The zooming always zooms on the centre, which makes it a pain if you soon in as you often times either can't zoom close enough to see properly or you just miss out on the corners.
I could never even consider making a skin higher than 128x as I wouldn't see half of it.
Making the the zoom moveable, but having a button to reset to the centre of the body part would be lovely for that, even if just for the complex editor.
Most of these issues are just because I'm a little blind xD thanks for looking into these dudes <3
Status: Closed
Opened by Kaos_Kitten
- Finished
Suggestions to make PMCSkin3D easier to see
THESE ARE ALL FOR PMCSKIN3D! I am a skin designer, even when I don't talk on here, I use this site for the editor.
I like to use PMC skin 3D, its my preferred skin editor. I also don't like to wear my glasses with headphones, which can create a little frustration with the editor.
Suggestion 1: Better anchorage on palette zooming.
When you increase the size of a palette, at the moment it expands down and to the right. This means that every time, the button to increase the size moves. When you make a lot of skins, and use a lot of palettes, this gets annoying very quickly. If it increased up to the left, it would make zooming palettes a lot less irritating and nicer
to use.
Suggestion 2: Better zooming for HD skins.
The standard zooming (locked on the centre of visible parts) works great for standard resolution skins. With high resolution skins, not so much. It's quite difficult to shade a skin when you can't see the corners properly without
it being zoomed out. Making a skin higher than 128x resolution is pretty much impossible for me to do in
PMCSkin3D. More control for zooming, even just for the advanced edition, would make the editor worlds more
usable for some users working on other resolutions.
Suggestion 3: Deleting colours from palettes
Its lovely that when you remove a colour it checks you pressed the right thing, until you use the editor for like 2
years. An option to turn off the reminder would make the process of using the editor and its palette feature a lot less of a chore. A lot of the time, I often prefer to not use the palette feature and instead make my palette on the skin, so updating the delete and the zooming would make it a lot more functional for me, and presumably others.
Suggestion 4: Removing the default palette.
I normally have numerous palettes saved on my editor for future use, or for skins I am not finished making yet. When flicking through my palettes, having a default palette that I know I personally never use can be rather
irritating. Instead of having it stuck there, having an option to remove it, and adding an option in the dropdown to restore the default palette, would be an incredible change.
Suggestion 5 : Base colour editing.
I don't know if this feature actually works, if it does it certainly isn't clear how to use. I always use PMCSkin3D on
"fillscreen" mode because at this point you know I have troubles with my eyesight. Because of using fillscreen, when trying to alter the base colour, as the wheel is under the grey overlaying portion and the only intractable is
the menu, it does nothing when I try and change the base colour. If there was a way to make that feature work,
no matter if you use the app in fillscreen, fullscreen or not, would be wonderful.
Thank you for taking the time to read this, I know its long but it would make PMCSkin3D better than it is currently, and a much easier application to use.
Either way, keep up the good work dev lads