Minecraft / Data Packs

Cave Biomes

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avatar ImCoolYeah105
Level 40 : Master Modder
34
Cave Biomes requires the library Datapack Utils. You can find it's Planet Minecraft page here.

Redefine your Underground! Cave biomes adds 34 new randomly generated cave biomes, 6 new cave shapes, and 5 new structures to explore!

Important Note: Take a backup before adding to an existing world. Generation applies retroactively and it might grief underground structures you've built!

Current features include but are not limited to:
  • Improved normal cave generation
  • Overgrown caves
  • Underground Forests for each wood type
  • Ice Caves
  • Sandstone Caves
  • Terracotta caves
  • Nether caves
  • Some special secret caves you'll have to find on your own ;)
  • Some cave biomes are dependent on the surface biome, others are not. Explore the world to find new and unique caves.
  • Only replaces the surface of caves instead of running /fill, leaving most of the stone intact
  • Biomes are seeded- the same world will have the same biomes in the same locations
  • Underground villages
  • New dungeons themed around the 4 classical elements: earth, air, fire, water
  • Special custom items found within said dungeons: good luck finding them
  • And so much more!

* Note: this datapack will probably cause lag when generating new chunks. It will clear up though and will not affect gameplay when not generating new chunks.

If you need help or want to stay up-to-date with all my projects, join my discord server.
CompatibilityMinecraft 1.14
Tags

1 Update Logs

1.0.1 : 12/06/2019 11:50:52 amDec 6th

Updated to DU 2.0.2a (fixes gravel not dropping anything)
Fixed a village farm not having enough light
Fixed elemental shovels being named pickaxes
Nerfed some spawners and made them rarer (and added some new ones)
Some dungeons mobs no longer drop anything (like blazes)
Other small fixes/adjustments

Next update will be for 1.15 compatibility

64 replies

1
12/13/2019 5:12 pm
Level 1 : New Miner
Wrinkleman
I love this datapack! I've always wanted better caves in Minecraft and this is absolutely amazing. I have one little complaint though. there any way to get this to work in multiplayer?
1
12/13/2019 8:04 pm
Level 40 : Master Modder
ImCoolYeah105
Should work in multiplayer the same way it works in single player. If you're having trouble, try installing it in single player first then copy the world onto your server.

If you're in a non-vanilla environment (spigot, bukkit, realms, forge, fabric, etc) it's possible it broke the datapack.
2
12/12/2019 4:18 pm
Level 8 : Apprentice Miner
Domino
I installed it on a new world and I still can't get it working. I have the other required file as well. All caves are still default. Running 1.4.4
1
12/12/2019 11:21 pmhistory
Level 40 : Master Modder
ImCoolYeah105
Basic debug steps/questions:
1. What datapack(s) do you have installed?

2. Run /reload. Make sure it says [​Loaded Datapack Utils vX] and [​Loaded Cave Biomes vX] in chat. (if it doesn't it's installed incorrectly).

3. What environment are you running the datapack? (Vanilla single player, Vanilla multiplayer, Forge, fabric, spigot, bukkit, optifine, realms, etc).
1
12/12/2019 1:44 pm
Level 15 : Journeyman Miner
ShuaTheGreat
ok this is epic
1
12/11/2019 10:25 pm
Level 1 : New Miner
Arlyana
where do you put the data pack? is it mod folder, world save folder, or data?
1
12/12/2019 9:32 am
Level 40 : Master Modder
ImCoolYeah105
<world>/datapacks
Keep them zipped.
1
12/11/2019 3:37 pm
Level 24 : Expert Pixel Puncher
__mrHunter__
Wow.....



Just take my diamond already......
2
12/11/2019 12:06 pm
Level 1 : New Miner
kaos_neko
Looks amazing. Hopefully you'll do more with this. I love every biome. Keep up the great work.
1
12/10/2019 9:08 am
Level 1 : New Miner
siksteve
Great datapack and all but damn those phantom spawner things terrify me.
1
12/10/2019 9:18 am
Level 1 : New Miner
siksteve
also the im pretty sure that the diamond shovel of air, fire and the others should have a custom model
4
12/09/2019 5:55 pmhistory
Level 14 : Journeyman Architect
Bushmonkey
Looking for boring caves and monotonous colors?
This ain't it.
The Cave biomes data pack by ImCoolYeah105 is the perfect way to spruce up your world. No need for strip mining. the larger caves and more of them ensure that you will be able to spend hours caving.

Enter stunning crevasse filled with trees. find never ending sources of obsidian and magma blocks with out going to the Nether. Trade with under ground villagers and find out if you do like jungle villagers. (Count me in.) find Mycelium easily and explore giant rooms full of monsters.

Or dig series of tunnels, load up the pack and see how it automatically decorates the interior, and re-explore the caves you already caved.

And did I mention the underground villages. If i was a 5 year old girl, i would be squealing my head off.
  
    Bushmonkey
1
12/09/2019 9:46 am
Level 1 : New Miner
Von_Leipenstein
I am loving the datapack so far, you did an awesome job! The only downside is that it is incompatible with most other structure generating datapacks(Tyruswoo's gamechanger, fancy structures). I understand that you can't do much about that but I think that it has something to do with the way in which you prevent the caves from generating(barrier blocks on bedrock level, maybe I can disable this?).

Anyway, I found what I think is a bug. In deep oceans, this datapack completely wrecks the ocean floors. Large chunks of ocean floor(gravel, sand) get replaced with your custom cave blocks(prismarine, stone bricks, coral, etc.) and this looks kind of strange since the ocean floors are suddenly made of large squares of weird materials. As far as I have seen this only occurs in deep oceans.
Thank you for this absolutely awesome datapack!
1
12/09/2019 12:16 pm
Level 40 : Master Modder
ImCoolYeah105
All world gen pack I know of mark the bottom of the world with some block (usually barriers) to know what chunks they've already generated. Unfortunately this means that most world gen datapacks are incompatible with each other. However, I have been working with some of the developers of GM4 to create a standardize chunk spreader that everyone can use and will allow world gen packs to work together (of course, this requires everyone to use the standard, but we'll if it works out).
1
12/08/2019 12:35 pm
Level 9 : Apprentice Princess
Markaroli
Would there be any way to blacklist a region file to not receive any changes? I love the datapack but unfortunately had to remove it from my server due to some underground builds / guardian farms being destroyed by it. I'd love to use it just don't want people's things destroyed lol.
2
12/08/2019 3:41 pm
Level 40 : Master Modder
ImCoolYeah105
What you can do is install Datapack Utils without Cave Biomes, then run the command /scoreboard players set worldgen du_data 1ο»Ώ, then fly around the areas you want to protect in creative. Caves will not generate in these areas (there should be some barrier blocks placed on bedrock level).
4
12/07/2019 10:51 pmhistory
Level 8 : Apprentice Explorer
NightJAsian
If a player can make this,why mojang cant?????
1
12/07/2019 12:55 pm
Level 1 : New Miner
WH40ktyranids
Hi there. I was wondering if this datapack will work with mods like Biomes 'O Plenty and the such that generate things as well.
3
12/07/2019 1:55 pm
Level 40 : Master Modder
ImCoolYeah105
Probably, but be careful as mods can break things in unexpected ways. Try it out and see.
1
12/06/2019 9:21 pm
Level 1 : New Explorer
BeardedToaster
Epic
1
12/06/2019 3:36 pm
Level 4 : Apprentice Miner
Locxes
Can you optimize/reduce a lag for the data pack?
1
12/06/2019 4:11 pm
Level 40 : Master Modder
ImCoolYeah105
I'll always be looking for ways to reduce lag, but ultimately most of it is caused by just setblocking thousands of blocks.
1
12/12/2019 1:45 pm
Level 4 : Apprentice Miner
Locxes
generating Datapacked caves that causes lag is fine for me, but what's bothering me is that the data pack have some random lags
1
12/06/2019 6:18 am
Level 1 : New Miner
NobbyQuack
This is the first datapack I have ever tried out - I saw it introduced in a YouTube video by Wattles and knew I had to make a new world with it. At first I overlooked the instructions that the Datapack Utils have to be downloaded, but now I have the datapack up and running and I am delighted. I just started, so I only have seen one desert cave (sandstone, sand), but it is gorgeous! I am really looking forward to further exploration! Thank you for this datapack!
1
12/05/2019 10:32 pm
Level 1 : New Miner
8bithero64
Hey, loving the modpack! I seem to be having a problem with gravel though, as even with a fortune III shovel, I can't get any flint. I have no mods installed, and this is the only datapack that I'm using. Is anyone else having this issue?
1
12/05/2019 11:12 pm
Level 40 : Master Modder
ImCoolYeah105
It's a known bug in Datapack Utils
1
12/06/2019 2:27 pm
Level 1 : New Explorer
Florante
is the bug fixed when making 1.15 datapacks now?
1
12/05/2019 10:59 am
Level 3 : Apprentice Modder
TheNeutralModder
Bruh
U R the man
Thank you
1
12/04/2019 4:14 pm
Level 4 : Apprentice Miner
Locxes
Suggestion: You should use double slabbed blocks too so players would some new blocks, I suggest you to make a resourcepack for it and I can help you too :) like polished marbles become marble brick and those regular ones become cobble like marbles. Not only that, there's so many of them lol
2
12/04/2019 4:27 pm
Level 40 : Master Modder
ImCoolYeah105
One of my design choices was to not use a resourcepack. Makes the datapack more usable on a wider scale. It is an interesting idea though...
1
12/04/2019 9:16 pm
Level 4 : Apprentice Miner
Locxes
maybe just generate double slabbed blocks and that would be nice :D
1
12/04/2019 12:48 pm
Level 1 : New Network
Gurkis
Very nice datapack. Just what minecraft needs. I hope you update to 1.15 asap :)
1
12/06/2019 1:35 pm
Level 1 : New Miner
acki02
most of the datapacks are compatible with future versions, so i think it will work in 1.15
3
12/03/2019 10:17 pm
Level 26 : Expert Skinner
MysticCoyoteMC
Hey datapack maker,

Thank you for making this! I really really enjoyed this! It made minecraft all so much more interesting! I plan on using this to make a sorta modded series (but it'll only be datapacks) and as well I just made a video about this! Couldn't help myself this was really good! Can't wait to see what else you come out with!

Thanks for reading this!

- Mystic

https://youtu.be/Gg4O9T096Mc
1
12/03/2019 3:37 pm
Level 3 : Apprentice Mage
GreatPlayerNev
1.12.2???
1
12/03/2019 5:08 pm
Level 40 : Master Modder
ImCoolYeah105
Datapacks were added in 1.13 and this one uses some 1.14 features, so a backport to 1.12 would be impossible.
1
12/06/2019 7:40 pm
Level 3 : Apprentice Mage
GreatPlayerNev
so what would be the best way to install this into 1.14??
1
12/06/2019 8:15 pm
Level 40 : Master Modder
ImCoolYeah105
Same as any other datapack- throw it (and Datapack Utils) in the datapacks folder of your chosen world.
2
12/03/2019 6:28 am
Level 1 : New Miner
GoronGuy123
I absolutely adore the way these caves look but for some reason on my test server and my single player world the caves don't generate throughout the whole world. Some caves will generate thousands of blocks away, while I might be in an area just 2k blocks from spawn and none of these caves will be in sight. What could be causing this?
1
12/03/2019 9:48 am
Level 40 : Master Modder
ImCoolYeah105
Cave generation doesn't run in spectator mode for performance reasons- maybe that's your issue?
1
12/03/2019 3:27 pm
Level 1 : New Miner
GoronGuy123
Well now I know not to check to see if the new caves generated by using spectator mode. However only one type of cave still generated while I was playing. Then I went into creative mode and explored some more, and while I was in a mineshaft, all the blocks around me changed into mossy cobble, which is likely how it should've been prior to me accessing that location. Am I not supposed to be tping around my world to check these things?
1
12/03/2019 5:10 pm
Level 40 : Master Modder
ImCoolYeah105
The datapack adds it's caves after the Minecraft generates its caves, and it does so slowly to avoid big lag spikes. If you tp around or exit spectator mode in an ungenerated area (or something like that) then the custom generation will need to catch up to you. It's not a big deal, you just may need to wait a few seconds.
1
12/03/2019 9:28 pm
Level 1 : New Miner
GoronGuy123
Good to know, thank you!
1
12/02/2019 7:29 pm
Level 4 : Apprentice Architect
GranpaGamer
Should have read entire thing added it and it wrecked my guardian farm and a few other underground places. Great datapack just be careful when loading it in take a backup of world just incase.
2
12/02/2019 6:53 pm
Level 14 : Journeyman Network
Foony the Foxacoon
This has to be one of the best datapacks I've seen.

Btw, does it work with 1.15 snapshots?
2
12/02/2019 7:13 pm
Level 40 : Master Modder
ImCoolYeah105
Probably, but Datapack Utils needs some updating (should still work, but 1.15 adds new features I should use).
2
12/02/2019 5:07 pm
Level 47 : Master Pokemon
Devee
I didn't realize just how much I needed logs underground as a structure block.
2
12/02/2019 4:04 pm
Level 1 : New Explorer
Shashingaling
I absolutely LOVE this. I hope the eventual cave update is like this! Great job!!!
4
12/02/2019 2:34 pm
Level 3 : Apprentice Mage
GreatPlayerNev
this guy is big brain
2
12/02/2019 12:53 pm
Level 19 : Journeyman Nerd
Awsomo1324
How the heck did you do this? As a datapack creator myself I know how hard it is to create complex datapacks such as this and I honestly have no clue where I'd even start with structure generation let alone a full cave overhaul (which mc desperately needs #caveupdate).

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