Minecraft Data Packs / World Generation

Technic's Structures [1.18.2]

  • check_circle Loot Tables
  • check_circle Structures
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Technic420's Avatar Technic420
Level 36 : Artisan Miner
10
This is a datapack that currently adds three new structures to the game: a small house found in forests, a new common structure in the end and a humongous warship that floats in the vast void of the end. The warship also contains chests with a new loot table, and was built based on a concept by Jerionis. While it will work absolutely fine if you add it to your world, there are many new structures planned, especially for when the deep dark is updated to work with custom structure generation! Because of this requirement however, the datapack ONLY WORKS WITH 1.18.2+ and not with the first deep dark snapshot.

Any feedback is always appreciated, so please comment if there's anything that doesn't work and with new ideas!

- Technic
Credit@Jerionis created the basic design of the End Warship
CompatibilityMinecraft 1.18
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1
07/01/2022 6:02 pm
Level 4 : Apprentice Miner
Korowko
Korowko's Avatar
We are looking forward to the translation to version 19! Very very ooooh!
2
06/23/2022 4:01 pm
Level 10 : Journeyman Explorer
MechaKillerRichMC
MechaKillerRichMC's Avatar
Will there be a version for 1.19?
1
06/22/2022 5:53 amhistory
Level 4 : Apprentice Miner
Korowko
Korowko's Avatar
I'm also waiting - I really liked the spaceship from the end, adjusting the frequency of appearance of structures turned out to be very interesting, although there is a small problem in the balance, although this may not be a problem, but the generation of monsters is renewable in the package by default - for example, they have shalekra in the ship endless spawn, since in the additional structure from the same end they constantly spawn, it’s the same in the ordinary world - the illusioner sometimes respawns in the house, so settling in it is not a good option, and there is still a small problem that the same the illusioner and the zombie do not have the mark of a monster that should not despawn, therefore, if you do not immediately approach the house, then the zombie peasant and the illusioner will simply despawn, leaving the house unguarded/

By the way, everyone on the server was wildly delighted with the look of the spaceship, there was not a single person who would not say - WOW, this is a masterpiece!
2
06/17/2022 12:56 pm
Level 10 : Journeyman Explorer
MechaKillerRichMC
MechaKillerRichMC's Avatar
where is the 1.19 version?
1
05/09/2022 5:22 pm
Level 33 : Artisan Robot
powerpellet1077
powerpellet1077's Avatar
Do you mind if i take this and put it in a datapack "pack" Ill put credit in the desc
1
05/06/2022 5:46 pm
Level 20 : Expert Architect
sgt-Magnetide
sgt-Magnetide's Avatar
Hey mate,
me and a friend of mine are currently working on a very similar datapack which adds over 200 new structures, expands villages, adds purchasable structures which can be placed (using spawn eggs) and plenty more feature.
Since you seem very talented and we still need more people in our team, I would like to invite you joining us!
If you are interested feel free to pm me :)
1
04/25/2022 3:11 pm
Level 10 : Journeyman Explorer
MechaKillerRichMC
MechaKillerRichMC's Avatar
If it says it works only for 1.18.2+, does that mean it works for 1.19 too?
1
04/29/2022 6:35 am
Level 2 : Apprentice Miner
RaphaelTheTrendy
RaphaelTheTrendy's Avatar
IDK
1
03/12/2022 4:27 pm
Level 4 : Apprentice Miner
Korowko
Korowko's Avatar
I have a question. I do't quite understand how it works. All the first houses in the world that should have an illusion turned out to be empty on the server on which I play. And I have a question, is the illusion monster spawn random or should it be in each of the houses? Why such a question, it may be that when a chunk is loaded, it spawns, but while I run to it, it despawns and the house turns out to be empty. (This is provided that they should appear in each of the houses) Or is it still random, although in the next 10 pieces I did not see a single illusion ... The papper server does not know if this is somehow connected or not, but just in case I wrote. Perhaps it is worth naming these monsters so that they would not have the opportunity to despawn if you approached the house for a long time, it was also absent with the zombie inhabitant in the dungeon.
1
03/08/2022 4:53 am
Level 16 : Journeyman Engineer
Varyson
Varyson's Avatar
The datapack is awsome, i really like it but there is one small problem that i really dont mind that much, but it would be an improvement to the datapack: the tower like structure in the end sometimes generates in the void. I dont mind this bug, but sometimes it is really hard to get down to them and get all of the loot. In the rest, a really good datapack, and i would suggest adding a custom version if the end gateway if you can, as its really boring.
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