.0)
Decorated pot uses old glass sounds (for consistency with glass)
Deepslate uses old stone sounds (for consistency with stone)
Deepslate bricks uses old stone sounds (for consistency with stone bricks)
Deepslate tiles uses old stone sounds (for consistency with stone bricks)
Dispenser uses old sounds (pre-1.0.0)
Dolphin is silent (for consistency with squid)
Door uses old sounds (pre-1.0.0)
Dripstone uses old stone sounds (for consistency with stone)
Dyes are silent (pre-1.17)
Eating for animals and milking are silent (pre-1.9)
Egg throwing uses old sound (pre-1.0.0)
Enchantment table is silent (pre-1.10)
Ender chest is silent (for consistency with chest)
Ender dragon uses old damage sounds (pre-1.4.2)
Explosion uses old sound (pre-1.0.0)
Eye of ender bursting and placing are silent (pre-1.12)
Fence gate uses old sounds (pre-1.0.0)
Fishing rod throwing bobber uses old sound (pre-1.0.0)
Fishing rod retrieving bobber is silent (pre-1.12)
Flint and steel uses old sound (pre-1.4.2)
Flowering azalea uses old grass sounds (for consistency with grass)
Froglight uses old wood sounds (for consistency with shroomlight)
Frogspawn breaking uses old sand sounds (for consistency with sand)
Frogspawn placing is silent (for consistency with lily pad)
Fungus uses mushroom sounds (for consistency with mushroom)
Furnace is silent (pre-1.9)
Gilded blackstone uses old stone sounds (for consistency with cobblestone)
Glass steps use old sounds (pre-1.4.2)
Glow ink sac is silent (for consistency with dyes)
Glow item frame is silent (for consistency with item frame)
Glow squid is silent (for consistency with squid)
Grass steps use old sounds (pre-1.4.2)
Gravel steps use old sounds (pre-1.4.2)
Hanging roots use old dirt sounds (for consistency with dirt)
Hanging sign uses old wood sounds (for consistency with wood)
Husk uses zombie sounds (for consistency with zombie)
Ink sac is silent (pre-1.17)
Item frame is silent (pre-1.9)
Ladder climbing is silent (pre-1.4.2)
Lava is silent (pre-1.2.1) I know this was a bug but I restored it because it affected the gameplay by making lava more dangerous.
Lead is silent (pre-1.9)
Leveling up is silent (pre-1.4.2)
Lightning bolt uses old sound (pre-1.0.0)
Lily pad is silent (pre-1.9)
Lodestone steps use old stone sounds (for consistency with stone)
Magma cube uses old slime sounds (for consistency with slime)
Mangrove roots use old grass sounds (for consistency with grass)
Metal uses old sounds (pre-1.4.2)
Milking is silent (pre-1.9)
Minecart is silent (pre-1.4.2)
Mooshroom uses old sounds (pre-1.4.2)
Moss uses old grass sounds (for consistency with grass)
Mud uses old dirt sounds (for consistency with dirt)
Mud bricks use old stone sounds (for consistency with stone)
Muddy mangrove roots use old dirt sounds (for consistency with dirt)
Music in creative mode use overworld music (pre-1.7.4)
Music in menu are silent (pre-1.7.4)
Music in Nether restricted to nether1-nether4 (between 1.7.4 and 1.15.2) The Nether should not have any music for consistency, but I feel it would be too quiet considering that we have more biomes to explore and that lava is silent.
Music in Overworld restricted to calm1-calm3, hal1-hal4, nuance1-nuance2, piano1-piano3 (pre-1.18)
Music in underwater use overworld music (pre-1.13)
Nether bricks use old sounds (pre-1.4.2)
Nether gold ore uses old stone sounds (for consistency with netherrack)
Nether ore uses old sounds (pre-1.16)
Nether sprout uses old grass sounds (for consistency with grass)
Nether wart uses old sound (pre-1.14)
Nether wart block uses old sounds (pre-1.16)
Nether wood uses old wood sounds (for consistency with wood)
Netherite uses old stone sounds (for consistency with metal)
Netherrack uses old sounds (pre-1.4.2)
Nylium mining uses old netherrack sounds and steps use old grass sounds (for consistency with netherrack)
Packed mud uses old stone sounds (for consistency with stone)
Painting placement is silent (pre-1.9)
Player attack is silent (pre-1.9)
Pink petals use old grass sounds and placing is silent (for consistency with grass and crop)
Pointed dripstone uses old stone sounds (for consistency with stone)
Pointed dripstone dripping is silent (for consistency with water & lava dripping)
Pointed dripstone landing is silent (for consistency with gravel & sand landing)
Polished deepslate uses old stone sounds (for consistency with stone)
Pressure plate uses old sounds (pre-1.9)
Puffer fish hurt and death sounds are silent (for consistency with squid)
Rain uses old sounds (pre-1.9)
Root climbing is silent and mining uses old grass sound (for consistency with vines)
Rooted dirt uses old dirt sounds (for consistency with dirt)
Saddle is silent (pre-1.7.2)
Salmon is silent (for consistency with squid)
Sand uses old sounds (pre-1.4.2)
Sapling uses old crop sounds (for consistency with crop)
Scaffolding uses ladder sounds (for consistency with ladder) I cannot mute climbing because I need the step sounds
Shears are silent (pre-1.4.2)
Sheep uses old idle sounds: say3 is cut (pre-1.4.2)
Shroomlight uses old wood sounds (for consistency with wood)
Shulker box is silent (for consistency with chest)
Sign uses old sounds (pre-1.20)
Skeleton uses old sounds (pre-1.4.2)
Slime uses old sounds (pre-1.4.2)
Smithing table is silent (for consistency with brewing stand)
Smoker is silent (for consistency with furnace)
Snow golem is silent (pre-1.9)
Snowball uses old sound (pre-1.0.0)
Soul sand uses old sounds (pre-1.4.2)
Soul soil uses old gravel sounds (for consistency with soul sand)
Spore blossom uses old grass sounds (for consistency with grass)
Squid is silent (pre-1.9)
Stem uses old wood sounds (for consistency with wood)
Stone uses old sounds (pre-1.4.2)
Stray uses old skeleton sounds (for consistency with skeleton)
Suspicious gravel uses old gravel sounds (for consistency with gravel)
Suspicious sand uses old sand sounds (for consistency with sand)
Sweet berry Bush uses old grass sounds (for consistency with bush)
Swimming is silent (pre-1.4.2)
Tadpole damage is silent (for consistency with squid)
Trapdoor uses old sounds (pre-1.0.0)
Tripwire uses old sounds (pre-1.0.0)
Tropical fish is silent (for consistency with squid)
Tuff uses old stone sounds (for consistency with stone)
Vines use old sounds (pre-1.16)
Wart block uses old wood sounds (for consistency with wood)
Water splash uses old sound (pre-1.4.2)
Weeping vines climbing is silent and mining uses old grass sounds (for consistency with vines)
Wither skeleton uses old sounds (pre-1.11)
Wood uses old sounds (pre-1.4.2)
Zombie villager uses old sounds (pre-1.11)

Classic: pre-1.4.2 (sounds were removed) - All Changes:
Ambience in cave removed: cave14-cave19 (pre-1.9)
Ambience in Nether is silent (pre-1.16)
Ambience underwater is silent (pre-1.13)
Amethyst block uses old glass sounds (for consistency with glass)
Amethyst bud uses old glass sounds (for consistency with glass)
Amethyst chimes are silent (for consistency with glass)
Amethyst cluster uses old glass sounds (for consistency with glass)
Amethyst busts uses old glass sounds (for consistency with glass)
Ancient debris uses old stone sounds (for consistency with ores)
Anvil uses old stone sounds (for consistency with stone)
Armor and saddle equipping is silent (pre-1.9)
Arrow is silent when hitting players (pre-1.4.6)
Axolotl is silent (for consistency with squid)
Azalea uses old grass sounds (for consistency with grass)
Azalea leaves use old grass sounds (for consistency with leaves)
Bamboo uses old wood sounds (for consistency with wood)
Bamboo block uses old wood sounds (for consistency with wood)
Barrel uses chest sounds (for consistency with chest)
Basalt uses old stone sounds (for consistency with stone)
Bat is silent when idle (to restore pre-1.4.2 cave ambience)
Beacon is silent (pre-1.13)
Blast furnace is silent (for consistency with furnace)
Boat is silent (pre-1.12)
Bone block uses old sounds (pre-1.16)
Bone meal is silent (pre-1.17)
Bottle is silent (pre-1.9)
Brewing stand is silent (pre-1.9)
Brush uses old sand and old gravel sounds (for consistency with sand and gravel)
Bucket is silent (pre-1.9)
Button uses old sounds (pre-1.9)
Calcite uses old stone sounds (for consistency with stone)
Campfire crackle uses fire sound (for consistency with fire)
Candle uses torch sounds (for consistency with torch)
Cave vines use old vine sounds (for consistency with vines)
Chest uses old sounds (between 1.0.0 and 1.8.9)
Chest added on donkey, mule and llama is silent (pre-1.9)
Chiseled bookshelf uses old wood sounds (for consistency with wood)
Cod is silent (for consistency with squid)
Copper uses old metal sounds (for consistency with metal)
Cow uses old sounds (pre-1.4.2)
Crop planting is silent and breaking uses old sounds (pre-1.10)
Damage uses old sounds (between 1.0.0-1.3.2)
Decorated pot uses old glass sounds (for consistency with glass)
Deepslate uses old stone sounds (for consistency with stone)
Deepslate bricks uses old stone sounds (for consistency with stone bricks)
Deepslate tiles uses old stone sounds (for consistency with stone bricks)
Dolphin is silent (for consistency with squid)
Door uses old sounds (between 1.0.0 and 1.8.9)
Dripstone uses old stone sounds (for consistency with stone)
Dyes are silent (pre-1.17)
Eating for animals and milking are silent (pre-1.9)
Enchantment table is silent (pre-1.10)
Ender chest uses old sound (pre-1.10)
Ender dragon uses old damage sounds (pre-1.4.2)
Eye of ender bursting and placing are silent (pre-1.12)
Fence gate uses old sounds (between 1.0.0 and 1.8.9)
Fishing rod's bobber uses old sounds (pre-1.12)
Flint and steel uses old sound (pre-1.4.2)
Flowering azalea uses old grass sounds (for consistency with grass)
Froglight uses old nether wart sounds (for consistency with nether wart)
Frogspawn uses old sand sounds (for consistency with sand)
Frogspawn placing is silent (for consistency with lily pad)
Fungus uses mushroom sounds (for consistency with mushroom)
Furnace is silent (pre-1.9)
Gilded blackstone uses old stone sounds (for consistency with cobblestone)
Glass steps use old sounds (pre-1.4.2)
Glow ink sac is silent (for consistency with dyes)
Glow item frame is silent (for consistency with item frame)
Glow squid is silent (for consistency with squid)
Grass steps use old sounds (pre-1.4.2)
Gravel steps use old sounds (pre-1.4.2)
Hanging roots use old dirt sounds (for consistency with dirt)
Hanging sign uses old wood sounds (for consistency with wood)
Hoe is silent (pre-1.4.2)
Husk uses zombie sounds (for consistency with zombie)
Ink sac is silent (pre-1.17)
Item frame is silent (pre-1.9)
Ladder climbing is silent (pre-1.4.2)
Lead is silent (pre-1.9)
Leveling up is silent (pre-1.4.2)
Lily pad is silent (pre-1.9)
Lodestone steps use old stone sounds (for consistency with stone)
Magma cube uses old slime sounds (for consistency with slime)
Mangrove roots use old grass sounds (for consistency with grass)
Metal uses old sounds (pre-1.4.2)
Milking is silent (pre-1.9)
Minecart is silent (pre-1.4.2)
Mooshroom uses old sounds (pre-1.4.2)
Moss uses old grass sounds (for consistency with grass)
Mud uses old dirt sounds (for consistency with dirt)
Mud bricks use old stone sounds (for consistency with stone)
Muddy mangrove roots use old dirt sounds (for consistency with dirt)
Musics in creative mode use overworld musics (pre-1.7.4)
Musics in menu are silent (pre-1.7.4)
Musics in Nether restricted to nether1-nether4 (between 1.7.4 and 1.15.2) The Nether should not have any music for consistency, but I feel it would be too quiet considering that we have more biomes to explore and that lava is silent.
Musics in Overworld restricted to calm1-calm3, hal1-hal4, nuance1-nuance2, piano1-piano3 (pre-1.18)
Musics in underwater use overworld musics (pre-1.13)
Nether bricks use old sounds (pre-1.4.2)
Nether gold ore uses old stone sounds (for consistency with netherrack)
Nether ore uses old sounds (pre-1.16)
Nether sprout uses old grass sounds (for consistency with grass)
Nether wart uses old sound (pre-1.14)
Nether wart block uses old sounds (pre-1.16)
Nether wood uses old wood sounds (for consistency with wood)
Netherite uses old stone sounds (for consistency with metal)
Netherrack uses old sounds (pre-1.4.2)
Nylium mining uses old netherrack sounds and steps use old grass sounds (for consistency with netherrack)
Packed mud uses old stone sounds (for consistency with stone)
Painting placement is silent (pre-1.9)
Pink petals use old grass sounds and placing is silent (for consistency with grass and crop)
Player attack is silent (pre-1.9)
Pointed dripstone uses old stone sounds (for consistency with stone)
Pointed dripstone dripping is silent (for consistency with water & lava dripping)
Pointed dripstone landing is silent (for consistency with gravel & sand landing)
Polished deepslate uses old stone sounds (for consistency with stone)
Pressure plate uses old sounds (pre-1.9)
Puffer fish hurt and death sounds are silent (for consistency with squid)
Rain uses old sounds (pre-1.9)
Root climbing is silent and mining uses old grass sound (for consistency with vines)
Rooted dirt uses old dirt sounds (for consistency with dirt)
Saddle is silent (pre-1.7.2)
Salmon is silent (for consistency with squid)
Sand uses old sounds (pre-1.4.2)
Sapling uses old crop sounds (for consistency with crop)
Scaffolding uses ladder sounds (for consistency with ladder) I cannot mute climbing because I need the step sounds
Shears are silent (pre-1.4.2)
Sheep idle uses old sounds (pre-1.4.2: say3 is cut)
Shroomlight uses old wood sounds (for consistency with wood)
Sign uses old sounds (pre-1.20)
Skeleton uses old sounds (pre-1.4.2)
Slime uses old sounds (pre-1.4.2)
Smithing table is silent (for consistency with brewing stand)
Smoker is silent (for consistency with furnace)
Snow golem is silent (pre-1.9)
Soul sand uses old sounds (pre-1.4.2)
Soul soil uses old gravel sounds (for consistency with soul sand)
Spore blossom uses old grass sounds (for consistency with grass)
Squid is silent (pre-1.9)
Stem uses old wood sounds (for consistency with wood)
Stone uses old sounds (pre-1.4.2)
Stray uses old skeleton sounds (for consistency with skeleton)
Suspicious gravel uses old gravel sounds (for consistency with gravel)
Suspicious sand uses old sand sounds (for consistency with sand)
Sweet berry Bush uses old grass sounds (for consistency with bush)
Swimming is silent (pre-1.4.2)
Tadpole damage is silent (for consistency with squid)
Trapdoor uses old sounds (between 1.0.0 and 1.8.9)
Tropical fish is silent (for consistency with squid)
Tuff uses old stone sounds (for consistency with stone)
Vines use old sounds (pre-1.16)
Wart block uses old wood sounds (for consistency with wood)
Water splash uses old sound (pre-1.4.2)
Weeping vines climbing is silent and mining uses old grass sounds (for consistency with vines)
Wither skeleton uses old sounds (pre-1.11)
Wood uses old sounds (pre-1.4.2)
Zombie villager uses old sounds (pre-1.11)
Progress100% complete
Game VersionMinecraft 1.21
Resolution16x
Tags

15 Update Logs

v1.21_1 : by Sencie 07/16/2024 1:24:30 pmJul 16th

Improvement for all versions:
Music can be heard again
Music restricted to C418's music (pre-1.16)
Packs updated to 1.21 (compatible with versions 1.20.3 - 1.21)

Pack available for versions 1.9 - 1.21 (Java Edition)
LOAD MORE LOGS

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Sencie
07/16/2024 1:25 pm
Level 59 : Grandmaster Artist
history
Sencie's Avatar
I am now working on the new blocks sounds for 1.21. Update will drop soon. Give a heart to follow the update <3
2
ZacPlayzCraft
07/07/2024 10:22 am
Level 11 : Journeyman Artist
ZacPlayzCraft's Avatar
It won't let me load
1
Sencie
07/16/2024 1:30 pm
Level 59 : Grandmaster Artist
Sencie's Avatar
Please put the pack at the top of the Resource Packs list. It works fine.
1
Kate1902019
12/12/2023 12:11 am
Level 37 : Artisan Princess
Kate1902019's Avatar
I like the cow's old sounds.
1
Sencie
09/23/2023 4:59 am
Level 59 : Grandmaster Artist
Sencie's Avatar
Thank you for the 90,000 views and the 30,000 downloads :O
1
Srery
09/21/2023 11:56 pm
Level 1 : New Miner
Srery's Avatar
Can we get a bedrock version pls i pray
1
Sencie
09/23/2023 4:58 am
Level 59 : Grandmaster Artist
Sencie's Avatar
I am sorry there is no plan for a bedrock version. I do not have the knowledge, skills and time. Sorry!
1
Zockerhoper
06/29/2023 12:56 am
Level 1 : New Miner
Zockerhoper's Avatar
Once again I come to you Sencie to ask you if I am allowed to use your Resource Pack in a Modpack I made for Modrinth. On another note how do I ensure that the Moderators know that I asked for permission?
3
Sencie
06/29/2023 2:31 pm
Level 59 : Grandmaster Artist
history
Sencie's Avatar
Hi again Zockerhoper, thank you for your passion and love. Yes it is fine to use my ressource pack for your mod as long as you credit me (Sencie) with a link to my packs in your description. You can send a screenshot of this comment to the moderators or a link to my packs for them to check this comment section.
1
_Naxter_
06/22/2023 3:19 am
Level 1 : New Miner
_Naxter_'s Avatar
One of my all time favorite mods. Just made an account to tell you that!
2

Welcome