- check_circle Functions
Published Jul 8th, 2022, 7/8/22 12:25 pm
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Required Resource Pack
43
Welcome to Goblin Town!
Uhh... actually you're gonna make one
Goblin Town is a small colony simulation datapack, these little humanoids are going to gather resources and protect you (from very far away)
Starting Off!
First of all you are going to need 2 things, goblin cores and a goblin book
(to craft items, simply drop the required items on a crafting table)
Goblin Cores
are needed to make goblins, combined with another tool or item, they create a goblin ready to be placed!
9 Rotten Flesh + 1 Leather
Goblin Books
are needed to remove goblins, selecting the book on your offhand and sneaking will remove the goblin youre standing on, giving back a goblin core in return, however, the tools will be removed, so place carefully!
1 Goblin Core + 1 Book
Goblin Workers
Goblin Workers can be placed anywhere and will produce items based on their locations, items will teleport to the nearest goblin post if available
Goblin Post
1 Goblin Core + 1 Chest
Goblin Farmers
Produces wheat, 1 Goblin Core + 1 Stone Hoe
Goblin Miners
Produces raw iron, 1 Goblin Core + 1 Stone Pickaxe
Goblin Choppers
Produces sticks, 1 Goblin Core + 1 Stone Axe
Goblin Hunters
Produces beef, 1 Goblin Core + 1 Stone Sword
Goblin Fishers
Produces raw cod, 1 Goblin Core + 1 Fishing Rod
Goblin Cooks
Gives Regeneration effect to players nearby, 1 Goblin Core + 1 Campfire
Goblin Defenders
These goblins will attack hostile mobs, but they do not attract attention. They cannot attack mobs if blocks are blocking their way (except for druids)
Goblin Slingers
Does basic singular attacks, 1 Goblin Core + 1 String
Goblin Hurlers
Does no damage but applies Slowness II, 1 Goblin Core + 1 Bone
Goblin Lobbers
Does high AOE damage, 1 Goblin Core + 1 Gunpowder
Goblin Druids
Slows down all nearby enemies in it's area, 1 Goblin Core + 1 Ender Pearl
Resource pack is required to play (unless you like looking at hovering bedrock)
All models and code is made by UndeadBlock (thats me!!!)
Uhh... actually you're gonna make one
Goblin Town is a small colony simulation datapack, these little humanoids are going to gather resources and protect you (from very far away)
Starting Off!
First of all you are going to need 2 things, goblin cores and a goblin book
(to craft items, simply drop the required items on a crafting table)
Goblin Cores
are needed to make goblins, combined with another tool or item, they create a goblin ready to be placed!
9 Rotten Flesh + 1 Leather
Goblin Books
are needed to remove goblins, selecting the book on your offhand and sneaking will remove the goblin youre standing on, giving back a goblin core in return, however, the tools will be removed, so place carefully!
1 Goblin Core + 1 Book
Goblin Workers
Goblin Workers can be placed anywhere and will produce items based on their locations, items will teleport to the nearest goblin post if available
Goblin Post
1 Goblin Core + 1 Chest
Goblin Farmers
Produces wheat, 1 Goblin Core + 1 Stone Hoe
Goblin Miners
Produces raw iron, 1 Goblin Core + 1 Stone Pickaxe
Goblin Choppers
Produces sticks, 1 Goblin Core + 1 Stone Axe
Goblin Hunters
Produces beef, 1 Goblin Core + 1 Stone Sword
Goblin Fishers
Produces raw cod, 1 Goblin Core + 1 Fishing Rod
Goblin Cooks
Gives Regeneration effect to players nearby, 1 Goblin Core + 1 Campfire
Goblin Defenders
These goblins will attack hostile mobs, but they do not attract attention. They cannot attack mobs if blocks are blocking their way (except for druids)
Goblin Slingers
Does basic singular attacks, 1 Goblin Core + 1 String
Goblin Hurlers
Does no damage but applies Slowness II, 1 Goblin Core + 1 Bone
Goblin Lobbers
Does high AOE damage, 1 Goblin Core + 1 Gunpowder
Goblin Druids
Slows down all nearby enemies in it's area, 1 Goblin Core + 1 Ender Pearl
Resource pack is required to play (unless you like looking at hovering bedrock)
All models and code is made by UndeadBlock (thats me!!!)
Compatibility | Minecraft 1.17 |
to | Minecraft 1.19 |
Tags |
tools/tracking
5637331
119
goblin-town-small-early-game-town-builder
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Also, are the goblins supposed to move? Though I know it's because they're just armor stands (and I've only made a farmer and miner) but it's kinda sadge to see them just stand there :,( it would be nice if they moved because they're very cute, great work!
Edit: for the time being, I've just dig a hole super deep for the one I can't move to fall into and placed a new post on top of the hopper and they use that one swell.
also for the meantime i do feel like planning to make the goblins move but i'm not a good datapacker lol, however, ill try to implement it if i figured out on how to do it!
This means the Goblin Storage Post is basically a chest duplication system.
I'm not sure how you would fix that, but hopefully you can figure it out!
I recommend you make the Cook give the Saturation effect instead, which refills hunger.
This makes healing more consistent, and also makes more sense logically (the Cook makes you food, so you shouldn't be hungry anymore).
Here's some of my ideas:
A Goblin Breeder- Breeds animals within a 5 block radius?
A Goblin Alchemist- Randomly gives potion ingredients? possibly gold?
A Goblin Trader- like a wandering trader perhaps? his trades change every couple of days or something?
A Goblin Summoner- Summons perhaps frogs to fight for them? summons 1 every 5 seconds with a maximum of 3?
A Goblin Scout- Every mob in a 10 blocks radius gains glowing?
A Goblin Blacksmith- slowly fixes tools and armor? perhaps you would have to give the goblin it, or maybe trade something to get your gear fixed?
A Guide Book, by adding a book and quill and a goblin core you get the Goblin Guide. It could show pictures and ingredients on crafting recipes. (This would save me from keeping the tab open)