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Isn't it annoying when you die and your Items are far away and surrounded by danger?
With this data pack no longer, since you keep your fighting equipment like weapons, tools and armor on you when dying!
Personally I don't like playing with the keepInventory gamerule set to true because it feels cheap to go somewhere dangerous without the risk of losing anything. This data pack aims to give dangerous areas their risk back while still allowing you to use your best equipment that you spent hours on farming, crafting and enchanting.
Check me out on other platforms:

Modrinth Github
With this data pack no longer, since you keep your fighting equipment like weapons, tools and armor on you when dying!
Overview
Personally I don't like playing with the keepInventory gamerule set to true because it feels cheap to go somewhere dangerous without the risk of losing anything. This data pack aims to give dangerous areas their risk back while still allowing you to use your best equipment that you spent hours on farming, crafting and enchanting.
Features
- When dying, you keep all your equipment on you while still dropping your resources.
- Your items will not splatter, they all stay at the exact location you died at, no items flying into lava or off of cliffs.
- At the location of your death you can collect all your experience and it is not limited to about 7 levels, like in vanilla minecraft.
- After dying, your items and experience will despawn after 10 minutes instead of despawning after the normal 5 minutes.
Compatability
- This pack will most likely not work together with grave packs or packs doing anything to items on death.
- This pack makes use of vanilla item tags and the convention of common c tags used by mod loaders, and may therefore be compatible with mods - no guarantee.
- You can modify the items that should be dropped on death by opening the zip/jar and modifying the tag located at data/pskeep2/tags/item/drop.json.
Check me out on other platforms:
Modrinth Github
Compatibility | Minecraft 1.15 |
to | Minecraft 1.21 |
Tags |
9 Update Logs
v2.0.0 : by PuckiSilver 07/28/2024 9:03:50 amJul 28th, 2024
This is a full rewrite of the pack but the main differences are as follows:
- You can no longer configure the pack through a scoreboard, the settings should be like the default settings before
- Updated to 1.21+ only for less code and better performance
- Experience orbs now also stay for 10 minutes instead of 5 minutes
- Items that should be dropped now include vanilla minecraft tags and modded c tags for better compatability
- Now uses an advancement to detect death instead of a scoreboard, making it fully compatible with the doImmediateRespawn gamerule
- Uses macros to drop items and experience to improve performance
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Wasn't it possible to configure the datapack in-game on a per-player basis (for servers) on previous versions ? Or maybe it was another datapack ? (I feel like something is missing but maybe i'm wrong.)
Anyway, great job !
Maybe it was another pack you were thinking of