Minecraft Data Packs / World Generation

Minecraft: Lake Towns

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    Baroque Obama avatar Baroque Obama
    Level 50 : Grandmaster Architect
    65
    This pack adds an extra town/village type to the Overworld dimension - lake towns that rest on supports just above the water!

    You can find these quaint little towns in the shallower ocean biomes (Ocean, Cold Ocean, Frozen Ocean, Lukewarm Ocean, and Warm Ocean). Nothing has been removed from Vanilla to make this happen.

    There are a large number of different types of structure that generate here, including forges, chapels, inns, libraries, houses, and much more. Every lake town generates centered around a large town hall structure.

    Enjoy!



    Hint: Lake Towns use the structure type "minecraft:bastion_remnant", which otherwise can't be found in Overworld; hence, /locate minecraft:bastion_remnant while in Overworld will always find you a Lake Town.
    CompatibilityMinecraft 1.16
    toMinecraft 1.17 Snapshot
    Tags

    1
    03/06/2021 1:23 pm
    Level 1 : New Miner
    Andrew_Graph
    Andrew_Graph avatar
    Quick question. If I wanted a structure to spawn directly above the water, how tall do the supports need to be?
    1
    03/06/2021 2:18 pm
    Level 50 : Grandmaster Architect
    Baroque Obama
    Baroque Obama avatar
    Your best best is to use a bastion_remnant type, because it has a constant spawn height location (y=31). Compare the relative ground-level to your sea level noise setting, which is a also a constant - the difference is what you need.

    For example, your structure start's lowest block will be at y=31. If the structure's ground-level would be at, let's say y=35 because your ground-level is a few blocks up from the structure's bottom, and the sea level is at, let's say 52, then your column would be 52-35=17 blocks high.
    3
    01/26/2021 1:58 am
    Level 1 : New Explorer
    Nick-2345
    Nick-2345 avatar
    You are really a master architect, wow!!! I was never expecting someone to make structure data pack that cool! THANKS! I thought I would only be able to see something like that with only a seed bug or something...
    2
    01/26/2021 2:00 am
    Level 50 : Grandmaster Architect
    Baroque Obama
    Baroque Obama avatar
    Hey, thanks a lot :). Honestly, the thing that impresses me most is how much can be done without having to mod the game as of 1.16.

    As long as I don't run out of cool ideas, I'll do my best to keep making neat things!
    2
    01/24/2021 1:50 pm
    Level 54 : Grandmaster Engineer
    Endernice61
    Endernice61 avatar
    I have always wanted lake towns.
    2
    01/24/2021 3:01 pm
    Level 50 : Grandmaster Architect
    Baroque Obama
    Baroque Obama avatar
    Me too! Now that I know how jigsaws work, I *had* to make it happen lol
    1
    01/23/2021 9:21 am
    Level 1 : New Miner
    Master_Goodbytes
    Master_Goodbytes avatar
    Is this pack incompatible with the Abyssal Villages? I've created a world with both and could only find the Lake Towns...

    Really like both of the packs

    Would be great if there was a way to have both
    1
    01/23/2021 9:43 am
    Level 50 : Grandmaster Architect
    Baroque Obama
    Baroque Obama avatar
    Have a look at the below reply to G4stavoM1ster for more on this one!
    1
    01/22/2021 7:41 amhistory
    Level 2 : Apprentice Explorer
    G4stavoM1ster
    G4stavoM1ster avatar
    Could you make all villages in one datapack? I can't merge them together 'cause some of your villages datapacks have the same .nbt file name. I'm running it on a server.
    1
    01/22/2021 8:42 am
    Level 50 : Grandmaster Architect
    Baroque Obama
    Baroque Obama avatar
    No two files in the pack share a name, and villagers both spawn and gain occupations with the pack.

    I'm not quite sure I understand the request.
    1
    01/22/2021 9:05 am
    Level 2 : Apprentice Explorer
    G4stavoM1ster
    G4stavoM1ster avatar
    I redid the question, sorry my English is awful.
    2
    01/22/2021 9:22 am
    Level 50 : Grandmaster Architect
    Baroque Obama
    Baroque Obama avatar
    No no it's okay! I think I understand now. I have been thinking of updating my structure-related data packs to use totally separate naming systems and make them easy to combine.

    I've also been thinking of releasing a pack that puts some of them together. While I can't promise this right away because of the other projects I'm working on (and because of life being busy in general), this is something I want to do!

    It's nice to know that there is someone it will help :)
    2
    01/22/2021 2:51 am
    Level 30 : Artisan Artist
    Kubek727
    Kubek727 avatar
    Nice pack! I wouldn't expect using bastions for villages. Recently I had a discussion about making some hawai villages, which turned out to be impossible with regular methods. I hope you don't mind drawing inspirations...
    1
    01/22/2021 6:25 pm
    Level 50 : Grandmaster Miner
    WilliamWythers
    WilliamWythers avatar
    I’ll try Kubek I’ll try
    1
    01/22/2021 8:41 am
    Level 50 : Grandmaster Architect
    Baroque Obama
    Baroque Obama avatar
    Thanks! Bastion remnant was perfect here, because I wanted the villages to spawn exactly above the water. Bastion Remnant always begins at y=31, and sea level is also constant - these two combined allowed for what I was going for :)
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