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Wandering Merchants replaces the vanilla wandering trader with 4 new merchant types: farming, fishing, mining, and treasure. Each merchant has a different set of possible trades and has an equal chance of spawning.
Compatible with VanillaTweaks Wandering Trades datapack
This merchant deals with all things farming.
Trade 1
10 Sweet Berries -> 1 Emerald
10 Dried Kelp Blocks -> 1 Emerald
Trade 2
5 Pumpkins -> 1 Emerald
4 Melons -> 1 Emerald
Trade 3
1 Emerald -> 1 Allium
1 Emerald -> 1 Azure Bluet
1 Emerald -> 1 Blue Orchid
1 Emerald -> 1 Cornflower
1 Emerald -> 1 Dandelion
1 Emerald -> 1 Lily of the Valley
1 Emerald -> 1 Orange Tulip
1 Emerald -> 1 Oxeye Daisy
1 Emerald -> 1 Pink Tulip
1 Emerald -> 1 Poppy
1 Emerald -> 1 Red Tulip
1 Emerald -> 1 White Tulip
Trade 4
1 Emerald -> 3 Black Dye
1 Emerald -> 3 Blue Dye
1 Emerald -> 3 Brown Dye
1 Emerald -> 3 Cyan Dye
1 Emerald -> 3 Gray Dye
1 Emerald -> 3 Green Dye
1 Emerald -> 3 Light Blue Dye
1 Emerald -> 3 Light Gray Dye
1 Emerald -> 3 Lime Dye
1 Emerald -> 3 Magenta Dye
1 Emerald -> 3 Orange Dye
1 Emerald -> 3 Pink Dye
1 Emerald -> 3 Purple Dye
1 Emerald -> 3 Red Dye
1 Emerald -> 3 White Dye
1 Emerald -> 3 Yellow Dye
Trade 5
5 Emeralds -> 1 Acacia Sapling
5 Emeralds -> 1 Birch Sapling
5 Emeralds -> 1 Cherry Sapling
5 Emeralds -> 1 Dark Oak Sapling
5 Emeralds -> 1 Jungle Sapling
5 Emeralds -> 1 Oak Sapling
5 Emeralds -> 1 Spruce Sapling
5 Emeralds -> 1 Mangrove Propagule
Trade 6
2 Emerald -> 1 Spore Blossom
1 Emerald -> 2 Small Dripleaf
1 Emerald -> 1 Big Dripleaf
Trade 1
20 String -> 1 Emerald
5 Ink Sac -> 1 Emerald
5 Nautilus Shell -> 1 Emerald
Trade 2
15 Cod -> 1 Emerald
13 Salmon -> 1 Emerald
6 Tropical Fish -> 1 Emerald
4 Pufferfish -> 1 Emerald
Trade 3
2 Emerald -> 5 Glow Ink Sac
Trade 4
3 Emerald -> 1 Luck Potion (5:00)
Trade 5
2 Emerald -> 1 Sea Pickle
3 Emerald -> 1 Brain Coral Block
3 Emerald -> 1 Bubble Coral Block
3 Emerald -> 1 Fire Coral Block
3 Emerald -> 1 Horn Coral Block
3 Emerald -> 1 Tube Coral Block
Trade 6
8 Emerald -> 1 Pufferfish Bucket
8 Emerald -> Cod Bucket
Trade 1
15 Coal -> 1 Emerald
22 Flint -> 1 Emerald
12 Quartz -> 1 Emerald
Trade 2
20 Stone -> 1 Emerald
16 Granite -> 1 Emerald
16 Andesite -> 1 Emerald
16 Granite -> 1 Emerald
Trade 3
1 Emerald -> 8 Sand
Trade 4
1 Emerald -> 4 Red Sand
Trade 5
1 Emerald -> 2 Pointed Dripstone
Trade 6
1 Emerald -> 1 Terracotta
Trade 7
1 Emerald -> 1 Calcite
Trade 1
4 Scute -> 1 Emerald
32 Rotten Flesh -> 1 Emerald
24 Feather -> 1 Emerald
Trade 2
5 Nautilus Shell -> 1 Emerald
22 Nether Wart -> 1 Emerald
24 Paper -> 1 Emerald
Trade 3
3 Emeralds -> 1 Experience Bottle
Trade 4
2 Emeralds -> 5 Glowstone
Trade 5
1 Emerald -> 1 Gunpowder
Trade 6
2 Emerald + 5 Arrow -> 5 Tipped Arrow
Compatible with VanillaTweaks Wandering Trades datapack
Farming Merchant Trades
This merchant deals with all things farming.
Trade 1
10 Sweet Berries -> 1 Emerald
10 Dried Kelp Blocks -> 1 Emerald
Trade 2
5 Pumpkins -> 1 Emerald
4 Melons -> 1 Emerald
Trade 3
1 Emerald -> 1 Allium
1 Emerald -> 1 Azure Bluet
1 Emerald -> 1 Blue Orchid
1 Emerald -> 1 Cornflower
1 Emerald -> 1 Dandelion
1 Emerald -> 1 Lily of the Valley
1 Emerald -> 1 Orange Tulip
1 Emerald -> 1 Oxeye Daisy
1 Emerald -> 1 Pink Tulip
1 Emerald -> 1 Poppy
1 Emerald -> 1 Red Tulip
1 Emerald -> 1 White Tulip
Trade 4
1 Emerald -> 3 Black Dye
1 Emerald -> 3 Blue Dye
1 Emerald -> 3 Brown Dye
1 Emerald -> 3 Cyan Dye
1 Emerald -> 3 Gray Dye
1 Emerald -> 3 Green Dye
1 Emerald -> 3 Light Blue Dye
1 Emerald -> 3 Light Gray Dye
1 Emerald -> 3 Lime Dye
1 Emerald -> 3 Magenta Dye
1 Emerald -> 3 Orange Dye
1 Emerald -> 3 Pink Dye
1 Emerald -> 3 Purple Dye
1 Emerald -> 3 Red Dye
1 Emerald -> 3 White Dye
1 Emerald -> 3 Yellow Dye
Trade 5
5 Emeralds -> 1 Acacia Sapling
5 Emeralds -> 1 Birch Sapling
5 Emeralds -> 1 Cherry Sapling
5 Emeralds -> 1 Dark Oak Sapling
5 Emeralds -> 1 Jungle Sapling
5 Emeralds -> 1 Oak Sapling
5 Emeralds -> 1 Spruce Sapling
5 Emeralds -> 1 Mangrove Propagule
Trade 6
2 Emerald -> 1 Spore Blossom
1 Emerald -> 2 Small Dripleaf
1 Emerald -> 1 Big Dripleaf
Fishing Merchant Trades
Trade 1
20 String -> 1 Emerald
5 Ink Sac -> 1 Emerald
5 Nautilus Shell -> 1 Emerald
Trade 2
15 Cod -> 1 Emerald
13 Salmon -> 1 Emerald
6 Tropical Fish -> 1 Emerald
4 Pufferfish -> 1 Emerald
Trade 3
2 Emerald -> 5 Glow Ink Sac
Trade 4
3 Emerald -> 1 Luck Potion (5:00)
Trade 5
2 Emerald -> 1 Sea Pickle
3 Emerald -> 1 Brain Coral Block
3 Emerald -> 1 Bubble Coral Block
3 Emerald -> 1 Fire Coral Block
3 Emerald -> 1 Horn Coral Block
3 Emerald -> 1 Tube Coral Block
Trade 6
8 Emerald -> 1 Pufferfish Bucket
8 Emerald -> Cod Bucket
Mining Merchant Trades
Trade 1
15 Coal -> 1 Emerald
22 Flint -> 1 Emerald
12 Quartz -> 1 Emerald
Trade 2
20 Stone -> 1 Emerald
16 Granite -> 1 Emerald
16 Andesite -> 1 Emerald
16 Granite -> 1 Emerald
Trade 3
1 Emerald -> 8 Sand
Trade 4
1 Emerald -> 4 Red Sand
Trade 5
1 Emerald -> 2 Pointed Dripstone
Trade 6
1 Emerald -> 1 Terracotta
Trade 7
1 Emerald -> 1 Calcite
Treasure Merchant Trades
Trade 1
4 Scute -> 1 Emerald
32 Rotten Flesh -> 1 Emerald
24 Feather -> 1 Emerald
Trade 2
5 Nautilus Shell -> 1 Emerald
22 Nether Wart -> 1 Emerald
24 Paper -> 1 Emerald
Trade 3
3 Emeralds -> 1 Experience Bottle
Trade 4
2 Emeralds -> 5 Glowstone
Trade 5
1 Emerald -> 1 Gunpowder
Trade 6
2 Emerald + 5 Arrow -> 5 Tipped Arrow
Compatibility | Minecraft 1.20 |
Tags |
2 Update Logs
Update 1.1.0 : by CodingLegend0100 01/10/2024 6:04:41 pmJan 10th
Additions
- Added a config menu to edit trader spawn rates, accessible with /function clgd.trader:config/menu
- Fixed yet another bug preventing wandering traders from spawning
- Trader Llamas aren't leashed to the wandering trader
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wandering-merchants
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At first the merchants were spawning with no problem, but suddenly they refuse to spawn.
What can we do without deleting the world to get them to spawn again?
The mechanics of how your Merchants work (WRT how many trades, unlocking new trades, time until despawn, etc) are not clear to me which makes prevents a meaningful comparison to the vanilla trader…
[Nor was I able to find any expanded description on either your Utub or GitHub linked pages]
Depending on these factors (and thus the shfting probabilities of getting some of the few [YMMV] useful trades) these could be anywehre from meh to great…
Great base idea, but I need more info to comment on the specific execution (which in any case looks to be readily alterable 👍)
Props also on making this compatible with VanillaTweaks Wandering Trades datapack
The trader selects one trade from each of the "trade pools" it has (ie. it selects one trade listed under Trade 1, one trade from Trade 2, etc). There is no leveling system and it despawns after the same amount of time as the Vanilla trader.
Hope that helps :)
My inner munchkin can now commence to calculating 😈