Texture Packs Experimental Packs

[1.20 - 26.2] Programmer Art Continuation Project

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Game Version
Minecraft 26.2
Resolution
16x
Progress
100% complete
Changes include
  • Armor
  • Art
  • Audio
  • Environment
  • GUI
  • Items
  • Misc
  • Mobs
  • Models
  • Particles
mzovistired
Lvl 50Grandmaster Miner
62
The original look of Minecraft, continued.

Minecraft's old artstyle is still relatively popular, and this is one of many packs trying to recreate that original look, but with a twist; it entirely focuses on the aesthetics of late release Minecraft (i.e 1.8-1.10). It includes a lot of original textures and nifty retoolings. As well as a hybridization of certain cut concepts with their finalized counterparts. It also includes a WIP beta and alpha styled addons, found inside the zip.

In short, it's like if the texture update never happened, an intentionally rougher artstyle, using mostly original sprites styled after the many artists hired to work on the game pre-jappa.

Partial functionality for all versions post item name changes. (w/ some broken paths caused by a few specific version, i.e logo breaks if you return to 1.17)


- PUT PROGRAMMER ART UNDER THE PACK WHEN INSTALLING. I CANNOT BUNDLE ALL THE VANILLA TEXTURES WITH IT. REMEMBER TO DO THIS, DON'T ASK ME WHY "A LOT OF TEXTURES ARE MISSING."
- Requires ENTITY MODEL FEATURES for custom Pigman models. (Does not require this to function, just the feature mentioned here.)
- Requires CONTINUITY for the Alpha Add-On's "classic-styled biome color" system. (Does not require this to function, just the feature mentioned here.)

you could also use optifine but ehhhhhhh

ADDON LIST:

Beta-Fied:
Beta 1.6 and early beta modding styled textures.
Alpha-Fied: Classic-Alpha styled textures. (legacy required.)
Modernized Netherrack: A modern styled netherrack on the old artstyle.
Unique Ores: Colorblind friendly ore shapes.
1.12.2 Water: Bright, Pre-1.13 styled water.

MOD SUPPORT - Suggest more on comments.

- [​1.6.4] Added support for eating animations.
- [​1.7] Partial Betterend Support - Covers all endstone variants and planks on base pack.

Please submit any bugs you find in the comment section, if you need additional support, check the discord server. (Granted, I don't intend to manage a big community, so I don't advise joining if you expect that.)

(Please don't use the textures without my express permission, use on modrinth modpacks is fine though!)

44 Update Logs

2.5.3 - Wilderness Bound : by mzovistired 09/15/2026 1:32:49 pmSeptember 15 @ 5:32 pm UTC

There's no WB thing on the site yet.

# Programmer Art Continuation Project
## PACP Base Pack 2.5.3

Wilderness Bound Update
I couldn't find the motivation to get the messy rabbit UVs done by the Drop's release (Sorry)
But they are being made, don't worry.

Additions:

- Added Poplar Wood and Block Set.
- Added Poplar Sapling.
- Added Poplar Leaves.
- Added Cushions.
- Added Straw Bed.
- Added Red Shrub.
- Added 26.3's Maps.


Updates

- Made pale oak wood a little less pink. Basically returns the colors to how they were when the biome first dropped.
- Bushes are now 2 pixels shorter.
- Added Sign UIs for the post progart signs (New functionality.).
- Fixed Respawn Anchor Transparency.

*Missing* for the next few parts of this PACP Update:

- New Rabbit Model + Baby Rabbit (2.5.5)
- Square head for Piglin Babies. (2.5.6)
LOAD MORE LOGS

More like this

  Have something to say?

GLaDOSButStupid
08/14/2026 10:28 pm
Level 1 : New Miner
I noticed that the outline that blocks have is broken when the outline borders cherry leaves on your screen. It doesn't render the cherry leaves if it appears next to the block outline.
1
mzovistired
08/17/2026 6:30 am
Level 50 : Grandmaster Miner
Yeah i'm sorry i got no idea why this is happening on your end. Are you using a shader? What version are you on? I need more information to really know what to do here (wip version ignore the test poplar)
1
GLaDOSButStupid
08/22/2026 11:19 am
Level 1 : New Miner
Ahh I figured it out, I used mods for this screenshot but even on normal 26.2 it wasn't working. But, turning on Improved Transparency is what fixes it. Sorry. But I also notice (maybe a problem on my end again?) That the respawn anchor's topside when powered can be seen through and be used to x-ray and its really distracting (the normal texture is opaque so that doesn't happen normally.)
1
mzovistired
09/15/2026 1:28 pm
Level 50 : Grandmaster Miner
thank you for notifying me, it's been fixed for the update
1
cathyy7
06/27/2026 10:22 am
It/It • Level 1 : New Miner
Also do you allow unofficial addons? I made a resource pack that just adds textures for the bundle strings from Metal Bundles
1
mzovistired
08/17/2026 6:35 am
Level 50 : Grandmaster Miner
I'm cool with those so long as you only have the textures for the addon inside the zip :)
1
cathyy7
06/27/2026 9:57 am
It/It • Level 1 : New Miner
Hi, sorry to bother, but the full block model for the chest in the betafied addon does not seem to work in 26.2. The full block model that Golden Days uses does work though, so im not sure what the issue is.
1
User6477103G
06/07/2026 3:08 am
Level 1 : New Miner
bro it actually does not work at all and i dont get what i did wrong, i added to my resource pack folder on my laptop and load up a world and it just doesnt work, my game still has the normal 1.14+ texture pack. please fix this issue
1
mzovistired
06/16/2026 3:01 pm
Level 50 : Grandmaster Miner
history
You are not putting programmer art under the pack and that's why it's broken. This isnt my issue to fix.
1
Moporto
05/30/2026 11:38 pm
Level 19 : Journeyman Explorer
history
some of the trapdoors are not the same texture as programmers art
1

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