Minecraft Maps / Challenge & Adventure

Mario Kart Ice 2 v1.14

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Mechamaps's Avatar Mechamaps
Level 46 : Master Engineer
33
Resourcepack: www.mediafire.com/file/7jqzj6b0e3oeg36/MKI_2_Resource_pack_v1.14.zip/file



Minecraft version: 1.20.2

This Mario Kart game get's icy. Race and battle against your friends.
With this upgraded combat racing game comes a lot of new tracks, gamemodes, items and options. It's best enjoyed in multiplayer, but it's also playable in singleplayer.

Mario Kart Ice 2 has:
-14 different items
-18 different tracks
-3 Battlemodes
-25 Missions
-Custom advancements
-Many options
-Statistics
-Multiplayer: 1-6 players
-Secrects
-Tutorials



Please write a comment if you find any bugs.
You are ALLOWED to make and upload videos of it on any platform :)
You are NOT allowed to claim this project as your own! or reupload this map to another platform!
CreditMarcoStrk, TimoStr, MaterneDu
Progress100% complete
Tags

18 Update Logs

Update v1.14 Statistic Update : by Mechamaps 11/15/2023 6:05:26 pmNov 15th, 2023

ResourcepackChanged game logo (fixed many white pixels)
Changed translation "Fakebox" to "Fake Item-Box"
Corrected german translation of Level 4 Mission 1 title
Removed partly invisible armor stand texture since it gets largely replaced by item displays and markers
Corrected advancement description of the "Win" advancements
Removed a few translations
Edited the "Read me.txt" file
Made creepers textureless
Mixed 1 song from mono to stereo
Changed translations for map maker room
Added new tool icon texture
Added empty translation for generic damage death
Corrected Bullet Bill translations
Added banana sound
Added translations for the new boat types
Added translations for the boat burner hit messages
Changed a few advancements descriptions
Hunger & Offhand texture moved to new spliced format
Added 3 custom death messages
Changed a few translations
Changed lightsaber texture
Made new Panorama
Changed resourcepack icon
Added silent audio to turn off Minecraft music
CommandShells, Bananas and Fake Item-Boxes can go through pressure plates and a few other blocks
Race starter cages don't have roofs anymore so third person view looks a bit better
Fake Item Boxes at Level 4 Mission 1 spawn half an block lower
New head for "Herobrines Shop" Advancement
Placed HD item textures in advancements
Bug fixed: Stray at "Skelet caves" doesn't stay at its position
Astronaut Trader at Level 5 Mission 3 trades HD items when HD setting active
The Ghost item will no longer prioritise items and randomly select items to steal
Replaced almost all armor stands with new "item display" or "marker" entity
The "Ghost" can now steal a random amount of bananas, fireflowers and bombs
Merged the "mario_kart" datapack with the "DisableMinecraftAdvancement" datapack
Replaced race engine armor_stands with markers and item_displays
Race engine markers now spawn text_displays when a player is in creative mode to show race engine data.
Changed item animation mechanic to only show activated items
Music is now played as a music category, so you can change the volume of the music using the Minecraft music slider
Bug fixed: Star sound was played multiple times, although you used only one
Renamed a few scoreboards
Bug fixed: Flickering message when joining a team in team hunt
Bug fixed: No enderman spawning at "End city"
Bug fixed: Thrown bomb had wrong model when HD setting is on
Changed the blast radius and removed the ignition tag from the "bomb creeper" so that the creeper ignition texture no longer appears
Bug fixed: Fire ring at Bowers Castle didn't work
Changed 1 star position at level 2 mission 1
Changed race position calculation to more accurately calculate the race position of players between checkpoints
Added the 2 new boat types that came with 1.20 to the boat selection
Changed credits for "Candyland" and "Old pyramid"
Modified the checkpoint system so that multiple paths gets recocnized better for place calculation
Modified the checkpoint system to track when a players drives backwards
Made 2 checkpoint types (green=Spawnpoint and place calculation, red=place calculation)
Extended boat burner effect by 0.75 seconds
Nerfed normal advancement conditions
Items can now move through structure voids, but will not fall from them
Bug fixed: Wrong looking direction of a checkpoint in "Ghost house 2"
Updated the old animated_java with armor_stands to the new version with item_displays
Ported world to 1.20.2
Added hint for indiana jones advancement
Blocked vanilla recipe advancements
Shell shield rotates more accurately in a circle
Reduced number of drowned zombies in "Under water" from 7 to 4
Added 3 tips
Bug fixed: Wrong player rotation when respawning in Tutorial 1
Removed and added scoreboards
Change item model in item animation frame to right model when HD is turned on or off
Sign syntax changed to new 1.20 syntax
Reduced viewing range of wither in "Bowsers castle"
Old boats from previous races will be killed, even if the "Kill boats" setting is off
Bug fixed: Mobs in "Bowsers castle" doesn't respawn
Bug fixed: Couldn't collect items when 2 players were in a boat
BuildingChanged stone walls in "Marios track" with debug stick
Modified skull from the Herobrine armour stand in "Skelet caves"
Made start platform larger
Changed statistics room
Made a new resourcepack download setting sign in the setting room which dont have to be translated
Added a new curve to the end of the track "rainbow road"
Changed map maker room
Added directional banners to tunnel in "Ghost house"
Changed beds in "Island" status to occupied
Added new checkpoints
Removed random blue stained glas at rainbowraod
Added iron bars to wall at "Bowsers castle" to prevent the wither attacking the shulkers
Reworked clock at "Tiktok clock"
Reduced maximum mobs near the husk spawners in "Old pyramid"
Reduced height of first curve in "Under water" by 1 block
Modified "Tiktok clock" track
Added camels to "Old pyramid"
Replaced some Honey Blocks with Slime Blocks, as Honey Blocks don't slow down anymore
More piston obstacles added to "Tiktok clock"
Slabs have been added to the water gates in "Under water"
New curve added to alternative route in "Space race"
GameplayCleaner only clears inventories of players that are in a 25 block radius
Changed item kill mechanic (For example: Fire flower gets killed when hitting an enemy)
Added new statistics
Added speedometer to show elytra flying speed
Added death messages
Extended kill range of thwomps from 2 to 2.5 blocks when hitting the ground
Items that hit random players are more likely to hit one of the front players in a race than those further back (10th or 11th place is almost impossible to hit).
Checkpoint system has been revised for better calculation of race positions
Automatically start riding boats at the start of a race
Cleaner can kill bullet bills in his range
Bombs can kill bullet bills
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1
08/05/2022 8:19 am
Level 1 : New Miner
Flivlir
Flivlir's Avatar
cords For every place?
1
08/05/2022 8:56 am
Level 46 : Master Engineer
Mechamaps
Mechamaps's Avatar
You can teleport to: -723 5 547. The coords of every map are stored there
1
04/28/2022 9:27 pm
Level 4 : Apprentice Explorer
JohnGlacious
JohnGlacious's Avatar
In the new update, both Nausea and bombs fail to work.
1
04/29/2022 11:15 am
Level 46 : Master Engineer
Mechamaps
Mechamaps's Avatar
Bombs work fine for me (right click to use) but nausea not. I misplaced an "}". Will upload a fix in a few days.
1
04/29/2022 8:20 pm
Level 4 : Apprentice Explorer
JohnGlacious
JohnGlacious's Avatar
Ah, so you right click on those. Is a bit weird since everything else is drop to activate haha..
2
04/25/2022 3:32 am
Level 73 : Legendary Engineer
Dani4355
Dani4355's Avatar
Awesome!
2
12/18/2021 5:44 pm
Level 1 : New Explorer
JojotianYT
JojotianYT's Avatar
Yo this is amazing! How did y'all even do this? I've been trying to find ways to incorporate item boxes into a Mario Kart ice race for a video in the future and this is the only world I've seen do it perfectly.
2
04/03/2021 11:54 am
Level 62 : High Grandmaster Skinner
LunatickQamaryy
LunatickQamaryy's Avatar
INSANE WOW !
2
04/04/2021 3:04 pm
Level 46 : Master Engineer
Mechamaps
Mechamaps's Avatar
Thank you :)
1
04/04/2021 3:42 pm
Level 62 : High Grandmaster Skinner
LunatickQamaryy
LunatickQamaryy's Avatar
You're welcome !
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