Minecraft Data Packs / World Generation

Pillager Stronghold [ 1.16.5 - Worldgen - No structure replacement ]

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  • 1,282 downloads, 358 today
Robert0213 avatar Robert0213
Level 49 : Master Blacksmith
67
A "simple" worldgen structure that is like a bigger brother to normal pillager outposts.
Normal pillager outposts still exists in game and in their normal biomes.
This structure generates as a pillager outpost (by worldgen norms), but in other biomes where pillager outposts don't normally spawn.
(it spawns in birch_forest, dark_forest, flower_forest, forest, swamp) <- Edited vanilla biome.json where only 1 line is added for it to spawn.

The structure generates as a top part (the castle) and then randomized underground. It includes chests and barrels with various custom loot tables, and buffed pillager type enemies to provide a threat for fully geared players, so it's suitable for servers.

This datapack only contains structures and worldgen/jigsaw files (not a single function that is being used upon and after generation) so it's rather FPS/TPS friendly.

To install it, just simply put the donwloaded .zip into datapacks folder. Do NOT unpack. If you use it in an already generated world, then you will be able to find the structure only in newly generated chunks (unless you delete region file from already generated ones).
This datapacks strongly depends on worldgen so it might be not compatible with earlier version. Dunno what about 1.17 since biome height is changed there.

Only the surface castle part was taken and edited by me from some submisson ~8 or so years ago, that I can't find again. I'll give credit when i find it. The rest is made by me.

Some info for people who might try to learn how to make similiar stuff:
-
Go watch https://youtu.be/5a4DAkWW3JQ for some introduction as to what is what (especially in using jigsaws)
-The whole process begins from the biome.json in data>minecraft>worldgen>biome
The game reads "prototypedungeons:castle/example" and then loads the "example.json" from data>prototypedungeons>worldgen>configured_structure_feature>castle and then looks into a template pool names "corridor_top" and generates first part of the castle on surface. After that the jigsaws inside of the castle structure file tell what and from where to load. It's pretty straight forward, so just looks into the files and compare it with the structure parts in the CasteEdit world that I attached as separate download.
CreditTalon - for making a nice tutorial on YT that helped me semi-understand this crazy mess that is worldgen; Eyva -for helping build some of the individual rooms used in generation
CompatibilityMinecraft 1.16
toMinecraft 1.17 Snapshot
Tags

1 Update Logs

Update #1 : 04/09/2021 9:49:28 amApr 9th

-Fixed appearing floor holes in the main tower of the Castle part due to incorrect placement of jigsaws
-Fixed Illusioner sometimes not drooping loot
-Fixed Human mobs getting stuck on a ladder "tower" in the kitchen
(Both worlds are also updated)

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1
04/11/2021 4:02 pm
Level 1 : New Miner
EnderSorcerer_
EnderSorcerer_ avatar
i can't find it even with locate all i find is the vanilla ones
1
04/11/2021 5:35 pm
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
Do you use it in singleplayer or multiplayer? Check if the game even registers the datapack as active /datapack list
1
04/10/2021 10:08 pm
Level 1 : New Miner
User3540369G
User3540369G avatar
is this datapack compatible with willians wythers overhauled overworld datapack? And another question, is this compatible with mods??
1
04/11/2021 4:19 amhistory
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
Yes, but you need to add the line code that is responsive for the spawning of this stronghold in the "starts" section. You will also need to dive into the files and check if some of his biomes don't use pillager outposts in them. If no, then this is compatible. If yes, then just don't add this code line to these certain biomes, but other ones.
As for mods, datapacks are less invasive for the game and operate on the vanilla code structure, so my guess is that is should work fine as long as these mods don't drastically alter how the world generates
1
04/11/2021 7:54 am
Level 1 : New Miner
User3540369G
User3540369G avatar
ok, but i m really bad with datapacks yet, so, where i have to put the line code exactly and what i have to write?
1
04/11/2021 8:27 amhistory
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
Just add "prototypedungeons:castle/example" in the biome.json files in the "starts" section of his datapack where you want this stronghold to spawn. There are propably already vanilla structures like "mineshaft" or "stronghold" so you will find it easily
1
04/11/2021 10:38 am
Level 1 : New Miner
User3540369G
User3540369G avatar
ok it worked, thx. And your datapack is incredible
1
04/10/2021 4:50 am
Level 23 : Expert Miner
Stealthy5
Stealthy5 avatar
Can we find this using /locate?
2
04/10/2021 5:28 am
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
It is technically a pillager outpost so use /locate pillager_outpost and pray that it will be this one, since it as almost 50/50 between vanilla outpost and this stronghold
2
04/10/2021 7:14 am
Level 23 : Expert Miner
Stealthy5
Stealthy5 avatar
Oh. I used it and I spawned on the stronghold. I tried it out and its insanely difficult.

Excellent datapack! :D
2
04/10/2021 8:20 am
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
As intended :)
1
04/10/2021 8:59 am
Level 23 : Expert Miner
Stealthy5
Stealthy5 avatar
:D
1
04/09/2021 7:13 pm
Level 2 : Apprentice Miner
Frizou
Frizou avatar
wait, you inspired the style with Mecraft Dungeon last and just before last level desing ?
like the carpet white and red
1
04/10/2021 4:38 am
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
The overall style is inspired by the vanilla pillager outpost, and the carpet style is just inverted carpet style from woodland mansion
1
04/10/2021 11:16 am
Level 2 : Apprentice Miner
Frizou
Frizou avatar
if so, that a fun conincidence
here a screenshot :
How to Get into the Obsidian Pinnacle Secret Room | Obsidian Pinnacle Rune  Location | Minecraft Dungeons|Game8
1
04/10/2021 11:47 am
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
I'd guess it's just taken from vanilla. They both regard pillagers after all

1
04/10/2021 12:15 pm
Level 2 : Apprentice Miner
Frizou
Frizou avatar
yeah probably
2
04/09/2021 9:57 am
Level 31 : Artisan Pixel Puncher
Hoponopono
Hoponopono avatar
Admirable
2
04/08/2021 10:42 am
Level 15 : Journeyman Engineer
packdotmcmeta
packdotmcmeta avatar
Awesome! There is such a variety of loot, different rooms, and enemies! The underground dungeon system can be MASSIVE sometimes!
2
04/08/2021 4:55 am
Level 1 : New Explorer
Alexis_Kim
Alexis_Kim avatar
Great datapack! You actually managed to make it feel like a proper dungeon.
2
04/07/2021 10:23 pm
Level 22 : Expert Dragonborn
skunkmunkee
skunkmunkee avatar
Very Cool datapack! Well done! I did a showcase of it on my YouTube channel (and you are welcome to use it):
1
04/07/2021 11:36 am
Level 1 : New Miner
Morelek2000
Morelek2000 avatar
1.17 work?
1
04/07/2021 11:51 am
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
Maybe? The world height is changed there, but if the worldgen configuration hasn't changed then it should work
1
04/07/2021 7:08 am
Level 1 : New Miner
Marius2552
Marius2552 avatar
Does this work for 1.16.4 ?

I can:t update my server to 1.16.5 somehow...

Can anybody tell me if it works and if you found a Stronghold? I know that it does work in 1.16.5 tho cause i testet it in SP...

THX
1
04/07/2021 7:29 am
Level 1 : New Miner
Marius2552
Marius2552 avatar
Can you maybe add a function to spawn the Stronghold? (or locate) THX, i love it but cant use it on my server rn..
2
04/07/2021 8:54 am
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
As fair as i know it should work in 1.16.4, since worldgen is present in that version. As for locating, it is technically a pillager outpost so use /locate pillager_outpost and pray that it will be this one, since it as almost 50/50 between vanilla outpost and this stronghold
1
04/08/2021 3:00 am
Level 1 : New Miner
Marius2552
Marius2552 avatar
THANK YOUUUU (zelda refference sry)
I didnt find one in 1.16.4 by now :/ but i will test it with the locate function, thx >3

BUT: I always try this in sp to see if the data packs work before i load it onto my server and if i load this data pack in my 1.16.4 test world, i get a warning before going into the world, like the ones you get when you load a Pack that changes the biomes etc.
So maybe its not working in 1.16.4 or what does that mean?

And maybe you can answer me this too:
I've seen that you told us in your discrption of the end data pack, that we shouldnt use paper, so i should play only on vanilla so that all data packs work right? i asked my support host... but they dont seem to have a 1.16.5 vanilla available on their multicraft. Is there a way to update the minecraft server to 1.16.5 with or without multicraft?
THX
2
04/08/2021 3:27 am
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
The weird thing is that the worldgen seems to work when used in overworld dimension, but not in the_end or nether when it comes to paper. (I'm using this stronghold on my paper server and it works fine). So idk even how to explain that.

As for the warning, it will always appear when worldgen is being used, so you can treat that as if the game succesfully recognized worldgen datapack (so it's a good thing)
1
04/08/2021 4:15 am
Level 1 : New Miner
Marius2552
Marius2552 avatar
Ahhhhh thats interesting. So thats why it always comes up with your pack or biome/cave/nether changes... THX
BUT if i load the pack in my server, i don't get a warning like in my sp 1.16.4 test world? why?

I will test the /locate pillager_outpost on my server.. and tell you if i find one :)
THX for answering me this fast. Hope you'll do more of these structures cause your packs are so well done. Maybe something in the deserts to stumble over here and then cause they feel so empty?

and maybe you can answer me this: i downloaded a data pack called fancy structures which works perfectly in sp 1.16.4 and 5 and is super cool. But on my mps it only spawns the crypt, 1 structure, none of the other structures and their are 2 towers, a old house etc. Can u tell me why this could be? :)
2
04/03/2021 10:06 pm
Level 1 : New Miner
iBautiSho_
iBautiSho_ avatar
This datapack is amazing! Excelent work! :D
1
04/03/2021 2:58 pm
Level 1 : New Explorer
Fossa_Fun
Fossa_Fun avatar
So, since this spawns in biomes other than the default ones, does that mean that this is compatible with datapacks that change the base outpost, or do I have the wrong?
1
04/03/2021 3:06 pm
Level 35 : Artisan Artist
Kubek727
Kubek727 avatar
As the pack name says: "no structure replacements". The answer is quite obvious - it's completely compatible.
3
04/03/2021 3:56 pmhistory
Level 49 : Master Blacksmith
Robert0213
Robert0213 avatar
Correct. The other datapacks that change (visually) the default outposts only change the structure files of them, without changing their worldgen parameters. As long as the datapacks does not change biome parameters (biome.json) where the code "prototypedungeons:castle/example" is simply not stated because it's their's datapacks, not mine - then it is fully compatible.
I know Enderhost made one in the past, and i can say that it is compatible.


You can easily "fuse" this datapacks of mine with others, that change biome.json if you know how to manage the worldgen - after all it's just adding this one code into "starters" section of the biome, and then copying all the files in respective places.

Technically speaking you can portray this as a separate structure and not a pillager outpost. I mean is is a pillager outpost, but only because it has it's spawning parameter cathegory set as such.
1
04/03/2021 8:51 pm
Level 1 : New Explorer
Fossa_Fun
Fossa_Fun avatar
Ok, thanks, just wanted to check! Thanks again both of you.
2
04/03/2021 10:39 am
Level 31 : Artisan Pixel Puncher
Hoponopono
Hoponopono avatar
Admirable
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