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Published Aug 8th, 2023, 8/8/23 1:25 pm
- 4,121 views, 19 today
- 397 downloads, 2 today
Required Resource Pack
36
I created an engine for the purpose of adding your own custom blocks to Minecraft Datapacks.
More info (How it works and How to use it) right here (a generator for creating blockstate and model files can be found here)
By default, the pack comes equipped to add around 54 new blocks. However, this can be expanded very easily by installing this datapack, which turns most Doubleslabs into unused blockstates, which you can then use in this pack.
This pack isn't perfect, but it's very lag-friendly. This uses absolutely zero entities for the custom blocks. Not one. Zilch. Zip. No entities. no markers, no displays, nothing.
There are a few minor bugs but they mostly do not present themselves.
The download contains 3 custom blocks for you to use as reference.
This is only an engine for adding the blocks, you will have to handle making them craftable/obtainable.
This is an ENGINE, rather than a LIBRARY. This means you directly work inside of and modify the datapack files, rather than using it with another pack. You can technically use this as a library, but I'd only recommend that to advanced users who know what they're doing.
Anyway, I am once again cursed by not knowing what category to put this pack under. I'll just hope I get lucky and enough people see this :)
Featured in Spruced Vanilla(?)
Thanks to joshieman for the Title in the Thumbnail
More info (How it works and How to use it) right here (a generator for creating blockstate and model files can be found here)
By default, the pack comes equipped to add around 54 new blocks. However, this can be expanded very easily by installing this datapack, which turns most Doubleslabs into unused blockstates, which you can then use in this pack.
This pack isn't perfect, but it's very lag-friendly. This uses absolutely zero entities for the custom blocks. Not one. Zilch. Zip. No entities. no markers, no displays, nothing.
There are a few minor bugs but they mostly do not present themselves.
The download contains 3 custom blocks for you to use as reference.
This is only an engine for adding the blocks, you will have to handle making them craftable/obtainable.
This is an ENGINE, rather than a LIBRARY. This means you directly work inside of and modify the datapack files, rather than using it with another pack. You can technically use this as a library, but I'd only recommend that to advanced users who know what they're doing.
Anyway, I am once again cursed by not knowing what category to put this pack under. I'll just hope I get lucky and enough people see this :)
Featured in Spruced Vanilla(?)
Thanks to joshieman for the Title in the Thumbnail
Compatibility | Minecraft 1.20 |
Tags |
tools/tracking
6033205
119
bone-cb-bhex-s-over-named-engine-for-custom-blocks
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plss
It's not supposed to be used as-is, anyway. It's barebones engine for people to use to make other datapacks with, kinda like a Library
If you want to make your datapack compatible with another pack that uses this system, all you have to do is make sure that you don't use the same block-states as the other pack.
Super easy to code this for compatibility, as all you have to do to avoid issues with another pack is to not use the same slabs that they used.
Hope this makes sense.