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How to use custom trees and objects in Worldpainter

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avatar lentebriesje
Site Moderator
Level 85 : Elite Terraformer
3,694
In this tutorial you will learn how to use Worldpainter to place custom trees and other objects. This tutorial is written as a series of questions that are answered. The questions are ordered from basic to advanced as judged by the author and grouped by theme.

There's no one best way to read this tutorial and questions don't necessarily follow each other chronologically .

Screenshots in this tutorial were made using Worldpainter version 2.4.1, the most recent version at the time of writing this tutorial.

About



If you are going to learn only one thing about Worldpainter, let it be custom object layers. Even the most mundane terrain looks custom with a nice range of custom objects. With the variety and quality of objects publicly shared you can stand on the shoulders of giants and "instantly" transform terrain.

Getting started



Where to find the custom object layer option in Worldpainter


Downloads



Where to find objects that work with worldpainter

Where to find all the models and layers shown in this tutorial


Creating layers



How to add objects to layers

How to import a layer

How to export a layer

How to remove objects from layers

How to change object frequency

How to change layer density

How to make objects float on the surface of water or lava


Discussion


BO2 objects versus schematic objects



F.A.Q. / Trouble shooting


How to fix floating trees



Specific layers




How to create a mangroves layer


How to create an iceberg layer


How to create a coral reef layer



Comments


Feel free to ask questions in the comments, and feel free to answer questions in the comments. The aim of this post is to create a knowledge base for those starting out using Worldpainter to learn from.
Tags

1
07/25/2018 10:56 pm
Level 1 : New Crafter
Darkshooter86
So im using the Fantasy Tree repository found here (See https://www.planetminecraft.com/project/fantasy-tree-repository/) and World painter will not let me preview the Bo2 files to pick out what kind of trees i want to use. from the selection. any help would be appreciated.
1
03/07/2018 8:02 am
Level 1 : New Miner
Crozelle
Can anyone tell me how to create a custom object layer with my own custom trees?
1
01/04/2018 9:24 am
Level 1 : New Crafter
Nicholasgrad
Hi Lentebriesje,

I've got a question. I'm making a terrain with worldpainter and I want to use different terrains. I know how to add a custom terrain with the "normal" blocks. But I want to use blocks of a mod. To be more specific, the conquest reforged mod.
Do you know how to add these kind of blocks? Do they have their own schematics, and if they do, how do I get those? I think the only thing I need is the file of a block, so I can import it in worldpainter.

I would be really pleased if you could answer my question.

p.s. great post, I like your work!
1
01/05/2018 2:23 pm
Level 85 : Elite Terraformer
lentebriesje
For support of conquest terraforming i highly suggest to go to the conquest reforged discord chat. That's because of how the resource pack works with block id's and values. For the results you desire you should consult someone more experienced with this particular resource pack, because i'm unaware of the details, but aware that the details are important in this case. Sorry i couldn't be of more help. Good luck!
1
09/23/2017 7:55 pm
Level 5 : Apprentice Architect
GrayMysterious
I have a question; if I already painted a layer of trees with certain settings (i.e. a high density), and I go back and edit those settings (make the trees more dense) before I merge/export the changes, will they be applied to the layer that currently exists or will I have to repaint it?
1
09/30/2017 4:01 am
Level 85 : Elite Terraformer
lentebriesje
Your change will be applied to the layer. So you don't need to repaint it.
1
10/01/2017 12:02 am
Level 5 : Apprentice Architect
GrayMysterious
thanks
1
04/03/2017 2:16 pm
Level 1 : New Miner
bysGamerYT
Ty :D
1
02/23/2017 4:05 am
Level 18 : Journeyman Miner
The Wandmaker
Great post, my friend. :)
1
02/23/2017 4:03 am
Level 18 : Journeyman Miner
The Wandmaker
Just my input here (from years of WorldPainter), for a 'Middle-Earth' type world, add 3-5 custom trees, at 25% on the 'review pattern', rather the 50% as you see here, also with 50% intensity (brush settings), and 50 blocks apart (one object per), this will give you different trees and sparsely, great for fantasy maps, etc. Easy to remember: 25, 50, 50. Try it, if you need it. :)
1
02/23/2017 8:19 am
Level 85 : Elite Terraformer
lentebriesje
I didn't include a discussion topic about brush settings per se, that's because i have a different philosophy. I was thinking of maybe even making a seperate blog on it and linking it here. This is just the first tutorial on worldpainter that i think i'll make. It's good to know your view, i can definately see why it would be convenient to paint at 50%. I might try that for a bit, maybe i'll change my opinion.
1
02/23/2017 5:22 pm
Level 18 : Journeyman Miner
The Wandmaker
Very good, but really, I was merely adding a note for the fellow Planet Minecrafters, just giving them my take on WorldPainter custom tree usage, at least, for that kind of sparse effect (not as an overall method). But, again, your post is great, and I was not trying to take away from that or imply you didn't know what you were talking about, you know what you are talking about much more than me when it comes to both WorldPainter and Minecraft, indeed. I was just adding my input as a little extension to your post. :)


I was thinking of making a WorldPainter blog, but since you've just done one, I won't.
1
02/27/2017 4:06 pm
Level 85 : Elite Terraformer
lentebriesje
no no no, by all means share your experience and have a discussion about it in the comments. if anything i welcome a challenge of my personal beliefs. Experience can blind one to how things changed, i do a lot of things one way because I've always done them like that. A new and fresh perspective is very welcome.
1
02/28/2017 12:40 am
Level 18 : Journeyman Miner
The Wandmaker
I am the same way, it is hard to grow when you enjoy sticking to what you know, and we all love to stay in one space. But, I, too, try to expand my knowledge, but not nearly as much as I'd like! New perspectives are key.
1
02/23/2017 4:04 am
Level 18 : Journeyman Miner
The Wandmaker
Note that this also works great for a jungle island, a not-so-dense island, that is.
1
02/21/2017 3:20 pm
Level 9 : Apprentice Dragon
IshmaelHT
Great post full of information that i am too dumb for :P
1
02/21/2017 9:56 am
Level 49 : Master Architect
GarrusValkyrin
Great job lente your truly showing your colors maybe one day youll join the greats like us! Only 600 levels to go
1
02/20/2017 2:06 pm
Level 59 : Grandmaster Terraformer
Barbarian
Thanks Lente, for the tut. It sure did clarify some of the doubts i had about it.
1
02/21/2017 4:47 am
Level 85 : Elite Terraformer
lentebriesje
Going through it myself and trying to account for potential issues actualy changed how I think about things as well. Though easy enough to just experiment and fix, documenting made me aware about some oddish behaviour.
1
02/20/2017 11:46 am
Level 42 : Master Architect
mg4015
Very good job on this! Overall it is very easy to understand along with it being very well organized!
1
02/21/2017 4:47 am
Level 85 : Elite Terraformer
lentebriesje
Great to hear, thanks!
1
02/20/2017 8:29 am
Level 57 : Grandmaster Toast
EliteCthulhu
Nice tutorial, very well made and easy to follow!
1
02/20/2017 9:55 am
Level 85 : Elite Terraformer
lentebriesje
Thanks for the feedback. I landed on this format because I didn't want to make a tutorial that you had to read entirely. There's a lot of redundancy in this tutorial, but at least you can cherry pick what chapters to read.
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