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Required Resource Pack
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Phantom curse is a datapack for Minecraft 1.20 and up which aims to rework how phantoms spawn and interact with the player. This pack is relatively multiplayer friendly (as far as I've tested, it works on servers, but things may get a little wild if you have a lot of cursed players in the same general area)
I've done away with the required sleeping every 3 days and introduced a new way to spawn them in. When fighting a witch mob, there's a chance you'll get hit with a Curse of Insomnia. This curse does not wear off over time and, unlike regular status effects, can't be cured with milk.
You'll need to follow a clue in the new advancement this pack adds and experiment a bit to find a cure (Floor crafting in a cauldron is required). Just be careful you don't ignore the curse for too long...
Cursed players will be unable to sleep. You can still set your spawn in a bed, but you won't be able to skip the night. Each night, phantoms will manifest in different ways, getting worse as time goes on.
Phantom Eyes are a new consumable item. When eaten, the player can pull out a random treasure item from their dreams after going to bed, but only if they sleep through the night.
NOTE: Big Phantoms have an optional custom texture, but it's only visible with either Optifine, Entity Texture Features, or any other mod that enabled Optifine's random entity texture features.
I've done away with the required sleeping every 3 days and introduced a new way to spawn them in. When fighting a witch mob, there's a chance you'll get hit with a Curse of Insomnia. This curse does not wear off over time and, unlike regular status effects, can't be cured with milk.
You'll need to follow a clue in the new advancement this pack adds and experiment a bit to find a cure (Floor crafting in a cauldron is required). Just be careful you don't ignore the curse for too long...
Cursed players will be unable to sleep. You can still set your spawn in a bed, but you won't be able to skip the night. Each night, phantoms will manifest in different ways, getting worse as time goes on.
- Night 1: You will be unable to sleep. Nothing much will change about your situation other than the strange sounds you hear from the night sky.
- Nights 2-4: Regular phantoms will spawn in small groups of 3. These are your standard vanilla phantoms, but they drop a new item called Ectoplasm.
- Nights 5+: Phantoms will now spawn in larger groups of 4, and each phantom has a 50% chance of spawning in as a Big Phantom. Big phantoms deal more damage, have more HP, and have a chance at picking up the player and dropping them to deal damage. Big phantoms also regenerate HP when snatching a player. When killed, they can drop a Phantom Eye.
Phantom Eyes are a new consumable item. When eaten, the player can pull out a random treasure item from their dreams after going to bed, but only if they sleep through the night.
NOTE: Big Phantoms have an optional custom texture, but it's only visible with either Optifine, Entity Texture Features, or any other mod that enabled Optifine's random entity texture features.
Compatibility | Minecraft 1.20 |
Tags |
1 Update Logs
Update #1 : by sixfootblue 06/23/2023 12:37:51 pmJun 23rd, 2023
Updated to 1.0.1
Just a quick fix. I updated the CustomModelTags for a couple of the custom items, but didn't update them in the advancement screen.
Just a quick fix. I updated the CustomModelTags for a couple of the custom items, but didn't update them in the advancement screen.
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I've noticed that in Vanilla minecraft, phantoms spawn based on the "since last rest" game statistic,
with your datapack, players with insomnia are still able to enter a bed temporarily before being kicked out, which resets the "since last rest" statistic and while phantoms still spawn, they will not aggro on players who have tried to sleep.
is there any way to disable this statistic for players with insomnia? or perhaps a system similar to Vanilla trying to sleep with monsters nearby, where the player cannot enter the bed at all, would be much appreciated
love the datapack tho!
The command to curse yourself is:
/function phantomcurse:witch_attack/witch_curse
The command to cure yourself is:
/function phantomcurse:antidote/uncurse