Ticket #11060

5
Type
Feature Request
Status
Accepted
Opened by
Views
322
Access
Public
Created
8/7/20 11:06 pm 8/7/20 11:06 pm
Updated
9/8/20 9:14 pm 9/8/20 9:14 pm
Assigned

Line tool for PMCSkin3D

Seriously, why isn't there already a line tool? This puts PMCSkin3D behind all of the popular editors because it's a simple feature that is pretty nessisary for skin making.

If this is going to be accepted, can we also have a gradient line tool? Gradients take too long to make, and if you eant them to end at a specific color, you have to do a lot of calculation in your head.

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Paril
09/09/2020 9:54 am
He/Him • Level 89 : Elite Scapegoat Programmer
history
Generally, the artists that use PMCSkin3D are going pixel-by-pixel anyways. They control their colors very precisely. It's not too difficult to figure out the shifts or the pixels required for a line in an 8x16 canvas.

It makes more sense for HD skins, but even then it's a 16x32 canvas in that case (talking about the chest specifically) which still isn't that big. Rectangle/line tools just haven't been requested apart from this ticket since people really don't use them. That's why I didn't implement them from the getgo either.

MCSkin3D, where PMCSkin3D originated, didn't have line or gradient tools either, and it was never requested as a feature. My guess when developing the former was that the tools were irrelevant/weird additional tools that those other editors provided without thinking about how they would be actually used by skinners.
3
Pixelgon
09/09/2020 10:32 am
Level 50 : Grandmaster Procrastinator
I agree, however stuff like Novaskin and Piskel which both have line tools, don't have gradient ones, and Novaskin's line tool is very low quality. Both of those editors are very popular for not just skin making, but pixel art in general (especially Piskel), however none of them had a gradient tool, which meant they had to do it manually, or export their current sprite and edit it in another editor. (I won't talk about Asprite here, as I don't have a license for it, and haven't seen much of it.)

As well, on stuff like the mobile version of PMCSkin3D, it's pretty tedious to get lines/gradients right, as mobile screens are small. And it takes lots of time. Incorporating the line tool would solve all these issues and more, and so would a curve/distortion tool, for circles and the like.
2
Paril
09/09/2020 10:46 am
He/Him • Level 89 : Elite Scapegoat Programmer
If we were aimed at pixel art I can see them being useful, but it's not a feature we're aiming to compete with at the moment.

If the community decrees that these are necessary they'll be in ASAP, but as it stands it's low priority. I'll get to them some day. Your point about mobile is fair, it may make more sense there than on desktop.
3
Cyprezz
09/08/2020 9:14 pm
Level 71 : Legendary
set status to Accepted, assigned Paril.
1

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