Published Oct 13th, 2021, 10/13/21 11:40 am
- 15,411 views, 1 today
- 2,076 downloads, 0 today
496
This is an engine (or, as modders say, library) datapack, that doesn't really work on its own. It lets you, however, play with all William Wythers' Overhauled Overworld structure add-ons on vanilla world settings, without modified terrain genration. Here's the list of all add-ons we currently have:
More Structures by William Wythers
Towns and Towers by Kubek & Biban Auriu
Flower Forest Village by Fusion-Swarly
Dungeons Now Loading by Hex and Kubek
Bitpack by 16bitmap and Kubek
Dungeons and Strongholds by Enders Host, Robert0213 and Kubek
For now, I think This will be the last project I'll publish, at least for now. Thanks a lot, to all of you.
Have a nice day. :)
More Structures by William Wythers
Towns and Towers by Kubek & Biban Auriu
Flower Forest Village by Fusion-Swarly
Dungeons Now Loading by Hex and Kubek
Bitpack by 16bitmap and Kubek
Dungeons and Strongholds by Enders Host, Robert0213 and Kubek
Technical Explaination
I wanted this project also to encourage more and more PMC creators to work with structures/worldgen. Recently, Youtube creator WafflesAreBetter made awesome tutorials on How to make custom structures (Here's a link). I think he explains it far better than I could :). It's an awsome, broad topic, and there's already a wonderful legacy of people pushing it to its boundaries. This datapack, genrally speaking, lets any 3rd party datapack add new structures to the world, without modifying existing ones or risking to conflict with each other.
Here's how it works:
Each new structure can be implemented to the world without modifying the biome file. Instead, the engine has tons of pre-made configured_structure_features (placeholders) each for any structure type in any biome (except for rivers). For example:
"more_structures:village_birch_forest",
"more_structures:pillager_outpost_birch_forest",
"more_structures:bastion_remnant_birch_forest",
are the three lines inserted to birch_forest.json biome file. To override a certain placeholder, simply end structure's file setup on naming your configured_structure_feature as it's named in biome file (more_structures:<structure_type><biome>).
I don't feel really comfortable while explaining stuff, so feel free to ask me about anything.
Here's how it works:
Each new structure can be implemented to the world without modifying the biome file. Instead, the engine has tons of pre-made configured_structure_features (placeholders) each for any structure type in any biome (except for rivers). For example:
"more_structures:village_birch_forest",
"more_structures:pillager_outpost_birch_forest",
"more_structures:bastion_remnant_birch_forest",
are the three lines inserted to birch_forest.json biome file. To override a certain placeholder, simply end structure's file setup on naming your configured_structure_feature as it's named in biome file (more_structures:<structure_type><biome>).
I don't feel really comfortable while explaining stuff, so feel free to ask me about anything.
For now, I think This will be the last project I'll publish, at least for now. Thanks a lot, to all of you.
Have a nice day. :)
Credit | I'd like to thank all the wonderful people who I've been working with through all my datapack journey. Special shoutout to Synncity, Mc_Da and William Wythers. |
Compatibility | Minecraft 1.17 |
Tags |
5175469
119
Create an account or sign in to comment.