Minecraft Maps / Environment & Landscaping

Darxima - Dungeons & Mega Oaks (Download, 4k, 1.17+,Java & Bedrock, Multibiome Minecraft Survival World)

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McMeddon avatar McMeddon
Level 78 : Legendary Wizard
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Zianberg - 1.18 Caves, 2.Gen Village & Baloons - The Clifflands - (Download, 4k, 1.17+,Java & Bedrock, Multibiome Minecraft Survival World) Minecraft Map
Darxima - Dungeons & Mega Oaks (Download, 4k, 1.17+,Java & Bedrock, Multibiome Minecraft Survival World) Minecraft Map

FREE CREATOR ACCESS     





This is Darxima With selfmade 1.17/1.18 Cave and Cliff terrain features to this world as well as dozens of Structure Updates to you. Darxima is a huge 16km² custom Minecraft Multibiome continent and the second iteration to Cekageon. It includes Spaghetti Caves, Cheese Caves, Lush Caves, Dripstone Caves, Crystal Caves, and Crystal Geodes, and plenty of exciting landscapes. This map is the fifth iteration of the integration of custom caves, leaned closer towards the original style of the upcoming 1.18 Update. The focus of this map was the integration of new Plants like the Mega Oak Tree´s and "small" Dungeons.

A 4 km by 4 km realistic Minecraft island with custom biomes, made by McMeddon. It's an Island with multiple huge mountain ranges, steep cliffs, falls, plateaus, layered terrains and hard eroded areas, landform adjusted river systems and temperature-determined biomes. Find custom Mineshaft´s and explore the custom advanced biomes. Explore along the paths that connect the world, or take a boat and cross the ocean with a near-seamless transition to the default Minecraft Vanilla generation.


Releases


ReleasedRelease dateType
βœ…
16 August 20211.17 Java
❌
17 August 20211.17 Bedrock
βœ…
16 August 2021Source Files


Whats new? Whats changed?


With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
See how it has developed over time here: www.planetminecraft.com/blog/mcmeddons-map-update-history/
  • πŸ“€ Nodes: reintroduction of the Desert
  • πŸ“€ Nodes: Decreased caves width´s
  • πŸ“€ World: Added Mega Oak Trees (various types & sizes)
  • πŸ“€ World: Added "Lush-Mega Oak Tree´s"
  • πŸ“€ World: Added Small Dungeons (reimagined dungeon of the "Mob Spawner Cube")
  • πŸ“€World: Created 70+ new assets, but had been corrupted and outsourced until the next map

🚧⚠ Issues / Things to be aware about



As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And im just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world and here’s what I´ve noticed:

- 1.17 Bedrock: Villagers couldn't be moved to bedrock (reason can't be converted - program limitation), behavior pack to spawn the villagers is included
- 1.17 Bedrock: Some Chests don't have loot, unfortunately (reason: program limitation)
- 1.17 Bedrock: Rooted Dirt couldn't be converted - will be replaced with a grassy dirt block called "undefined" (reason: program limitation)
- 1.17 Bedrock: Small Dripleaves couldn't be converted - will be replaced with a grassy dirt block called "undefined" (reason: program limitation)
- 1.17 Bedrock: Weird Spawnpoint at the edge of the map



Follow up map to Cekageon


https://www.planetminecraft.com/project/cekageon/







Whats in it?


πŸ“€

Special

βœ…2.Gen Patreon Village included (with all active Patreons from 2021 July 8)
βœ…Wallpapers
βœ…Vaultmine - Every plant available (custom Mineshaft with Seedvault - read more here)
βœ…1.17/1.18 Caves, Geodes & Ores
βœ…Loot chests accessing the Vanilla Loot-Tables, for random loot
βœ…Custom Vanilla Mobs included
βœ…Custom Findable Single Structures
βœ…Snow layers - #Bring some snow boots!

πŸ“€

General

βœ…Download
βœ…Map Size 4000x4000
βœ…Exported for 1.17 Java
❌Exported for 1.16 Java
❌Exported for 1.12 Java
βœ…Exported for 1.17 Bedrock
βœ…Stronghold @2000 2000
βœ…Worldheight: 0-256
βœ…Caves & All 1.17 Ores
βœ…Custom Vanilla and advanced structures
βœ…Vaultmine (custom Mineshaft with Seedvault - read more here )
βœ…Water Level 62 (Minecraft Default is 62)
βœ…Infinite World on Java & Bedrock

πŸ“€

Biomes

βœ…
Custom Arctic Biomes
βœ…
Custom Taiga Biome
βœ…
Custom Tempered Biomes
βœ…
Custom Tropic Biomes
βœ…
Custom Swamp Biomes
βœ…
Custom Desert Biomes
βœ…
Custom River Biomes
βœ…
Custom Ocean Biome
βœ…
Custom Warm Ocean Biome
βœ…
Custom Lush Caves Tunnels
βœ…
Custom Dripstone Caves Tunnels
βœ…
Custom Crystal Caves Tunnels


Minecraft Maps Java Installation Guide

  1. Download map by clicking the yellow button at the top right of the description.
  2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
  3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
  4. Close windows and reopen Minecraft
  5. .Select your map and play.

OSLocation
Windows%APPDATA%\.minecraft
macOS~/Library/Application Support/minecraft
Linux~/.minecraft

Minecraft Maps Bedrock Installation Guide


The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/





Possible Questions / FAQ



πŸž‚ Which Programs did you use?

WorldPainter:   https://www.worldpainter.net/
WorldMachine  www.world-machine.com/
Gaea      quadspinner.com/
WorldEdit    enginehub.org/worldedit/
Chunky Renderer chunky.llbit.se/


πŸž‚ How long did it take to make this map?

Roundabout:

  • The Total Development time.. around 2-300h+
  • Building this export, around: 6h+
  • Building, fixing, improving and adding customized small bits: ca 2h
  • General process
  • - 5 Days: Creating & Updating Assets
  • - 1 Day: Updating and reworking the node structure for the terrain
  • - 1 Day: rendering
  • - 1 Day: Creating footage and Videos
    + countless hours of learning, troubleshooting and error correction

πŸž‚Did you make those assets?
  Yes, every asset is done by myself.

πŸž‚For 1.17 Maps, are Copper Ores and Deepslate included?
  Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere

πŸž‚For 1.17 Maps, are Crystal Geodes included?
  Yes across the map are sparsely Geode scattered.

πŸž‚ What are your plans with these maps?
  These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.

πŸž‚ Timelapse? Showcase? Breakdown?
  Uploaded, coming soon (follow the yt channel)

πŸž‚ Do you do commissions?
  No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already.

πŸž‚ PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
    • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
    • Redistributing or selling my Intellectual Property without consent is not allowed.
    • Showcase Submissions are allowed
    • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)

    Rights



    Creative Commons License

    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
    Title of Expandable Spoiler

    Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

    NonCommercial — You may not use the material for commercial purposes.
    Exception: But you can use it as Server Maps
    NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
    Exception: You are free to share Videos, Images, Renders


    🌐 Links



    🌍 Discord:    discord.stedit.com
    β–Ί Twitter:    https://twitter.com/McMeddon
    β–Ί Youtube:    https://www.youtube.com/c/McMeddon
    β–Ί PMC:     www.planetminecraft.com/member/mcmeddon/
    β–Ί Instagram:   www.instagram.com/mcmeddon/






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      2
      08/21/2021 6:21 pm
      Level 38 : Artisan Dragon
      Peiceawrk
      Peiceawrk avatar
      How are you so good at this, seriously
      1
      08/20/2021 9:55 am
      Level 57 : Grandmaster Professor
      HeliopolisCity
      HeliopolisCity avatar
      To create a so giant render of your world wich software You use ? I want me to to create 1 of my world i have a normal PC
      2
      08/20/2021 9:59 am
      Level 78 : Legendary Wizard
      McMeddon
      McMeddon avatar
      Programm: Chunky renderer

      will need around 20-30+GB of ram to fit the map
      1
      08/20/2021 10:05 am
      Level 57 : Grandmaster Professor
      HeliopolisCity
      HeliopolisCity avatar
      i have a map 7000 bloks x 4000 bloks area
      1
      08/20/2021 10:04 am
      Level 57 : Grandmaster Professor
      HeliopolisCity
      HeliopolisCity avatar
      how many time to generate the render ? i think more than 24 hours for a so big map , i remember tath i have a new PC more powerful with a lot of ram
      2
      08/19/2021 4:02 pm
      Level 1 : New Miner
      A Little Story
      A Little Story avatar
      I want to ask you something. I am from Hong Kong and am sorry for my poor English. Would you update this map after Mojang released the updates of 1.18? Or when I playing this map with 1.18, the 1.18 contents will automatically be added to this map?
      2
      08/19/2021 5:00 pm
      Level 78 : Legendary Wizard
      McMeddon
      McMeddon avatar
      cant tell, since 1.18 is still in development.. so idk how they handle the transition and older worlds, but i assume it will be just normal new terrain generation, which is possible on all of my worlds
      2
      08/18/2021 8:23 am
      Level 35 : Artisan Enchanter
      Notmikeweir
      Notmikeweir avatar
      Wow, this is gorgeous. Glad you spent the time and effort, it'll make for a really fun playthrough!
      2
      08/17/2021 7:53 pm
      Level 18 : Journeyman Button Pusher
      sojava
      sojava avatar
      every map make pog nice
      1
      08/18/2021 2:31 am
      Level 78 : Legendary Wizard
      McMeddon
      McMeddon avatar
      pog nice comment! :D
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