Minecraft Data Packs / World Generation

Evergreen 0.7.0b (Big Rewrite)

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    Catalyst__
    Level 45 : Master Modder
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    Warnings




    - This datapack is quite resource hungry, especially on your RAM and CPU because the trees are quite a bit more complicated than vanilla trees. I would highly recommend allocating extra RAM (about 3-4 gigs), and try using some chunk-generation optimization mods aswell.
    - When chopping down trees, the leaves DO NOT decay as of right now. I am currently figuring out a way to get them to work however it would likely make the trees more complicated and slow down world generation even more.
    - Saplings don't grow into the new trees because I don't quite know how to code that yet.


    Features




    Evergreen exclusively modifies Minecraft's features (trees, dirt patches, vegetation patches, etc) and DOES NOT affect terrain generation whatsoever.

    Due to the scale of the features, I would recommend giving the Large Biomes world template a try!


    Trees



    Trees have been completely overhauled to about 2-3 times their size! Compared to the player, they are much taller and easier to walk through as the canopies are no longer as close to the ground.

    Biomes will also have small clearings where only smaller trees generate in order to add variety to the trees that you encounter.


    Other features



    Most of the grass and flower patches are now generally bigger and include more tall grass. This was to add to the feeling of the world being more "overgrown".
    CreditTree generation techniques and inspiration: Arboria
    CompatibilityMinecraft 1.21
    Tags

    10 Update Logs

    Update 0.7.0b : by Catalyst__ 06/06/2025 7:35:22 pmJun 6th

    Been a while since the last release (sorry about that!) but I am back with another "update".

    Changes:

    The entire datapack has been rewritten from the ground up using new tech developed by Apollo in order to generate the trees. Previously, the trees relied heavily on random chance in order to fully generate the trunks, roots, and branches. This method lead to two problems:
    1. Because trees relied on random chance, they wouldn't always fully generate.
    2. The generation of the old trees wasn't very performant.

    This new rewrite aims to get rid of these two problems in order to make chunks generate faster and make the trees generate more consistently.

    So far, the only trees that I have actually worked on were the oak trees. Because this proof-of-concept was made in a couple days, there are some minor bugs regarding the generation of roots and branches. Expect these to be ironed-out (or mostly gone) by the next major release.
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    EgoZA_Video
    06/08/2025 3:47 pm
    He/They • Level 19 : Journeyman Miner
    wow butiful!

    thx!♥
    2
    Catalyst__
    06/09/2025 5:42 pm
    Level 45 : Master Modder
    Glad you like it!
    2
    benmac44
    01/06/2025 12:50 pm
    Level 1 : New Miner
    Will there be an 1.20.1 Version of this?
    2
    Catalyst__
    01/06/2025 8:13 pm
    Level 45 : Master Modder
    I'm not quite sure yet. I'm sure it's probably feasible to rewrite it for 1.20.1 however I don't currently have the time to do it right now due to school, hence the lack of updates for the past 5 months.
    1
    PhoenixOnARoof
    11/27/2024 12:08 pm
    Level 1 : New Crafter
    Hello Catalyst, this is a very good data pack and I've been using it on a little server I manage. I attempted to update to 1.21.3 and noticed that your data pack is very very not compatible with it. Is there any chance you could update it to work with 1.21.3?
    2
    Catalyst__
    11/28/2024 1:58 pm
    Level 45 : Master Modder
    Hi there! I am currently on a hiatus because I have to focus on school at the moment but updating the datapack to be compatible with the latest versions is currently at the top of my priorities list for when I start working on it again. Sorry for the lack of updates, expect one around January!
    2
    GWDdoS
    10/18/2024 2:50 pm
    Level 1 : New Miner
    compadibilities?
    1
    Catalyst__
    10/23/2024 8:32 pm
    Level 45 : Master Modder
    I haven't tested compatibility yet but I have tried running it with Terralith and Tectonic in the past. I believe the trees generate so long as you place it above the other datapacks when loading up a world.
    1
    Brandobando
    09/16/2024 5:07 pm
    Level 1 : New Miner
    I love the trees, but i feel like all biomes are way too sparse in their trees. Swamps and mangroves feel extremely sparse, which is a shame because their trees are so cool. in general, i feel like there should be atleast 2x as many trees for some biomes, as they just feel kind of empty because of how spread out things are. The trees are amazing, but they're just too few and too far apart.

    Also I was a massive fan of overgrown, so maybe im unfailry comparing it to that, but even compared to vanilla, it just feels very empty (despite how cool the trees are). Great work tho!

    One additional feedback is the oak trees feel a little short. maybe if they were even 2 or 3 blocks taller it'd help. they dont feel that much taller than vanilla trees.

    but over all, its wonderful
    2
    Catalyst__
    09/26/2024 7:40 pm
    Level 45 : Master Modder
    Feedback has been noted!

    (Mangrove) Swamps are sparse atm since they are still a work in progress, I plan to add extra tree variations to fill in the gaps.

    As for the other biomes, I’m curious as to how I could make them feel less sparse. I’d probably add more trees but I run the risk of making it too annoying for players to clear out or traverse through so do you think more small features would work?

    Glad you were a fan of overgrown! :))
    1

    Welcome