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Revault is a datapack that makes vaults and ominous vaults restock after some time. Normally once a vault is opened, it can't be opened again by that player, but Revault lets that player open it again, after some time has passed.
Will work automatically when installed with world creation
Free to be used in any modpack, on any platform.

- Works in both singleplayer and multiplayer, with any number of players.
- Each player starts a timer in the vault when they open it. Once a timer finishes, the player who started that timer will be allowed to open that vault again.
- Timers are linked to gametime, so vaults will restock even in unloaded chunks (but not if the world/server is paused).
- Vaults will display smoke particles on top (similar to a trial spawner on cooldown) that are ONLY visible to players that are on cooldown.
- By default, a normal vault takes 1 hour to restock, and an ominous vault takes 5 hours. (For reference, a trial spawner takes 30 minutes)
Configuration
You can change gamerules in a world by clicking on chat after running /function revault:gamerules
Setting a reset time to -1 means the vault type will never reset.
Setting a reset time to -1 means the vault type will never reset.
For Modpack Makers
Installing and Uninstalling
Will work automatically when installed with world creation
- When first installed into an existing world, Repair Mode will activate, which causes all previously opened vaults to be reset.
- When updating Revault from an older version to 1.3, if your world has any vaults that were opened before you installed Revault, you should enable Repair Mode manually: /scoreboard players set RepairMode revault.time 1
- When Uninstalled, all vault-markers will stay.
- When Reinstalled, all vaults that would have unlocked already, will unlock.
Free to be used in any modpack, on any platform.
| Compatibility | Minecraft 1.21 |
| Tags |
9 Update Logs
1.3.2 : by EMD123 03/28/2026 6:13:41 pmMarch 28 @ 10:13 pm UTC
Updated to 26.1
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Have something to say?
We have turned on the scoreboard thing as you mentioned in a previous thread and when the gametime becomes equal to or higher than the vault timer ID thing it doesn't disappear in our already existing multiplayer world while it does on singleplayer.
For example i have a datapack that replaces elytra spawns with a vault to everyone can get one.
Use this command to enable it: /scoreboard players set RepairMode revault.time 1