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Gamingbarn's Zombies is a datapack that completely changes the way you play Minecraft. Most default monsters are replaced with immensely powerful zombies. These new, powerful zombies are much faster, stronger, and expandable than their vanilla Minecraft counterparts. If one wants to survive, they will need to employ new methods and strategies in order to overcome this new threat.
![]() | The core of Gamingbarn's Zombies lies within the zombies themselves. Many of these zombies have brand new powerful abilities that make them a completely new threat. From spitting acid to healing other zombies to even being able to build bridges or break blocks! |
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Not even the water is safe from the zombies! Water Zombies will now spawn in rivers, oceans, and other natural bodies of water. These special zombies are very, very fast in water and will even spawn during the day! They'll leave you alone as long as you don't go into the water, just make sure not to hang out around nighttime, however. | ![]() |
![]() | Try not to die! When you die to a zombie, a zombie of you will spawn! These zombies are quite a bit stronger than regular zombies, so be careful! |
The zombies do have one weakness! They completely melt when on fire! Most zombies, including player zombies, will take 6 damage a second when on fire! Zombies also leave a trail of fire when they have caught fire, this can be used to cause massive fire damage all at once! If you use fire, although, make sure to keep an eye out for the Scorched Zombie. They have complete immunity to fire! | ![]() |
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Need help with my datapacks? Found a bug? Want to share some feedback? Join my Discord server! There, I can offer personal help towards any problem you may be having!
Compatibility | Minecraft 1.21 |
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42 Update Logs
Update V1.18 : by Gamingbarn 04/10/2025 7:14:55 pmApr 10th
Updated to Minecraft 1.21.5
Datapack now works on the latest version of Minecraft
Rewrote zombie modifier system
Zombie modifiers (Enraged, Energized, Armored, Weaponed) are no longer exclusive to Nightmare difficulty
The chances of zombies spawning with modifiers increases with the difficulty
Removed the custom name colors/teams for modified zombies Changed Enraged Zombies to Bulky Zombies (larger and more hp)
Added Baby Zombie modifier (Baby Zombie and less HP)
Added difficulty-based stats and modifiers to Water Zombies
Water Zombies now spawn with modifiers and changed stats depending on the pack difficulty
Added Gear-preservation to Water Zombie conversion
When regular zombies fall into water and drown, now the gear they are wearing/holding will be transferred to their water zombie counterpart
Added trident-holding water zombies
Water Zombies, if spawned in ocean ruins, can spawn holding tridents
Added Water Miner and Water Builder
Two new water zombies
Like their land-based counterparts, these zombies can build and mine
However, the Water Miner will place ice instead of dirt and will only build above water
Added Water Zombie and Water Spitter summon functions
The Water Zombie and Water Spitter can now be spawned by operators with the
Commands have also been added for the new Water Miner and Water Builder
Added more variants to zombie animals
Zombified variants of the Warm/Cold Pigs, Chickens, and Cows will now spawn
Zombified Sheep can also spawn with any naturally-occurring color of wool
Changed Zombie Names
Removed Skull Emoji from prefix and suffix of zombie names
Removed Illager Skirmishes
The Illager Skirmishes that would spawn occasionally during the day have been removed
They were a really cool feature, and will most likely be made into a separate datapack in the future
Removed raw food consumption penalty
There is now no additional punishment to players for consuming raw food
If you still want this feature, there are many other datapacks that add raw food consumption penalties
Fixed Weaponed Zombies always dropping weapons
The drop chance for the mainhands of Weaponed Zombies was set to 100% instead of 10%
Fixed broken Modern Guns zombie drops
The Modern Guns zombie drops didn't drop any Modern Guns ammo
Fixed Water Zombies slowing down in kelp
Water zombies would have their swim speed cut when they swam through kelp
Datapack now works on the latest version of Minecraft
Rewrote zombie modifier system
Zombie modifiers (Enraged, Energized, Armored, Weaponed) are no longer exclusive to Nightmare difficulty
The chances of zombies spawning with modifiers increases with the difficulty
Removed the custom name colors/teams for modified zombies Changed Enraged Zombies to Bulky Zombies (larger and more hp)
Added Baby Zombie modifier (Baby Zombie and less HP)
Added difficulty-based stats and modifiers to Water Zombies
Water Zombies now spawn with modifiers and changed stats depending on the pack difficulty
Added Gear-preservation to Water Zombie conversion
When regular zombies fall into water and drown, now the gear they are wearing/holding will be transferred to their water zombie counterpart
Added trident-holding water zombies
Water Zombies, if spawned in ocean ruins, can spawn holding tridents
Added Water Miner and Water Builder
Two new water zombies
Like their land-based counterparts, these zombies can build and mine
However, the Water Miner will place ice instead of dirt and will only build above water
Added Water Zombie and Water Spitter summon functions
The Water Zombie and Water Spitter can now be spawned by operators with the
/function: summon<mob_name>
commandsCommands have also been added for the new Water Miner and Water Builder
Added more variants to zombie animals
Zombified variants of the Warm/Cold Pigs, Chickens, and Cows will now spawn
Zombified Sheep can also spawn with any naturally-occurring color of wool
Changed Zombie Names
Removed Skull Emoji from prefix and suffix of zombie names
Removed Illager Skirmishes
The Illager Skirmishes that would spawn occasionally during the day have been removed
They were a really cool feature, and will most likely be made into a separate datapack in the future
Removed raw food consumption penalty
There is now no additional punishment to players for consuming raw food
If you still want this feature, there are many other datapacks that add raw food consumption penalties
Fixed Weaponed Zombies always dropping weapons
The drop chance for the mainhands of Weaponed Zombies was set to 100% instead of 10%
Fixed broken Modern Guns zombie drops
The Modern Guns zombie drops didn't drop any Modern Guns ammo
Fixed Water Zombies slowing down in kelp
Water zombies would have their swim speed cut when they swam through kelp
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/kill @e[type=husk,tag=zombie_animal_brain]
This command, obviously won't kill any zombie animals in unloaded chunks, so you will need to run it when you return to areas you had explored previously with the datapack enabled.
im trying to upload the zip file in aternos to create a server and play with my friends but i dont know it isnt working
can u plsss helppp
2. What version of Minecraft are you playing with?
3. Is the whole pack not working, or just specific features?
If you would like to discuss the issue in more detail, I recommend joining my Discord server, as it will be easier to exchange information back and forth. And, as an added bonus, others can help more easily as well.