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The Resource Pack I am using for these tutorials is Redstoner's Resource Pack, made by me!
In this tutorial, we are going to go over a few things that I think seem advanced in my opinion, such as:
- Quasi Connectivity (Java Edition only)
- Tileable Building with Redstone Torches
- Slime and Honey Blocks
- The most confusing of them all; The Comparator (that was so scary to say)
Okay all jokes aside, let's get right into the tutorial.
Slime and Honey Blocks
Slime and Honey Blocks are great for making your Redstone builds move such as elevators, bridges, cars, and more. The two blocks have sticky components and allow blocks to stick to them, except for a few blocks like Immovable Blocks (Immovable Blocks will be covered in the next tutorial).
The difference between Slime and Honey is that Slime is bouncy, while Honey isn't. Slime blocks allow Redstone power to go through, while Honey Blocks doesn't allow power to go through. These two blocks do NOT stick to each other, which is also helpful in making Redstone builds.
Tileable Building with Redstone Torches
The word "Tileable" in a Redstoner's world means building up, down, or next to (this can go in hand with Stackable and is a little confusing). In the Redstone: 101 - The Basics tutorial, we learned that Redstone Torch by default is always powered, right? Yes, that's still true but it CAN be turned off if another Redstone Torch interacts with it. This is great for building something up or down, and making your Redstone build more compact.
Instead of having to make a path for your Redstone Dust to go up or down, you can use Redstone Torches.
Quasi Connectivity
Quasi Connectivity is a thing in Minecraft Java Edition. It's a weird thing, too. For example, Quasi Connectivity happens when you decide to make a door with Pistons, and you need the two Pistons that are stacked on top of each other to activate at the same time.
What you do is place a block behind the bottom Piston and a Redstone Dust on top of that block, and you activate the Redstone Dust. That, in turn, activates both Pistons, even though there is nothing behind the top Piston to activate it, it still works.
I know, I know it's confusing but it's great for making compact builds, and you already know I've got examples to show you.
There are more Quasi Connectivity things you can do, this is just a basic example of the many. Here is a very useful YouTube video explaining various ways how Quasi Connectivity works.
YouTube Explanations
Comparator
I'm going to be 100% honest with you all. I know so little about the Comparator, but I'm still learning! I will update this section once I learn more about how the Comparator works, but I know the basics of it.
The Comparator is great for making combination locks and other things since it can compare/detect the change of the block it is comparing, and it will send out power depending on the block it's comparing to. I have taken screenshots of how the Comparator works with the Cauldron.
I hope these screenshots helped you understand the basics of how the Comparator works.
Check out the other Redstone tutorials to learn more!
Let me know if this was helpful or not. I'm open to feedback. :)
If I miss anything or explained something wrong, please let me know and I will update/correct the blog.
If I miss anything or explained something wrong, please let me know and I will update/correct the blog.
Credit | YouTube videos by BelgianBomber and Major Wolff |
Tags |
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[βedit] nevermind, I thought you were covering the other stuff about the comparator today
1. Basics
Comparators are blocks used in Redstone circuts to provide functionality to said curcuit. (But you already knew that.)
Comparators have 2 modes: Compare (default mode) and Subtract.
It is crafted like this, where '.' is nothing, 'T' is Redstone torches, 'Q' is quartz, and 'S' is stone.
. T .
TQT
SSS
2. Comparison mode
This is the default mode for comparators. It acts like a 'greater than' or 'less than' gate. Like the name suggests, this mode compares signals. To do this, you should input 2 different Redstone lines (dust only) to the back of the comparator (referenced here as 'Signal A'), and the side of the comparator (Referenced here as 'Signal B'). When the comparator does compare your signals, it outputs the power level of the signal that is deemed higher.
Example: If I have 2 redstone lines leading into the comparator, with Signal A having a power level of 12 and Signal B having a power level of 9, the comparator will output a signal strength of 12 because that is the level of the highest signal.
3. Subtraction mode
This is a very useful mode for math and computers. In this mode, it will subtract the signals that get inputted into it. The result will be the answer to the equasion.
Example:
If Signal A has a level of 15 and Signal B has a level of 9, the result will be 6 because 15 - 9 = 6.
hehe 3am rants about a redstone component go brr
I appreciate this!! This is definitely helpful and I learnt something new π now, I'd like to add this to the blog, and of course I'll credit you for the help of the Comparator. Any idea how I can showcase what you said to me through screenshots/GIFs? Adding visuals in my opinion helps a lot, and I feel would be helpful for those who learn through visuals as well.