- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
- check_circle Structures
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Backup your world before installing
Cave villages now spawn naturally. To spawn a cave village manually, do "/function cave:cave_village_spawn"
Nether villages now spawn. To spawn a nether village manually, do "/function cave:nether_village_spawn"
Overgrown temples now spawn. To spawn a nether village manually, do "/function cave:overgrown_temple_spawn"
Other structures follow the same pattern.
This Data Pack adds cave villages, cave skeletons, nether villages, overgrown temples, and other stuff.
Starting the data pack:
To begin the Data Pack, load the Data Pack. In chat you should see "Datapack has been enabled"
Updating:
If you previously downloaded this Data Pack and you are updating, destroy the original command block then reload the Data Pack.
To disable the natural generation of the cave villages which will reduce lag, do "/function cave:disable_cave_village" and to enable do "/function cave:enable_cave_village" I think this is a way of turning the datapack on and off.
To locate a structure within 42 blocks, do "/function cave:locate_structure" and to list all structures generated, do "/data get storage minecraft:structures"
To enable snowy caves, do "/scoreboard players set cave cave.biome 1"
If you find a sea pickle in a flower forest cave, or a jack o'lantern in a giant tree taiga cave, consider yourself lucky because those blocks are rare in those caves.
Cave villages now spawn naturally. To spawn a cave village manually, do "/function cave:cave_village_spawn"
Nether villages now spawn. To spawn a nether village manually, do "/function cave:nether_village_spawn"
Overgrown temples now spawn. To spawn a nether village manually, do "/function cave:overgrown_temple_spawn"
Other structures follow the same pattern.
This Data Pack adds cave villages, cave skeletons, nether villages, overgrown temples, and other stuff.
Starting the data pack:
To begin the Data Pack, load the Data Pack. In chat you should see "Datapack has been enabled"
Updating:
If you previously downloaded this Data Pack and you are updating, destroy the original command block then reload the Data Pack.
To disable the natural generation of the cave villages which will reduce lag, do "/function cave:disable_cave_village" and to enable do "/function cave:enable_cave_village" I think this is a way of turning the datapack on and off.
To locate a structure within 42 blocks, do "/function cave:locate_structure" and to list all structures generated, do "/data get storage minecraft:structures"
To enable snowy caves, do "/scoreboard players set cave cave.biome 1"
If you find a sea pickle in a flower forest cave, or a jack o'lantern in a giant tree taiga cave, consider yourself lucky because those blocks are rare in those caves.
Features:
Structures
Cave villages
Nether Villages
Overgrown temples
Soul sand valley blackstone ruins
3 dungeons
Sandy crypts
Small mines
Nether Villages
Overgrown temples
Soul sand valley blackstone ruins
3 dungeons
Sandy crypts
Small mines
Other
Caves skeletons
Giant taiga caves
Flower forest caves
New bat loot table
Giant taiga caves
Flower forest caves
New bat loot table
Compatibility | Minecraft 1.15 |
to | Minecraft 1.19 |
Tags |
22 Update Logs
Update #22 : by Endernice61 01/19/2023 2:00:54 pmJan 19th, 2023
Fixed overgrown temple not spawning in the nether due to datapack not realizing the dimension is loaded in generated chunks.
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tools/tracking
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cave-villages-and-also-skeletons
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Seed: 4624106288164037206
/execute in overworld run tp @s 188.86 46.00 103.70 -164.94 40.49
There you can see some great giant taiga caves. Lots of ravines.