Minecraft Data Packs / Extensive

New in Town | The Settler's Experience Data Pack

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kanokarob avatar kanokarob
Level 66 : High Grandmaster Programmer
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New in Town | The Settler's Experience Data Pack Minecraft Data Pack

Ready to move in?


New in Town is a multi-stage, story-driven, settler's experience Data Pack for Minecraft version 1.17 and 1.18. You are tasked with founding, building up, and defending a modular settlement from the forces of the Nether, then taking the fight to them as you construct your own Nether Fortress! It is partially inspired by the long-discontinued Tale of Kingdoms mod, and seeks to recreate and expand on the town-building gameplay it popularized.

Starting from humble beginnings -- a settler's wagon -- employ the help of your Town Planner's expertise to build new settlement sites, from Mines and Lumber Mills to the Wizard Tower and Bard's College. As your town grows, invaders from the Nether will emerge nearby, seeking to destroy you. Their attacks will grow more fierce, eventually culminating in the appearance of the Tyrant himself, a mighty Wither!

Attention:
This version of New in Town is compatible with 1.18.2, but not 1.18.1 or below. However, you can download the last archived version that is compatible for either 1.17-1.18.1, or 1.16.5, by joining our Discord.

New in Town: Dimensions Pre-Release!
There's still a long way to go and lots of content to add, but you are still welcome to download and enjoy a special first look at what will eventually be roped into New in Town proper. The dimensions and structures added by this pre-release are compatible with this New in Town data pack, however you do not need to have New in Town installed to enjoy and explore the dimensions and content of the Pre-Release; it is entirely independent!

Download with the link above.





Starter Guide Videos





Help New in Town grow by submitting your feedback at this link!
I'm always looking to improve the pack and bring it to more players. Please let me know what you think!



New in Town features the following:
  • Multiplayer compatibility; each player can found their own town or work as a group
  • A natural progression system that doesn't detract from normal Minecraft gameplay
  • Fully modular town, fortress, and city construction and layout, from what you build, where you build it, and in what order
  • Hours of side content in the form of quests, random events, and research tasks
  • More than 80 structures spread across three dimensions
  • Progressively more challenging attacks from the Nether
  • Randomly generated natural features to explore, from a floating island to an ancient drill
  • Taxes, resource gathering, and interaction with your villagers' economy
  • Advancements to provide interesting goals as well as story beats
  • Room to grow; more structures, natural features, and story beats may be added in the future
  • And more!

We have a Discord!
Our growing community now has a Discord server, where you are free to discuss with other New in Town players about all things Minecraft, report bugs, and share suggestions for the future of the settler's experience! Come take a look!

New in Town now has an official wiki! Check it out!
You are welcome to contribute, but please ensure that your contributions are founded and accurate!

Videos and Let's Play series' featuring New in Town








(Spanish)

(German)



(Czech)




What to expect when you download New in Town:
  1. The Data Pack Zip File includes a Readme with helpful instructions for installing the data pack, as well as a strategy guide to help you get started and explain various time-and-progression mechanics, like Nether attacks.
  2. When you load your world with New in Town installed successfully, you'll receive the Town Charter when you collect a Log. (Any log can get you a Town Charter, but Oak Logs are the only type that will work for building town structures.) Click the text in that book, and your Wagon will generate around you.
  3. IMPORTANT: It is not recommended that you start your settlement near a large body of water, and especially not in the middle of an ocean. This can cause naturally generating features to generate very near or overwriting your Wagon, or not generate at all, as well as cause Nether attacks to destroy parts of your Wagon or town. You will receive a warning prompt if New in Town detects this as a risk.
Server Admin Information:
Due to being a data pack, New in Town is not compatible with Paper or Spigot. It is presumed incompatible with Bukkit. Reports indicate that it may be compatible with Forge, but this is not verified. As a result, support with any bugs related to New in Town in a Multiplayer setting may be limited to Vanilla and Fabric servers, but you are welcome to join our Discord and engage in discussion and possible workarounds for any problems you experience running this data pack on your server.
Do also ensure that Command Blocks are enabled on your server, as certain features and mechanics utilize them to run location-based functions.
For more information, it is highly recommended you read the "Server Admin Info.txt" file inside the New in Town zipped folder.

Uninstallation Instructions:
Before removing New in Town from your world, use "/function nitk:uninstall" to clean up excess entities. The villagers in towns, fortresses, and end cities, as well as the structures themselves, will remain, but all other features of New in Town will not work. The villagers will remain persistent, but players will become able to kill them if they choose. You will need to perform this action at all areas where New in Town features exist, including in each dimension, as New in Town does not forceload these areas.

New in Town | The Settler's Experience Data Pack Minecraft Data Pack
License
By downloading New in Town ("The Pack"), you recognize and agree that you may not distribute the Pack on any platform, in whole or in part, in edited or modified form, without express written permission from kanokarob ("The Creator"). You are permitted to make modifications or changes to the Pack for your personal use. Personal use may include, but is not limited to, playing in a Singleplayer world, hosting or playing on a public Multiplayer server with an edited or unedited version of the Pack, and/or recording gameplay of the Pack in video or image format. You may upload video or image recordings of the Pack and its gameplay to any public platform, however a link to this page must be provided in a clear and accessible location, and you may not claim to have or have had any part in its creation or development.
CompatibilityMinecraft 1.17
toMinecraft 1.18
Tags

68 Update Logs

Update 2.9 | The Questing Update : by kanokarob 04/11/2022 10:13:33 amApr 11th

General:
  • This update is compatible only with 1.18.2, and no longer supports 1.18.1 or below. If you would like the last archived 1.17-1.18.1 compatible version, it can be found in the Discord along with the last archived 1.16.5 compatible version.
  • Added some hover-tooltip text to all the Charter Books warning that starting your settlement, fortress, and end city cannot be undone.
Kingdoms:
  • The Adventure Guild update is here! The Adventurer's trades remain intact as they were so it still serves the same utility as before. Now, in addition, when a player interacts with the Adventurer, they will be assigned a random quest. These quests can range from collecting a specific item, to finding a specific loot chest, to killing a mob in a specific location. When you finish your quest, return to the Adventurer for an item reward, as well as XP appropritae for the challenge of the quest completed. You'll then be assigned a new random quest. Quests are given dynamically on a per-player basis, and can be repeated. Also, there is no way to get a new quest without finishing your current one. Currently, 17 quests are available.
  • Added the Observatory. This structure rewards you for not sleeping through the night by alerting you when meteors spawn near your town. Meteors are small structures that will only generate at midnight around towns with Observatories, and can contain precious minerals or interstellar threats! Be warned: They may occasionally damage parts of your town if it is very large and therefore extends outside the minimum spawning range. There are 8 types of meteors, some more common than others.
Counteroffensive:
  • Changed Nether Roof detection system to better support both vanilla and Incendium. Now instead of checking if you're at a certain Y-level, it will check if you're near bedrock itself. This is technically easier to bypass if you attempt to start your fortress in an area that has no bedrock ceiling, but at that point you're going out of your way to bypass a safety feature, so any lack of War Planners that result is at your discretion.
  • Fixed Bridge's ability to check if there's an existing structure in the way and fail to build if so. Not sure how this snuck by for so long.
Refugee:
  • Added the Dragonologist's Study. This endgame structure features a questing system that tasks you with performing verious actions or finding new naturally generating Outer End structures to research ancient Ender Dragons. Doing so will unlock various rewards in the Dragonologist's Study, ranging from daily resources that include Dragon's Breath and End Crystals, to obtaining powerful Dragonscale Armor. This was primarily added to provide a way for players to obtain Dragon's Breath without needing to fight an Ender Dragon, specifically for Multiplayer servers, for the construction of Mysterious Portals.
  • Added Dragon Sites. These are structures that generate naturally in the Outer End as true worldgen features. These all relate directly to Dragonology Research, either by featuring research tasks or containing loot used in research. These structures are (in order of rarity): Broken Obsidian Pillar, Giant Dragon Egg, Dragonology Library, and Dragon End Ship. They can be found more easily by using "/locate #nitref:dragon_sites" or more specifically with "/locate nitref:dragon_sites/<structure type>". Dragon Sites are compatible with any 1.18.2+ data pack that changes or replaces the Outer End Islands, as long as their biomes generate End Cities.
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1
05/09/2022 10:44 pm
Level 8 : Apprentice Skinner
Ferralis
Ferralis avatar
Imagine a version without the story mode for multiplayer
1
05/10/2022 12:31 am
Level 66 : High Grandmaster Programmer
kanokarob
kanokarob avatar
The story is a major feature of the pack. To remove the story would remove the heart and progression of New in Town, you might as well play Minecolonies.
1
05/07/2022 6:54 am
Level 1 : New Miner
Hognob_
Hognob_ avatar
How far away do you have to be from another settlement in the nether? ive been travelling for a long time and it still says i cant start my counter offensive
1
05/07/2022 11:40 am
Level 66 : High Grandmaster Programmer
kanokarob
kanokarob avatar
The minimum distance is 500 blocks. This is to ensure that natural structures for each fortress don't intersect with another fortress''s structures or the fortress itself, as well as that a player at their own fortress doesn't load another currently-unoccupied fortress when there isn't a player there, which could begin to affect performance.
1
05/04/2022 2:23 pm
Level 1 : New Miner
Hognob_
Hognob_ avatar
hey me and my friend are building the castle currently when we realised there are only six permits but seven wings of the castle. is there any way to get more permits or is this intentional
1
05/04/2022 8:29 pm
Level 66 : High Grandmaster Programmer
kanokarob
kanokarob avatar
That is intentional, you'll have to pick and choose which castle wings you'd like in your six-wing castle.
1
05/03/2022 2:32 pm
Level 1 : New Miner
theirishstud420
theirishstud420 avatar
Is this compatible with Blazeandcaves Advancements pack?
1
05/03/2022 3:43 pm
Level 66 : High Grandmaster Programmer
kanokarob
kanokarob avatar
So far I've received no reports of incompatibility there, lots of my players use them together.
1
04/27/2022 4:01 am
Level 1 : New Miner
Dragonboi
Dragonboi avatar
Does the end fight still work with Nullscape?
1
04/27/2022 10:13 am
Level 66 : High Grandmaster Programmer
kanokarob
kanokarob avatar
Assuming the central End island is still in the vanilla End dimension, yes! Additionally, building your End City works either at the central End Island or in Nullscape's Outer End.
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