Published Apr 15th, 2022, 4/15/22 3:31 pm
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| This is Yekastein, a big 9km² realistic diverse multibiome Minecraft Landscape for survival, creative, coop and server adventures. Adventure, survive or create, at the most beautiful places in Minecraft and explore all the unique places around the world. Build a house on a Volcano, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages, and more. Note: This is an experimental world and issues are to be expected. In this case - Chests and beds are faulty |
Releases |
Released | Release date | Type |
✅ | 15th April 2022 | Source Files |
✅ | 15th April 2022 | 1.18 Java (Experimental) |
✅ | 15th April 2022 | 1.18 Bedrock (Experimental 1.18 Conversion) |
Predecessor Map (Evolution of:) | www.planetminecraft.com/project/Xeropid / |
Size comparison |
Whats in it? |
📀 | Special | 📀 | General | 📀 | Biomes |
✅ | Patreon Village included | ✅ | Download | ✅ | Custom Arctic Area |
✅ ❌ | Passive Mobspawn: Enabled Passive-mob Spawners Included (not functioning) | ✅ | Map Size: 3072, 3072 Map Center: 1536,1536 Map Size: (Bed.)200, (Java)200MB+ | ✅ | Custom Taiga Area |
✅ | 1.17/1.18 Custom Caves, Geodes & Ores | ✅ | Exported for 1.18+ Java | ✅ | Custom Tempered Area |
❌ | Loot chests accessing the Vanilla Loot-Tables, for random loot (Wouldnt spawn, map update / fix in future) | ❌ | Exported for 1.15+ Java | ✅ | Custom Tropic Area |
✅ | Custom Vanilla Mobs included | ❌ | Exported for 1.12 Java | ✅ | Custom Swamp Area |
✅ | Custom Findable Single Structures | ✅ | Exported for 1.18 Bedrock | ✅ | Custom Savanna Area |
✅ | Snow layers - #Bring some snow boots! | ✅ | Strongholds scattered across the land (indicated by Moss and stone statues) | ✅ | Custom Desert Area |
✅ | Mobvote Mob Statues & Golems | ✅ | Terrain Heights: 320 World height: -64 to 320 | ✅ | Custom River Area |
✅ | Vanilla 1.18 Custom Caves, Geodes & Ores | ✅ | Caves & All 1.17 Ores | ✅ | Custom Ocean Area |
⬛ | Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here) | ✅ | Custom Vanilla and advanced structures | ✅ | Custom Coral Area |
⬛ | Patreons spawn now randomly as passive mobs near specially indicated spawners (currently reworking ) | ✅ | Water Level 62 (Minecraft Default is 62) | ✅ | Custom Caves |
✅ | Infinite World on Java & Bedrock | ✅ | Custom Beaches | ||
✅ | Custom High & Flat Archipelago | ||||
What changed? Whats new? |
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As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:
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Want to know what's coming next?
Check out this post: https://www.planetminecraft.com/blog/mcmeddons-2022-roadmap/
The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment
Minecraft Maps Java Installation Guide |
- Download map by clicking the yellow button at the top right of the description.
- On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
- Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
- Close windows and reopen Minecraft
- .Select your map and play.
OS | Location |
---|---|
Windows | %APPDATA%\.minecraft |
macOS | ~/Library/Application Support/minecraft |
Linux | ~/.minecraft |
Minecraft Maps Bedrock Installation Guide |
The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/
Possible Questions / FAQ |
Expand this to revel the FAQ Section
Which Programs did you use? | WorldPainter: https://www.worldpainter.net/ WorldMachine www.world-machine.com/ Gaea quadspinner.com/ WorldEdit enginehub.org/worldedit/ Chunky Renderer https://chunky.llbit.se/ Amulett www.amuletmc.com/ NBT Edit |
How long did it take to make this map? Roundabout: | Gathering the experience: ca 2000h + Building this export, around: 20h+ Building assets and redoing node structures, 4 days Building, fixing, improving, and adding customized small bits: ca 2h Rendering: 15-20 Images = 1-2 Days |
Did you make those assets? | Yes, every asset is done by myself. Those can be found here |
For 1.18+ Maps, are Copper Ores and Deepslate included? | Yes, near 0-10 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere |
Is it made for survival? | Yes with 100% survival in mind |
Java - Do animals spawn? | Animals are definitely spawning but are mostly spread out far. > In the latest versions, Mobspawners have been added in the wild and in villages (look for mob statues and other indicating structures) Indeed a common issue (mostly java), due to the Minecraft spawn mechanics, is that basically, animals spawn on chunk load/creation. Therefore animals are spread across the entire world |
Bedrock - Do animals spawn? | Animals are definitely spawning regularly independent from the terrain (in my experience) |
For 1.18+ Maps, are Crystal Geodes included? | Yes across the map are sparsely Geode scattered. |
For 1.18+ Maps, are Copper Ores and Deepslate included? | Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere |
What are your plans with these maps? | These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, I gain new techniques and experience with every new map, building on that for the next and making map by map better maps. |
Do you do commissions? | No - since i don't have the time for the additional workload. My Current workload with management, development, and content creation is pretty packed already. But for Youtube Videos and collaborations, I'm open for talks. |
PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?" |
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Can I use your map for my server? | That's allowed |
Where is the map center/spawn? | 2k Maps - 1024,1024 3k Maps - 1536,1536 4k Maps - 2048,2048 5k Maps - 2560,2560 6k Maps - 3027,3027 7k Maps - 3584,3584 8k Maps - 4096,4096 |
Are there versions without structures? | No, but the source files are available, with which you can remove structures and reexport the pure map (Explanation: Online Storage Space is my main concern) |
Where are villages? | In all the recent maps, Villages are placed near rivers. Tips: |
How can i remove the Villagers? | /kill @e[type=!player] (kills everything except the player) |
Can I build on the map and sell it? | Redistribution and commercial redistribution is NOT allowed |
Can i continue playing your map after the subscription has ended? | ofc, every map you´ve downloaded until subscription end is on your pc, where you have full control over the map |
Map recommendations? | Checkout maps with a "🌟", these are my recommended ones |
Bedrock: I´ve Spawned in water/vanilla area where's the map/spawn? | You´ve spawned at 0,0, the top-left edge, at the map edge. Head towards ~ 2000,2000 for the map center.(Explanation: This is program caused issue, as during the conversion the spawn point gets reset to 0,0. And while sometimes the area around seems vanilla, that's the pregenerated area i had to create in order to insert/convert the map into.) |
Rights |
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
Title of Expandable Spoiler
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. | |
NonCommercial — You may not use the material for commercial purposes. Exception: But you can use it as Server Maps | |
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material. Exception: You are free to share Videos, Images, Renders |
🌐 Links |
🟪 Discord | discord.mcmeddon.com |
🟦 Twitter | https://twitter.com/McMeddon |
🟥 Youtube | https://www.youtube.com/c/McMeddon |
🌍 PMC | https://www.planetminecraft.com/member/mcmeddon/ |
🟨 Instagram | https://www.instagram.com/mcmeddon/ |
⬛ Tiktok | www.tiktok.com/@mcmeddon |
Progress | 100% complete |
Tags |
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yekastein
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Now ill just talk about the 2 maps I mentioned so you can get more of an idea of what I mean:
For example, one of the cities in apterra used quartz, but how did they get the quartz? The roads connected to a quartz cave where it looked like a construction site. This is what you want to do when creating a RPG world, just this little element made it so damn cool. It also had a church with a graveyard, where if you broke in you'd get lost in a dark underground dungeon with witches. All of this lore & content for one measly city in this huge map. There was also a map in the city which showed the direction for another city, once you went through the dangerous mountain cave to get there you see that there's a zombie infection going on where half of the city is blocked off with zombie villagers n spawners. In the middle, there's a giant palace with the end portal. Really cool stuff how they connect the different buildings to give hints on different locations and secrets. And this was in 1.8 so there's so much more you can do since then.
Primordial took this even further by adding a resource pack which basically just upgraded the vanilla look while still keeping it default. There was also custom musics and legendary weapons, really amazing command block stuff. Also this map has more lore and different religions/cults and stuff around every region. it's too much to explain I suggest you check it out
You should definetly make something like this because honestly speaking your terraforming & building looks way better than theirs. The potential of you creating something like this is infinite! Focus on one map
Maybe join the discord, where you can throw in more ideas there into the #ideas-section
Lore: Indeed something I´ve given multiple times thought about, and definitely more considering in future maps to include more custom aspects for maps. But "Story and structure" wise im really cautious, since one of my key focuses is to encourage people to actually play on these worlds and make their own builds, lore, and co.
But certainly a huge project worth attempting!
Customization: indeed something that would be cool, but lack time to do, especially on datapack stuff that i would love to do
And either way minecraft follows an overarching story no matter how you look at it: "Defeat the ender dragon" lol. But you can even make that experience cooler by making the end have custom terrain, maybe adding TWO dRAGonS?? Maybe have a "enderman king" ride it so that when you defeat the dragon you gotta defeat the npc riding it after? Maybe changing it up a lil using a texture pack? Idk, theres so much one can do, so much potential. (Check "Drehmal Primordial" as it kind of changed the end with custom terrain)
Villages are an example, the only differance being these vanilla villages just kind of exist... while in your map, you can give that village more meaning. Like "This partially ruined village has been in war with those mountain bandits (pillagers) for quite some time" Now the player has an idea that there's a bunch of pillagers on the mountain and why this place is kind of burned, so the player can go there to defeat the bandits and he can have a little side mission to rebuild the destroyed house & create his own kingdom if he wants to. You see, it doesn't have to be that deep. And you don't even need to type it either, you can build it in a way that makes it obvious it happened. If you just add a ton of these background lores to every part of the map it'll feel so lively and you're still 100% making your own story.
But yea, you already have lots of maps that follow this concept of lifeless maps. But I think that now instead of pumping out tons of worlds you should make one great world that's made with a lot of love and care. Like why finish one world then make another one? Put that effort into one place. A masterpiece that sets itself apart from all these other same ol' survival maps. A map polished over and over until it became a perfectly shaped diamond. Simply put: Make something great!
and also a truck load of dedication