• 12/5/14 8:19 pm
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Added CreditBDCraft, Paint.net, GIMP, Planet Minecraft, A… info
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We are all familiar with the concept of texture or resource packs. They come in endless possibilities. From a simple 8x8 default retexture to a 512x512 HD Realism pack for your ultra-scary high-pitched screamer adventure map, there is just so much you can do!!
I am here to teach you how to make your own resource pack and I will go fully in-depth on everything I know to help you make the best pack you can! I will cover the basics of formatting and making the default resources to uploading your pack and starting to reap what you sowed.
Remember, this is a guide for EVERYONE! I will be covering almost everything but that, by all means, does not mean you have to go through piece by piece. Skip ahead if you want, do whatever you please!
Key Words to Know (Not the exact definitions, but how they will be used in Minecraft) -
Sounds - Things you can hear (Pretty obvious but just making sure)
Models - The shape an object will appear as in Minecraft.
Language - The names of items as they will appear in-game. For example, renaming a Diamond Sword to Billy's Sword or something.
Contents - Basic resources
The ability to edit sounds was added in the 1.6 horses update along with a whole new texture pack format that changed the community of Minecraft. Since then, people have used the ability to edit sounds as a means to make their scary maps more scary, their adventure maps more in-depth, or their space stations seem more immense with the sounds they used to do so. Every sound you hear in Minecraft is changable, from your footsteps to an anvil falling, so there is a lot of things to choose from.
The sounds folder is not included in the Default Resource Pack file, but all you need to do to add it is create a new file called sounds in the assets>minecraft folder. Inside the sounds folder you created you can make another folder based on the following options, records, music, and ambient. Ambient sounds are the natural sounds you hear like footsteps, rainfall, or, of course, anvils falling. Music is the music you hear in the background of your game while your mining, like the doo doo do do music (if you even know which one I'm talking about XD). Records are the sounds you hear when you place a Music Disc into a jukebox and are made by C418, the music artist of Minecraft. You can change any sound you want to how you please, just make sure you aren't infringing on someone's policies! (A.K.A Copyright)
First, to change the sound of something you want changed, you will have to locate the replacement for it. If you are going to change the classic, jazzy music you hear from Jukeboxes to a hardcore dubstep beat box, then you will need to find that beat box and download it. All Minecraft sounds must be in the .ogg format to be used. Most, or, almost all things you download will not come in .ogg format and will need to be converted. Once you have tested your sound and like it using Audacity or a similar program, save it as an .mp3 or something, then you will need to google (or bing) .[the file format of the downloaded sound] to .ogg converter. For example, a commonly used format would be .mp3 to .ogg converter. Once you have found a converter for your format, convert it to an .ogg and then save it to your computer.
Once you have saved the sound you want, you will need to rename it into the file you will be replacing. For example, in my case, since I said I would be replacing a record disc like Cats or Blocks, I would need to rename it blocks.ogg and then place it in the resource pack in the appropriate and specified area.(sounds>records in my case) Once you are done you have replaced the sound and will hear it in-game when you find the sound! You can also test it by turning on cheats and then doing the command /playsound [sound file name] @p (You can see a list of the sound files here at this link)
Thanks for listening to my tutorial and I will keep updating it as long as resource packs update so yeah! Don't forget to remind me of any missing information if I have forgotten by PMing me or Commenting. I check daily so I will get it fixed soon!
Useful Downloads (All the words are links)
Audacity
Paint.net
Gimp
List of Model Editors
BDCraft Cubik
Also, don't forget to...

I am here to teach you how to make your own resource pack and I will go fully in-depth on everything I know to help you make the best pack you can! I will cover the basics of formatting and making the default resources to uploading your pack and starting to reap what you sowed.
Remember, this is a guide for EVERYONE! I will be covering almost everything but that, by all means, does not mean you have to go through piece by piece. Skip ahead if you want, do whatever you please!
Key Words to Know (Not the exact definitions, but how they will be used in Minecraft) -
Sounds - Things you can hear (Pretty obvious but just making sure)
Models - The shape an object will appear as in Minecraft.
Language - The names of items as they will appear in-game. For example, renaming a Diamond Sword to Billy's Sword or something.
Contents - Basic resources
Basic Resources
Before you start making your texture pack, there is a list of things you will need before you go rambo in-depth texturizer mode. Here are all the basic materials you will need to get started.
- An Image Editing Program with transparency, layers, and other basic features like a pixel brush, for example Paint.net or Gimp.
- The default Minecraft resource pack folder (I will have a download for you to use, yes, it is up-to-date!)
- If you are going to be editing Sounds, you will need Audacity or a program like it
- If you are going to be editing Models, you will need BDCraft Cubik Pro or a program like it (Just to note, BDCraft Cubik Pro is one of the best programs to use for Model editing, but it does require a purchase with money, there is a list of other Minecraft model editing programs on the Models chapter of this blog.
- If you are going to be editing Language
This is all you will need to get started, and once you have your toolkit assembled, you are ready to get started!
- An Image Editing Program with transparency, layers, and other basic features like a pixel brush, for example Paint.net or Gimp.
- The default Minecraft resource pack folder (I will have a download for you to use, yes, it is up-to-date!)
- If you are going to be editing Sounds, you will need Audacity or a program like it
- If you are going to be editing Models, you will need BDCraft Cubik Pro or a program like it (Just to note, BDCraft Cubik Pro is one of the best programs to use for Model editing, but it does require a purchase with money, there is a list of other Minecraft model editing programs on the Models chapter of this blog.
- If you are going to be editing Language
This is all you will need to get started, and once you have your toolkit assembled, you are ready to get started!
Texturing
Texturing is pretty much the most utilized feature of resource packs. You can do so much with it, and out of single blocks you can make something HUGE! So lets get started with how YOU can utilize this feature.
Once you have the Default Minecraft Resource Pack opened, you will notice a huge amount of files and images and bleh. Not all of them you will need to worry about, but the main ones are listed in the order you will see them. pack.png, assets, textures. The Pack.png file is the small icon the pack will show up as when you are choosing your pack in Minecraft. You can leave it blank of course, but it will show up as a small minecraft mountain or hill. It is 256x256 pixels wide, so use it to your advantage and be creative with it!
The assets folder is what houses EVERYTHING, it houses the house of all the textures, sounds, models, and much more. Unless you are going to use some of the other folders, the only thing you really need is the minecraft folder.
The textures folder houses pretty much all the textures plus a few more things. There is lots of things inside, including blocks, which is the folder with all the textures for blocks you see in-game, and items, which are all the item textures you see in game. There is lots in it so power up your creative engines and get ready to texture.
From here, you can edit pretty much any texture you want, there is no defined order on which you have to edit first so go at your own pace! Some basic elements of block, item, or etc. editing are Noise, Resizing, and Layers. Noise is commonly used to make things seem a little more grainy or less plain on there textures. If you are, for instance, editing the dirt texture, and you only have brown and green with NO other varying colors then you can use noise to automatically do it for you if you want. You can test with different variations of noise to get the outcomes you desire and make your item or block look better. It is a useful tool for texturers and skin makers alike, so don't think of it as a cheat or something! *Just note, don't use TOO much noise, 'cause it can get a little messy if you do*
Resizing is a tool that you can use to scale your item or block's texture size up or down. If you were planning on making some Ultra-Mod Crazy Rambo Sword but don't have enough space on the image's surface, you can scale the image's size to fit your needs. This list shows the main, but not limited to, sizes of images from smallest to biggest.
1x1, 2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256 and finally, 512x512. Size editing can be tricky, since almost all sizes come with trade-offs. For example, if you did a 1x1 pack, you would pretty much be doing a paint bucket job since with a 1x1 canvas you can have one pixel of detail. If you were to make a sword in it, it wouldn't look like a sword, I guarantee you. You might think that you can use 512x512 so you can have as much detail as you want, but usually packs 64x and up get laggier and laggier as you progress and decrease the performance of Minecraft in-game. Sometime's picking a size is needed and the trade-offs are worth it, but not always, so pick the right size.
As long as the Width x Height of your image forms a square, you can use the size. For example, you can still use a pack with 7x7 dimensions, and it would give you a canvas of 49 pixels to work with, or 100x100 if you wanted. The image sizes above in orange are more commonly used because they are multiplied by 2 with each, making it easy multiplicatives to work with. This still does not mean that you are limited to them, because as I said previously, as long as it forms a square, it is okay.
To be honest, I thought it was a LITTLE easier to make packs before when they had one image containing all the textures, because you could easily scale the image to fit your liking. But now, it's a bit harder because you will have to go and resize EVERY image to be your dimension size if you want it to be uniform and have all the sizes the same. But with this problem, Hybrid Packs were born. Hybrid packs are texture packs that use different dimensions for some images. For example, a dirt block could be 32x32 pixels big but if you didn't have enough detail to make it how you'd like, you could make a grass block 64x64 for more detail. You can have varying arrangements of sizes and it will be fine. The game's performance will run based on what blocks you have near you instead of having them all be a size and running like that. If you have a hybrid pack and surround yourself with 16x16 blocks, your game will have a bit better performance, but if you surrounded yourself with the counterpart, 512x512, your game would have to process more based on the detail of the blocks you are surrounded with.
Now, onto layers. Layers in image editing are pretty much the same as any normal layer. Layers in image editing can be used to go over the bottom of an image without messing it up. For example, say I wanted to make my dirt block look like grass. All I have to do is add a new layer and then I can experiment freely without having to worry about deleting all my progress with the dirt block. You can have as many layers as you want, but when you are done with them, make sure you flatten the image down to a single layer because some image editors don't allow you to save images with more layers as a .png file if it's not compacted into one layer, which is important because .png is the file format you will need to use for ALL your image-based files.
Those are the basics of texturing, you can freely texture all the things you like at your will. The list of image based things you can edit are Mobs, Armor, Blocks, Items, Particles, Environment, Ambient, GUI, Misc, Map, Font, Colormap, and some other things so edit all you want!
Once you have the Default Minecraft Resource Pack opened, you will notice a huge amount of files and images and bleh. Not all of them you will need to worry about, but the main ones are listed in the order you will see them. pack.png, assets, textures. The Pack.png file is the small icon the pack will show up as when you are choosing your pack in Minecraft. You can leave it blank of course, but it will show up as a small minecraft mountain or hill. It is 256x256 pixels wide, so use it to your advantage and be creative with it!
The assets folder is what houses EVERYTHING, it houses the house of all the textures, sounds, models, and much more. Unless you are going to use some of the other folders, the only thing you really need is the minecraft folder.
The textures folder houses pretty much all the textures plus a few more things. There is lots of things inside, including blocks, which is the folder with all the textures for blocks you see in-game, and items, which are all the item textures you see in game. There is lots in it so power up your creative engines and get ready to texture.
From here, you can edit pretty much any texture you want, there is no defined order on which you have to edit first so go at your own pace! Some basic elements of block, item, or etc. editing are Noise, Resizing, and Layers. Noise is commonly used to make things seem a little more grainy or less plain on there textures. If you are, for instance, editing the dirt texture, and you only have brown and green with NO other varying colors then you can use noise to automatically do it for you if you want. You can test with different variations of noise to get the outcomes you desire and make your item or block look better. It is a useful tool for texturers and skin makers alike, so don't think of it as a cheat or something! *Just note, don't use TOO much noise, 'cause it can get a little messy if you do*
Resizing is a tool that you can use to scale your item or block's texture size up or down. If you were planning on making some Ultra-Mod Crazy Rambo Sword but don't have enough space on the image's surface, you can scale the image's size to fit your needs. This list shows the main, but not limited to, sizes of images from smallest to biggest.
1x1, 2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256 and finally, 512x512. Size editing can be tricky, since almost all sizes come with trade-offs. For example, if you did a 1x1 pack, you would pretty much be doing a paint bucket job since with a 1x1 canvas you can have one pixel of detail. If you were to make a sword in it, it wouldn't look like a sword, I guarantee you. You might think that you can use 512x512 so you can have as much detail as you want, but usually packs 64x and up get laggier and laggier as you progress and decrease the performance of Minecraft in-game. Sometime's picking a size is needed and the trade-offs are worth it, but not always, so pick the right size.
As long as the Width x Height of your image forms a square, you can use the size. For example, you can still use a pack with 7x7 dimensions, and it would give you a canvas of 49 pixels to work with, or 100x100 if you wanted. The image sizes above in orange are more commonly used because they are multiplied by 2 with each, making it easy multiplicatives to work with. This still does not mean that you are limited to them, because as I said previously, as long as it forms a square, it is okay.
To be honest, I thought it was a LITTLE easier to make packs before when they had one image containing all the textures, because you could easily scale the image to fit your liking. But now, it's a bit harder because you will have to go and resize EVERY image to be your dimension size if you want it to be uniform and have all the sizes the same. But with this problem, Hybrid Packs were born. Hybrid packs are texture packs that use different dimensions for some images. For example, a dirt block could be 32x32 pixels big but if you didn't have enough detail to make it how you'd like, you could make a grass block 64x64 for more detail. You can have varying arrangements of sizes and it will be fine. The game's performance will run based on what blocks you have near you instead of having them all be a size and running like that. If you have a hybrid pack and surround yourself with 16x16 blocks, your game will have a bit better performance, but if you surrounded yourself with the counterpart, 512x512, your game would have to process more based on the detail of the blocks you are surrounded with.
Now, onto layers. Layers in image editing are pretty much the same as any normal layer. Layers in image editing can be used to go over the bottom of an image without messing it up. For example, say I wanted to make my dirt block look like grass. All I have to do is add a new layer and then I can experiment freely without having to worry about deleting all my progress with the dirt block. You can have as many layers as you want, but when you are done with them, make sure you flatten the image down to a single layer because some image editors don't allow you to save images with more layers as a .png file if it's not compacted into one layer, which is important because .png is the file format you will need to use for ALL your image-based files.
Those are the basics of texturing, you can freely texture all the things you like at your will. The list of image based things you can edit are Mobs, Armor, Blocks, Items, Particles, Environment, Ambient, GUI, Misc, Map, Font, Colormap, and some other things so edit all you want!
Animating Textures
Sorry! Don't have this up yet! If I'm taking too long to get the tutorial up, PM me and I'll be reminded to get crackin'!
Sounds
The ability to edit sounds was added in the 1.6 horses update along with a whole new texture pack format that changed the community of Minecraft. Since then, people have used the ability to edit sounds as a means to make their scary maps more scary, their adventure maps more in-depth, or their space stations seem more immense with the sounds they used to do so. Every sound you hear in Minecraft is changable, from your footsteps to an anvil falling, so there is a lot of things to choose from.
The sounds folder is not included in the Default Resource Pack file, but all you need to do to add it is create a new file called sounds in the assets>minecraft folder. Inside the sounds folder you created you can make another folder based on the following options, records, music, and ambient. Ambient sounds are the natural sounds you hear like footsteps, rainfall, or, of course, anvils falling. Music is the music you hear in the background of your game while your mining, like the doo doo do do music (if you even know which one I'm talking about XD). Records are the sounds you hear when you place a Music Disc into a jukebox and are made by C418, the music artist of Minecraft. You can change any sound you want to how you please, just make sure you aren't infringing on someone's policies! (A.K.A Copyright)
First, to change the sound of something you want changed, you will have to locate the replacement for it. If you are going to change the classic, jazzy music you hear from Jukeboxes to a hardcore dubstep beat box, then you will need to find that beat box and download it. All Minecraft sounds must be in the .ogg format to be used. Most, or, almost all things you download will not come in .ogg format and will need to be converted. Once you have tested your sound and like it using Audacity or a similar program, save it as an .mp3 or something, then you will need to google (or bing) .[the file format of the downloaded sound] to .ogg converter. For example, a commonly used format would be .mp3 to .ogg converter. Once you have found a converter for your format, convert it to an .ogg and then save it to your computer.
Once you have saved the sound you want, you will need to rename it into the file you will be replacing. For example, in my case, since I said I would be replacing a record disc like Cats or Blocks, I would need to rename it blocks.ogg and then place it in the resource pack in the appropriate and specified area.(sounds>records in my case) Once you are done you have replaced the sound and will hear it in-game when you find the sound! You can also test it by turning on cheats and then doing the command /playsound [sound file name] @p (You can see a list of the sound files here at this link)
Models
Sorry! Don't have this up yet! If I'm taking too long to get the tutorial up, PM me and I'll be reminded to get crackin'!
Useful Downloads (All the words are links)
Audacity
Paint.net
Gimp
List of Model Editors
BDCraft Cubik
Also, don't forget to...

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