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Why wanting to build in survival mode ?

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CPUser_'s Avatar CPUser_
Level 43 : Master Explorer
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The most lingering question I wonder from time immemorial is: why do players want to build in survival mode?


Reading and listening these players playing for this arduous-looking task which is collecting resources themselves to death, I can only express my surprise they do not change the game mode to creative to facilitate the building.
To make it clear: by “creative mode”, I mean the couple of the creative mode and the cheat codes. Furthermore, I speak here about building. I perfectly know that is not the whole survival mode.

I already know what answers I will get. Players are satisfied by the fact of “doing yourself”. I also read that some players considerate too easy having any blocks in the quantity you want. Some others will say it is not legit to play in creative mode, and then, think you will systematically have satisfaction in struggling in the depths of this cubic world. Because it is THE way to do it (to mine & to craft, remember?). And I do not mention the poor devils playing in peaceful difficulty, who would better directly playing in creative mode if they do not want to play without hostile mobs, according to them.

I think these reasoning are wrong.

First of all because I have a hard time imaging you can truly execute such tasks as recurring and without big interest as mine to craft, then re-mine and re-craft to achieve a goal.
Let’s talk about this goal. Generally, thinking about the time you need to get all your resources, the players building in survival mode build things smaller, less decorated, lesser shape-original. And it is perfectly understandable! One of the biggest advantages of the creative mode in relation to survival mode is to possibility to fly. It allows you to stand back from your current work in a very easy way. It can begin very tedious in survival mode. Other things: the damages. In creative mode, you do not have to worry about falling damages, neither about mobs damages, or hanger damages. In survival, you do have. Each of these constraints almost force you de facto to scale down your ambitions, compared to a work done in creative mode. Moreover, you do not have access in every blocs in survival mode, whereas they all are available in creative mode.
So, maybe it should not be in the building itself than in the way you choose to build it the interest is. But I think we can reconsider the fulfilment get in ticking away the moments that make up a dull day, playing in galleries where you alternate long sessions staying on your left-click and the come back to needed resources such as armors, weapons and food.

Next comes the argument of the ease. Some players consider that is too easy to build in creative mode.
I must write I totally disagree with that point. The creative mode is the mode allows you to avoid the most of the constraints between your ideas and the application of these ideas. In creative mode, if you do not have ideas, you jeopardise the continuity of your work. In survival mode, if you do not have ideas… Well, you still can farm skeletons in a machine you made after 4ours playing in a new game. So, in creative mode, you constantly must have ideas and know how to put these ideas in the game, which can be more grueling than searching for diamonds to make a block to put it on the top of the roof of a 90 blocks length castle.
And you can add to these argument that the collecting resources is, in fact, not so effort enquirer than it can looks like. You just have to learn some tricky skills to get your resources faster. That being wrote, I must precise that argument of knowing some tricky things to avoid you efforts can be used in the same way for the creative mode : the best players are the ones with a proper method and which respect it because it provides them a shorter moment between their ideas and the application of their ideas. However, according to me, the big difference reside in the fact that, when you build – no matter the mode you use –, you must create. Not when you get resources. In some ways, and because your builds in survival mode is generally lesser ambitious than the ones in creative, and because the biggest part of the creative mode can be resumed in creating acts whereas the biggest part of the survival mode consists in surviving and trying hard to reach your goal, we can say that the creative mode players make more efforts than the survival mode players.

Finally, some players find the creative mode non-“legit”. For them, the only truly way to play is the first we all know. This argument is easily refutable.
It is funny to realize that argument is hiding a nature call. As the nature of Minecraft was to mine and to craft, imperatively in a difficulty mode including hostile mobs. If only it was true, it would be by the developer’s will. Because there are the developers who define the setting and the limits of the game (and the sky is still too low). In this case, it was Notch who decided, in the first versions of the Beta, to orientate the game to the Mine & Craft. The RP part of the game must be rejected in this logic, because it is not about mining and crafting. But stopping to that point is foolish. And this is paradoxical because Notch said in the early days that Minecraft will have a RP part, but also it adds another dimension to the survival mode and, maybe, some new goals to reach other than the resource collecting…
And the creative mode had been added by the developers. So, if you estimate you have to respect the “essence” of the game, you have to respect what the developers offer in the game. The creative is an integral part of the game, you have no reason to complain about it. And maybe, if your purpose is to build, and because of the reason of the distance between an idea and its application in the game, you probably have better to thank Mojang to add this mode! A solution for these players consists in getting back in an (very) old version (for example, pre Beta 1.8) which does not contain this adds. I will not talk about the fact of playing in an (very) old version of the game here.
So the creative players are legitimate, so are the survival-peaceful players. What are they doing by changing the difficulty to peaceful? They delete of the constraints of the survival mode: the one of the hostile mobs. Compared to the survival mode, the creative mode delete every one of them. Perhaps these players consider, just like the players criticism them, that you must build by get your own resource by yourself, which they do. I now must write an aside about that.

One thing these players do not seem to like is the killing by a mob. Maybe, it would be interesting to think about the link between the players (not only the Minecraft players, every player!) and the difficulty of a game. What are they looking for? Not to be annoyed by the video game and make every level with a lot of aptitudes giving you a huge advantage against the AI? Here, you can objectively say that the players playing in high level of difficulty have a biggest propensity to making efforts. There is surely a lot of reasons, I prefer not talking about that here. The question is the same about the players alternating between creative and survival mode (not peaceful difficulty). The collecting of resource is, compared to an act of creation, much easier, the relevance of efforts has to be questioned…
The truth is, the limits of the constraints you set to your game are extremely relative to you and should not be an accepted norm. Do you want to get the hostile mob constraint off your game but keep the one of the resource collecting? Do it. There is no “legit” choice. But there is maybe some smarter choice than others. Like avoid the most of the constraints you can by choosing the creative mode if you want to build, because it is the mode which saves you the most efforts. And it is not a shame.
With that wrote, it is interesting to notice that the architecture produced by the both players have significant differences. The survival players have a larger more pragmatic view of the builds than the creative players. And, typically, the creative players will not build the inside of their buildings, the survival players do because they use it.


In conclusion, I would write that the choices of everyone will be influenced by the vision of every player. Having to continuously creating is not an easy task, and you have to remember that a lot of players play Minecraft like playing any other games: to have fun. But there are players who can do that and do see Minecraft as an artistic creation tool. The relevance of the efforts off everyone influence your choice too.
According to me, the biggest advantage of Minecraft is keeping interest by making all these visions possible in one game. A lot of players can make of Minecraft whatever they want.


Do not hesitate to comment and share your point of view about this text !
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TranNhatMinhxD
12/23/2018 8:52 am
Level 22 : Expert Toast
TranNhatMinhxD's Avatar
Can I translate your post into Vietnamese? :3

1
CPUser_
12/25/2018 12:16 pm
Level 43 : Master Explorer
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This post is quit old and I'm not sure it still reflects what I think about this. But if you mention the credits, and give me a link of the translation, yeah.
1
Wobble Fox
07/24/2017 8:09 pm
Level 16 : Journeyman Skinner
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If my only desire was to create a building, creative mode would be the obvious choice. I will often use it to play around with ideas and practice for when I play in survival.

If I used only creative mode, I would eventually be left with a building. By itself, it can be a piece of art, though I will likely have no further use for it. Playing in survival allows me to not only create something, but to live in it, bringing the creation itself to life.

I would not call a building from creative mode 'cheating' or 'illegitimate' but if comparing an identical build from both modes, the survival building would have a history and likely many stories to be told about its creation.

Many survival builds are indeed worse, I believe this is due to both a lack of dedication and alternate motives from most players. I play almost exclusively to build the best structures I can, others play to mine, others to fight.

The presence of 'constraints' and challenges is what changes it from a building simulator into an adventure. I used to play Skyrim on the console. I would enjoy trying to break the limits of the game through duplication glitches ect, but once I got it on PC, the commands and mods at my disposal gave me God-Like status. I could have all the gold and kill all the dragons in an instant if I wanted. I immediately saw the lack of longevity in the joy that would bring me so I began installing mods that increased the difficulty and challenges I would face.

Creative mode to me is like a character creation tool with no game to follow, never able to bring the character to life.
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CPUser_
08/07/2017 8:49 am
Level 43 : Master Explorer
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I am glad your shared your point of view. You explained, with very simple words, the reasons of liking the in game-practical side of building in survival mode.

Don't you think the creative builds also have stories to tell ? By the fact you are closer to the ideas, try something, connect some things together, try something else, etc. And also in the case of recreating a real building/area. Make some research, learn the history of a building, making change your view of architecture.

I do not like very much the "building simulator" calling, it suggests that there is not much differences between that or some kinds of programs like Sketchup. While it is a game and I think the players play it, in any mode, for fun. When they get borrowed, they do something else.

What would you say about the buildings made in creative mode for servers or adventure maps ?
1
Wobble Fox
08/10/2017 7:39 am
Level 16 : Journeyman Skinner
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I stand strongly by my comparison to a building simulator. You highlight the value of its use for servers and adventure maps, this is when it is most comparable to a piece of software such as a game engine or 3D modelling program used to create worlds, often for other players to explore.

That's not to say that a building simulator or indeed any software used to design and create isn't fun, I'd say minecraft has blurred the line between player and developer which is a very good thing. I recently started learning to use 'Unreal Engine 4', a popular game engine. I feel like I'm playing a game such as 'The Sims' when just moving objects around.

The nature of the story you describe for creative mode sounds present in any creative process, including that of survival mode. I myself have experienced them, though the story does take longer to tell. The types of stories I was referring to in survival were emergent and unexpected events that can forge memories in certain locations. Such as the hallway where your friend got killed by a creeper or the rooftop where you fought skeletons through the whole night.
1
Axiim
07/24/2017 6:15 pm
Level 40 : Master Wolf
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I love building in creative but there's just something really satisfying about building something cool in survival, like commenters before me have said, there's an achievement to it
1
CPUser_
07/24/2017 7:32 pm
Level 43 : Master Explorer
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And you do not think there is the same, or just one, feeling of achievement in creative mode?
1
Axiim
07/24/2017 10:04 pm
Level 40 : Master Wolf
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a different kind of achievement
1
EmperorSalt
07/23/2017 1:23 pm
Level 22 : Expert Architect
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I believe people build using Survival mode for a sense of achievement; they've built something grand that it'd take others months to do even with cheats.
1
CPUser_
07/23/2017 2:28 pm
Level 43 : Master Explorer
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Do you talk about the achievement in a general way and not about the achievements of the game ?
1

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