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  • BeyondEnchant - Datapack
    Minecraft 1.21 pre-release Game Mechanic Data Pack
    5
    2
    438 38
    x 4
    Hardel's Avatar Hardel 5/20/24 5:47
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 19, 2024, 12:49 am to Public
    Just learned today that if you haven't migrated to Microsoft from a historical Mojang account, your account is permanently deleted and you have to buy the game again.
    Even if you have the receipt of the original purchase.

    Heck, to this day you can still migrate your old YouTube account for free.
    17 years after YouTube's acquisition to Google, that deal held on.

    Props to SalC1 for doing the experiment and confirming this with hard data.
    TheDiamondPlayables replied to MarkSarmite's comment below 2024-05-19 07:17:33
    TheDiamondPlayables's Avatar
    I'd still make the comparison if it is since the point is still there.
    It's probably even worse for Microsoft if that's actually the case, regardless of if the YouTube migration deal is still held.
    MarkSarmite said 2024-05-19 05:33:57
    MarkSarmite's Avatar
    yt is not under microsoft
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 16, 2024, 10:20 am to Public
    Another random piece of trivia: The file containing the things I need to know in order to port any given project to 1.20.5 is around 200 lines long, and counting! As a reference point, the same file with the things I need to know in order to port from 1.20.2 to 1.20.3 is only around 30. (the count is 27 if you were wondering)

    Bit of context here: For every new release, I used a self-made tool called the "Patch Notes Grabber" to get information off a given update log, or a series of snapshots leading to a big update and merges all that into one mega update log (if the update log itself isn't out yet), then carefully sort through the resulting data for the stuff I need to pay attention to in order to bring a project to a given release.

    It's standard practice for me now, but I never really talked about it since it's more of the boring bits, but I still need to let you know I'm still bringing this to 1.20.5, this'll just take a while for me.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 16, 2024, 2:51 am to Public
    I'm starting to think that this bug is on its track to becoming the 2nd Damage Wobble bug.
    It was a thing once, got removed, then many years later was re-implemented again and felt like a new feature.
    (Technically this one was never a thing, but alternatives existed that did the same thing - all of which were removed instead)

    If 1.21 is released without this bugfix I'll look for another path to bring back "/nameless" to Villager Names myself. (Hopefully there'll be another way around it by then)
  • Mr_ChibisMMO Datapack 1.20.6
    Minecraft 1.20 - 1.21 pre-release Server Utility Data Pack
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    112.8k 14.6k 271
    x 9
    Mr_Chibi's Avatar Mr_Chibi 5/14/24 2:15 • posted 9/8/19 8:31
  • Mr_ChibisMMO Loot Tables 1.20.6
    Minecraft 1.20 - 1.21 pre-release Server Utility Data Pack
    26
    20
    6.8k 399 6
    x 4
    Mr_Chibi's Avatar Mr_Chibi 5/14/24 1:57 • posted 12/20/21 11:12
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 12, 2024, 8:17 am to Public
    3 days later, I got a brand new tool out of it. This'll help me shave off a ton of time posting stuff (and managing them) across multiple platforms.
    look, building a parser from scratch is tough beans, alright?
  • World Painter 1.20.6
    Minecraft 1.20 - 1.21 pre-release Server Utility Data Pack
    18
    20
    2.6k 229 3
    x 8
    Mr_Chibi's Avatar Mr_Chibi 5/11/24 9:25 • posted 3/23/24 12:11
  • NeoEnchant+ V5.0.2 for 1.21+
    Minecraft 1.21 pre-release Adventure Data Pack
    359
    375
    276.7k 46.1k 423
    x 4
    Hardel's Avatar Hardel 5/9/24 10:48 • posted 7/1/18 6:44
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 9, 2024, 5:32 am to Public
    Decided to speedrun HTML and CSS in 4 hours - I'll need them for future update shenanigans.
    Just the basics of them anyway, I can always improve it later on.
  • Mr_Chibi's Models 1.20.6
    Minecraft 1.20 - 1.21 pre-release Server Utility Data Pack
    44
    43
    12.2k 1.3k 20
    x 10
    Mr_Chibi's Avatar Mr_Chibi 5/7/24 9:14 • posted 8/26/23 6:42
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    May 3, 2024, 6:31 am to Public
    One of the things I'm implementing in this update asides from a full system rewrite is a new way to customize my datapacks!
    This is an idea I had back when we got 1.20.2, but it took me up until now to finally be able to implement it system-wide. I have to rewrite the system anyway, so might as well.
    (Note: by "system" here I mean all the packs I've made since 1.20 and am currently updating)
  • JJBA Data Pack (v.1.8.5)
    Minecraft 1.16 - 1.20 Magic Data Pack
    470
    475
    454.1k 70k 3.1k
    x 6
    JasonMix's Avatar JasonMix 4/30/24 12:28 • posted 7/26/19 12:10
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 27, 2024, 9:39 pm to Public
    Yes, Version 20d1 (coming soon) will be designed for both 1.20.5 and 1.20.6, given the features we've seen in that release so far.
    It's exactly the same deal as it was in 1.20.4.
  • WASD Moar Bows [Datapack] 1.20.5
    Minecraft 1.15 - 1.20 Weapons and Armor Data Pack
    249
    327
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    x 6
    Eastonium's Avatar Eastonium 4/24/24 1:04 • posted 5/17/20 3:58
  • WASD Moar Swords [Datapack] 1.20.5
    Minecraft 1.15 - 1.20 Weapons and Armor Data Pack
    689
    827
    443.2k 151.9k 540
    x 8
    Eastonium's Avatar Eastonium 4/24/24 1:02 • posted 3/14/20 7:02
  • Simple Chairs [Datapack] Perfectly Optimized! No LAG
    Minecraft 1.20 Block Data Pack
    36
    32
    5.4k 1.3k 14
    x 6
    Eastonium's Avatar Eastonium 4/24/24 12:52 • posted 1/14/24 12:52
  • WASD Building Wands [Datapack] 1.20.5
    Minecraft 1.20 Tool Data Pack
    10
    10
    2.5k 390
    x 7
    Eastonium's Avatar Eastonium 4/24/24 12:50 • posted 12/28/23 2:24
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 23, 2024, 11:15 pm to Public
    I'll be seeing "Where's 1.20.5" comments soon.
    When that comes, I'll save a link to this post as a response so I don't have to copy and paste the same post over and over again. Here goes:

    I manage 20 projects currently. Short version: It takes time. (Progress updates on Discord)
    Long version:
    My updates take time to complete as I properly go through each of them to see which features I'd need to improve to match the current version's meta, if there is any.
    I'm also using latest techniques available on the version I'm designing it for to make sure my packs are the best they can be on release, and it takes time to discover what these new techniques are.
    My datapack creator tool Scripter helps, but like any tool, it needs a person to be used to make stuff with.


    Bit of a long default response, but the recap is the same across all my releases.
    TheDiamondPlayables said 2024-04-23 23:20:20
    TheDiamondPlayables's Avatar
    Link to this post if you happen to see a "Where's 1.20.5" comment ahead of me. We'll make it a race!

    www.planetminecraft.com/member/thediamondplayables/wall/post/811517/
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 21, 2024, 9:29 pm to Public
    A small comment on the massive changes 1.20.5 is bringing to the table and it's massive effects to datapacks and custom maps as a whole:

    I think the hardest thing with making the ideas I wanted to make happen into a datapack is that a lot of the times it's really really hard to do so efficiently, and some other times, Mojang would step in and mess with your stuff, and without the reach needed to overrule the thing they've irreversibly changed, you kinda just have to live with the storm.

    It's understandable if because of that or any other reason, creators would prefer mods over datapacks since they can do what they want on a version they choose to do it at (basically removing Mojang's effect on things, at least partially, if you've read some of my secret Patreon dev posts), and if they choose to do so, we should still support them for it, because at the end of all this, they've spent the hours that could've been spent in other ventures that'll most likely give them way more money, to make sure you get the best things possible, in the best way that they can.
    (Wait, I've been making datapacks for 5 years? Time flies, man.)

    As for me? I'll just live with the storm and do my best to make sure all my projects I've made in the 1.20x series get a proper update to 1.20.5. I personally find the storm to be a challenge, a problem that I'm slowly overcoming with Scripter - which, in a way, is like the hand-crafted ship I'd built to weather this storm.
    But also because I wanted to experience the latest stuff the game has to offer with the tweaks that I've personally made to enhance the game the way I find fun to play.

    But anyways, enough of that, the updates are coming.
    I'll leave update details on Discord if you wanted to check those out.
    TheDiamondPlayables said 2024-04-21 21:37:06
    TheDiamondPlayables's Avatar
    You honestly thought I was also moving to mods, don't ya?
    Reply to this one if you think I was about to say something like that at any point in the post.
    TheDiamondPlayables said 2024-04-21 21:34:16
    TheDiamondPlayables's Avatar
    I know that technically a datapack can stay at a given release too, but unlike mods, datapacks are more reliant on the tools that Mojang provides in each new release. So something I wanted to make back in 1.13 for example, can't really be made efficiently until way later on. It's kinda why I have a long list of old ideas. I just kept them all, even when I know it's not doable, so when it is, I can start messing with it.
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