Minecraft Data Packs / World Generation

More Structures Engine for 1.17

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    Kubek727 avatar Kubek727
    Level 60 : High Grandmaster Artist
    This is an engine (or, as modders say, library) datapack, that doesn't really work on its own. It lets you, however, play with all William Wythers' Overhauled Overworld structure add-ons on vanilla world settings, without modified terrain genration. Here's the list of all add-ons we currently have:

    More Structures by William Wythers
    More Villages by Kubek
    More Outposts by Kubek
    Flower Forest Village by Fusion-Swarly
    Dungeons Now Loading by Hex and Kubek
    Bitpack by 16bitmap and Kubek
    Dungeons and Strongholds by Enders Host, Robert0213 and Kubek

    Technical Explaination
    I wanted this project also to encourage more and more PMC creators to work with structures/worldgen. Recently, Youtube creator WafflesAreBetter made awesome tutorials on How to make custom structures (Here's a link). I think he explains it far better than I could :). It's an awsome, broad topic, and there's already a wonderful legacy of people pushing it to its boundaries. This datapack, genrally speaking, lets any 3rd party datapack add new structures to the world, without modifying existing ones or risking to conflict with each other.

    Here's how it works:
    Each new structure can be implemented to the world without modifying the biome file. Instead, the engine has tons of pre-made configured_structure_features (placeholders) each for any structure type in any biome (except for rivers). For example:
    are the three lines inserted to birch_forest.json biome file. To override a certain placeholder, simply end structure's file setup on naming your configured_structure_feature as it's named in biome file (more_structures:<structure_type><biome>).
    I don't feel really comfortable while explaining stuff, so feel free to ask me about anything.

    For now, I think This will be the last project I'll publish, at least for now. Thanks a lot, to all of you.
    Have a nice day. :)
    CreditI'd like to thank all the wonderful people who I've been working with through all my datapack journey. Special shoutout to Synncity, Mc_Da and William Wythers.
    CompatibilityMinecraft 1.17

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    10/21/2021 12:00 am
    Level 1 : New Miner
    Juleea avatar
    Thank you
    10/20/2021 9:40 pm
    Level 1 : New Miner
    Juleea avatar
    thank You!
    10/16/2021 2:43 am
    Level 1 : New Explorer
    Aresiyea avatar
    can i use this with the WWOO datapack? i mean does it will work perfectly?
    10/16/2021 3:02 am
    Level 60 : High Grandmaster Artist
    Kubek727 avatar
    Use this INSTEAD of WWOO, as it's meant to use if you prefer only the structures, without biomes
    10/13/2021 11:08 pm
    Level 17 : Journeyman Modder
    ChoiceTheorem avatar
    Can I integrate your engine in my overhauled village datapack?
    10/14/2021 2:39 amhistory
    Level 60 : High Grandmaster Artist
    Kubek727 avatar
    Of course you can (that was the main aim of it basically :) ), but you will have to change the biome, as I decided to keep vanilla villages in the biomes where they appear.. pretty poor decision actually.
    Personally, I think your beautiful village will look the best in forest or taiga
    10/13/2021 2:37 pm
    Level 4 : Apprentice Explorer
    MechaKillerRichMC avatar
    How does this data pack work?
    10/13/2021 4:12 pm
    Level 60 : High Grandmaster Artist
    Kubek727 avatar
    It lets you use More Structures on vanilla as with WWOO
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