Minecraft Data Packs / Adventure

RPG Loot, Mobs & Dungeons Data Pack

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michael9r9r's Avatar michael9r9r
Level 66 : High Grandmaster Modder
182
RPG Loot - Data Pack for 1.19
Current Version: 1.15

Discord Link: discord.gg/VUcDYj3UGv


RPG Loot is a data pack that adds randomly generated items with rarities that you may remember from Borderlands, Dying Light, Darksiders II any many other games...

...and yes even Fortnite...

These items are added with the goal of making exploring much more rewarding and exciting, without breaking the vanilla game balance too much.

- Installation -

Extract the folder from the .zip file and place it into your worlds datapacks folder.

After that, load into the world and type /function rpgloot:options/default to initialize the default options. This will start the datapack.

You can then use rpgloot:options to adjust the settings to your liking.

- Rarities -

The rarities are Uncommon, Rare, Very Rare, and Legendary.

Uncommon items provide small stat bonuses, but are abundant.
Rare items provide higher bonuses, and also more types of bonuses as well.
Very Rare items provide very high bonuses, but are much less abundant.
Legendary items provide the highest bonuses to several different stats and are indestructible, but are also exceedingly rare.

- Spawn Rates -

These are the chances of each rarity spawning relative to the others.

Uncommon: ~66.2%
Rare: ~26.5%
Very Rare: ~6.6%
Legendary: ~0.07%


- Item Balance -

Weapons and Armor have been balanced so that diamond isn't always the most powerful choice 100% of the time.

Leather Armor provides higher speed bonuses than diamond or iron, and chain provides higher max health bonuses than others.

Wooden Weapons are very fast but deal little damage, and gold weapons have powerful enchantments.

There is a full list at the bottom of this post.

- UPDATE v1.04: RPG Mobs -

Boss mobs will now spawn naturally in the world that are stronger and drop better loot. These range from-

Veterans that have will pose as a challenge for the under-equipped or ill-prepared.
Elites that are stronger, faster, and more difficult to defeat than Veterans.
Champions that are very strong, resistant to fire, and have regeneration that can be a threat for a well equipped player.
Legendaries that will test the abilities of even the best equipped players.
Raid Bosses that will require multiple well equipped players to defeat...
...and some others as well.

There are also Unique mobs who have specialized stats and are usually a little stronger than Legendaries. Uniques drop from the legendary loot pool but have a chance of dropping named Legendary items that provide new, unique bonuses.

The final type of mob are Spectres. Spectres spawn during the night if the Brutal Nights option is enabled. Spectres are fast, strong, and invisible. Turn this setting on if you want nights to be truly dangerous.

To access the options of this datapack, type in /function rpgloot:options while you have operator privileges. You can also change the spawn rate of these new mobs (default is 5% per loop), though the changes to spawn rates will not remain when you restart your game.

- Currently Generated Items -

All types of armor are currently generated except for the turtle shell.
All Swords, Axes, Tridents and Shields are currently generated.
Bows and Crossbows only generate as legendary items currently. This is due to a lack of modifiable attributes being present on them.

- How to Spawn Dungeons -

Players-
Rename a Diamond Pickaxe to "Ancient Excavator" and throw it on the ground. A random dungeon will be spawned near bedrock level below where the pickaxe is thrown.

Admins-
You can type /function rpgloot:random_structure and a random dungeon will be spawned somewhere in the world. The more times you run this function the more dungeons will be generated in your world.

- Planned Features -

Full Bow & Crossbow generation when I figure out how to make them interesting.
Drops for the Wither and Ender Dragon.
Off-Hand Item that increases spawn rate.
A Scrapping and Crafting System


- Known Issues -

The display of attack speed on weapons may be confusing.
Servers may display warnings that do not affect the functionality of the data pack.

- Compatibility -

This Data Pack is not compatible with any other mods or data packs that alter the vanilla loot tables.

- Permissions -

Feel free to use any of the content of this data pack in your own work, but please credit me if you do, and please do not re-post this elsewhere without crediting me.

- Thanks -


I have to thank Skylinerw for writing this post on the minecraft forums

www.minecraftforum.net/forums/minecraft-java-edition/redstone-discussion-and/commands-command-blocks-and/2546347-1-12-custom-loot-tables

It helped immensely and made everything a lot easier.

I also thank Ercerus for their Ancient Attribute Items data pack. I was inspired by it and it served as a useful reference while I made this data pack.

https://www.planetminecraft.com/mod/ancient-attribute-items-in-end-cities-datapack-for-minecraft-1-14/

I must also thank Eastonium for his WASD Random Bosses data pack. Though I used mostly different methods of spawning mobs his work served as an incredibly useful reference while updating this pack to v1.04

https://www.planetminecraft.com/data-pack/wasd-random-bosses/

List of Unique Drops and where to obtain them:
This list is incomplete, but I did as much as I could with the time I had.(3/27/2020)
Thanks to Nofabe for categorizing some of these for me! (4/12/2020)
Added more to the General and Dungeon Specific section (4/24/2020)
Added more stuff. (7/6/2020)

-- General and Dungeon Specific

Ember - Bow - Legendary and can be found in any chest but drops more frequently from Scorched Conscripts in the Buried Fortress

Bulwark - Shield - Legendary with more knockback resistance and armor toughness. Can be found in any chest but drops more frequently from Plagued Defenders in the Buried Fortress

Maelstrom - Crossbow - Legendary with Multishot, Piercing, and Quick Charge, of which the levels are random. Can be found in any chest and dropped from any rpg mob.

Javelin - Crossbow - Legendary with Piercing X, and a random level of Quick Charge. Can be found in any chest and dropped from any rpg mob.

Bounty - Diamond Pickaxe - Legendary with Efficiency 4 and Looting as well as other enchantments. Can be found in any chest and dropped from any rpg mob.

Core Splitter - Diamond Pickaxe - Legendary with Efficiency 7 and other enchantments. Can be found in any chest and dropped from any rpg mob.

Scar Bearer - Shield - Very Rare that gives attack damage - Only from Plagued Defenders

Talos - Golden Pickaxe - Very Rare found in secret chests in dungeons. Is unbreakable, has Efficiency X and Looting V.

Schildschlag - Shield - Legendary found in secret chests in dungeons. Can be used in main hand and off hand. Main hand functions as a strong weapon, offhand acts as a shield with more damage bonus.

Scythe of the Harvester - Iron Hoe - Legendary found in secret chests in dungeons. Slow attack speed but high damage. Also gives knockback resistance.

-- Tier 2 Dungeon End Loot (Buried Fortress)

Warpick of the Brutalizer - Diamond Pickaxe - Very high damage, slow attack speed, and grants between 0.1 and 0.2 knockback resistance.


-- Hordir the Vikingr

Blóðörn - Diamond Axe - 5.0 Increased damage range
Sverði Víkinga - Iron Sword - Looting V, 1.0 higher damage min & max
Hauberk of Beowulf - Chain Chestplate - No Knockback Resistance or Movement Speed, Permanent Dolphin's Grace
Skjöldur af Mætti - Shield - Gives double armor toughness and damage range

-- Vermivorous the Invincible

The Bee - Leather Chestplate - Gives no Armor, but gives between 2.0 and 8.0 extra damage, and 0.2 to 0.5 attack speed.
Flame of the Firehawk - Iron Chestplate - No Toughness, Half Armor, Half Health Bonus, Permanent Fire Resistance, Sets (5 blocks) nearby mobs on fire.
Lyuda - Crossbow - Quick Charge IV, Multishot. Center bolt has no gravity and is flaming.

-- Abyss Watcher

Farron Greatsword - Iron Sword - 3.0 higher damage ranges, 0.30 slower attack speed ranges ,+2%-10% Movement Speed
Farron Dagger - Stone Sword - In offhand: Bonus Speed, Attack Speed
Undead Legion Armor - Leather Chestplate - 5% Higher Speed Range, 1.0 higher max health, 50% higher attack speed range. 1.0 less armor

-- Vanta
Assassin - Bow - Projectiles are not affected by gravity.
Lucidity - Wither Skeleton Skull - Half Health Bonus, Double Luck, Half Move Speed Bonus, and clears the Wither effect.

-- Mavmus
Longbow of the Cleric - Regeneration III arrows
Elixir of the Illusioner (Potion) - 30s Speed, Invisibility & Absorption IV
Tome of Chaos (Book) - random buff every 10s, various bonus stats

-- Flare (Brimstone Bastion)
Aegis of Flame - Leather Chestplate - Fire Protection X, Gives less max health, but more speed and armor.
Radiance - Golden Axe - Fire Aspect V, much faster speed.

-- Deathstrider (Buried Fortress End Boss)

Boulder - Diamond Helmet - Reduces speed by 0% - 5%, but gives significantly higher health and armor toughness. Also does not give attack speed.

Megalith - Diamond Chestplate - Reduces speed by 20% - 30%, but gives significantly more armor, armor toughness, max health and knockback resistance. Does not give attack speed.

-- Wraith (Raid Boss)

Aspect of Terror - Elytra - 2.0 Higher Armor Minimum, Halved Health Maximum, Gives Speed I.
Nightmare - Leather Helmet - Gives Night Vision.
Eye of Chronos - Clock - Gives attack and movement speed.

-- Vassal of Poseidon (Raid Boss)
Wrath of the Gods - Trident - Summons lightning bolts when thrown.
Hγεthiα - Diamond Chestplate - Regeneration I aura (8 blocks)
Krános tis thálassas - Chain Helmet - infinite underwater breathing

-- Carlos: Destroyer of Worlds (Raid Boss)

Slime Boots - Leather Boots (Green) - Legendary that grants permanent Jump Boost II.
Orb of Carlos - Slime Ball - Legendary Offhand item that greatly increases max health and attack damage.
Helm of the Darkness Bringer - Turtle Shell - Legendary that grants a 2 heart shield of Absorption that recharges every 5 seconds.




- - Nerdy Details & Stuff - -
To summon raid bosses depends on which boss you wish to spawn. The names are case sensitive.

Carlos: Rename a Slime Block at an anvil to "Friend Cube" without the quotation marks. Then throw it on the ground.
Wraith: Rename a Diamond Block at an anvil to "Offering" without the quotation marks. Then throw it on the ground.
Vassal of Poseidon: Rename a Gold Block at an anvil to "Phat Loot" without the quotation marks. Then throw it on the ground.

To despawn all raid bosses currently active you can rename a Blaze Rod to "Rod of Banishment"


- Loot Table Info -

Nether Fortress: 0-3 rpg items per chest.
Abandoned Mineshaft: 0-2 rpg items per chest.
Buried Treasure: 1-4 rpg items per chest.
Desert Pyramid: 0-2 rpg items per chest.
End City Treasure: 0-5 rpg items per chest.
Igloo Chest: 0-2 rpg items per chest.
Jungle Temple: 1-4 rpg items per chest.
Pillager Outpost: 0-3 rpg items per chest.
Shipwreck Supply: 0-1 rpg items per chest.
Shipwrech Treasure: 1-2 rpg items per chest.
Simple Dungeon: 1-4 rpg items per chest.
Stronghold Corridor: 0-3 rpg items per chest.
Stronghold Crossing: 0-3 rpg items per chest.
Stronghold Library: 1-3 rpg items per chest.
Underwater Ruin Big: 0-2 rpg items per chest.
Underwater Ruin Small: 0-1 rpg items per chest.
Woodland Mansion: 0-4 rpg items per chest.
-- Bosses
Veteran: 1-2 items, more likely to drop uncommons.
Elite: 2-3 items, more likely to drop rares.
Champion: 3-4 items, more likely to drop very rares.
Legendary: 4-6 items, more likely to drop legendaries.
Legendary+1: 5-7 items, even more likely to drop legendaries.
Legendary+2: 6-8 items, even even more likely to drop legendaries.

- More Info on Item Balance -

Leather Armor: Higher Speed & Better Enchantments, No Armor Toughness or Knockback Resistance.
Chain Armor: Higher Health Bonuses, Less Armor Knockback.
Gold Armor: Much Better Enchantments, No Armor Toughness & Less Speed.
Iron Armor: Higher Knockback Protection, Less Speed.
Diamond Armor: Much Higher Base Stats, Much Less Speed.

Wood Weapons: Higher Speed & Better Enchantments, Low base stats.
Stone Weapons: Much Higher Damage, No Speed Increases.
Gold Weapons: Much Better Enchantments, Better Luck.
Iron Weapons: Higher Speed.
Diamond Weapons: Higher Damage.

Swords: Higher Speed.
Axes: Much Higher Damage.
Tridents: Higher Damage.

- And here's where I dump some of my notes -

Uncommon (Green)-
Attribute Increases: 0-10%
Enchantment Levels: 10-15
Extra Attributes: No
Unbreakable: No

Rare (Blue)-
Attribute Increases: 0-20%
Enchantment Levels: 20-30
Extra Attributes: Yes
Unbreakable: No

Very Rare (Purple)-
Attribute Increases: 10-30%
Enchantment Levels: 30-40
Extra Attributes: Yes
Unbreakable: No

Legendary (Gold)-
Attribute Increases: 20-50%
Enchantment Levels: 40-100
Extra Attributes: Yes, all
Unbreakable: Yes

Legendary items can not be broken.

Note: Enchantment potential is capped at 64. From my tests, values higher than 64 can
cause no enchantments instead.

-- Extra Attribute Bonuses (Rare+)

Movement Speed: R: 0% - 5% V: 0% - 10% L: 0% - 15% (leather starts at uncommon)

Maximum Health: R: 0.00 - 2.00 V: 0.00 - 4.00 L: 0.00 - 8.00

Knockback Resistance: R: 0.00 - 0.15 V: 0.00 - 0.40 L: 0.00 - 0.60.

-- Extra Attribute Bonuses (Legendary+)

Attack Damage: 0.00 - 2.00

Attack Speed: 0.00 - 0.10

Luck: 0.00 - 0.50

-- Other

Armor Toughness: U: 0.00 - 0.50 R: 0.00 - 1.00 V: 0.00 - 1.50 L: 0.00 - 2.00

-- Armor Materials

Leather-
Armor Bonuses: Normal
Armor Toughness Bonuses: Never.
Knockback Resistance Bonuses: Never.
Max Health Bonuses: Normal.
Speed Bonuses: +5% Speed range per tier. x2 attack speed range.
Enchantment Bonus: +5 Increased Range.

Chain-
Armor Bonuses: Normal
Armor Toughness Bonuses: Normal.
Knockback Resistance Bonuses: 50% Lower Range.
Max Health Bonuses: 50% Higher Range.
Speed Bonuses: Normal.
Enchantment Bonus: Normal.

Gold-
Armor Bonuses: Normal
Armor Toughness Bonuses: Never.
Knockback Resistance Bonuses: Normal.
Max Health Bonuses: Normal
Speed Bonuses: 5% Lower Range.
Enchantment Bonus: 200% Higher Range.
Special: 100% Higher Luck Range, Luck appears on Very Rares, with a halved range.

Iron-
Armor Bonuses: Normal
Armor Toughness Bonuses: Normal
Knockback Resistance Bonuses: 50% Higher Range.
Max Health Bonuses: Normal.
Speed Bonuses: 5% Lower Range.
Enchantment Bonus: Normal.

Diamond-
Armor Bonuses: Normal
Armor Toughness Bonuses: Normal
Knockback Resistance Bonuses: Normal.
Max Health Bonuses: Normal.
Speed Bonuses: 10% Lower Range.
Enchantment Bonus: Normal.

-- Weapon Materials:

Wood-
Attack Damage: Normal.
Attack Speed: 100% Higher Range.
Enchantment Bonus: +5 Increased Range.

Stone-
Attack Damage: 100% Higher Rate.
Attack Speed: Never Increases.
Enchantment Bonus: Normal.

Gold-
Attack Damage: Normal.
Attack Speed: Normal.
Enchantment Bonus: 200% Higher Range.
Special: 100% Higher Luck Range, Luck appears on Very Rares, with a halved range.

Iron-
Attack Damage: Normal.
Attack Speed: 50% Higher Range.
Enchantment Bonus: Normal.

Diamond-
Attack Damage: 50% Higher Range.
Attack Speed: Normal.
Enchantment Bonus: Normal.

-- Weapon Types:

Swords-
Damage: Normal.
Speed: Higher Base.
Knockback: Normal.
+Sweeping Attack

Axes-
Damage: 100% Higher Range.
Speed: Normal.
Knockback: 50% Higher Range.
+Bonus vs Shields

Tridents-
Damage: 50% Higher Range.
Speed: Normal.
Knockback: Normal.
+Thrown

Base Attack Knockback: 1.5

Bows:
Crossbows:


Shields-
Uncommon: Armor (0-1,0-2,0-3,0-4) & Knockback Protection (0-0.1,0-0.2,0-0.3)
Rare: Max Health (0-1,0-2,0-4) & Armor Toughness (0-1,0-2,0-3)
Very Rare: -
Legendary: Attack Damage, Attack Speed, Luck (Same as Armor)


Elytras- (Can only be found in the end)
Uncommon: Armor (0-2,0-4,1-6,2-8)
Rare: Max Health (0-2,0-4,0-8) & Movement Speed (0-5%,0-10%,0-15%)
Very Rare: -
Legendary: Attack Damage, Attack Speed, Luck


Totems of Undying- (2x spawn weight)
Uncommon: Armor (0-2,0-4,0-6,2-8), Max Health (0-2,0-4,0-8,4-12)
Rare: Armor Toughness (0-2,0-3,0-4)
Very Rare: -
Legendary: Luck

Rabbit's Foot-
Uncommon: Luck (0-0.5,0-1.0,0.5-1.5,1.0-2.0)


Spawn Chances-
Veterans: 52%
Elites: 30%
Champions: 15%
Legendaries: 2%
Unique Legendaries: 1%

Max Health-
Veteran: x2
Elite: x3
Champion: x4
Legendary: x5

Knockback Resistance-
Veteran: 5%
Elite: 10%
Champion: 20%
Legendary: 50%

Movement Speed-
Veteran: +25%
Elite: +50%
Champion: x2
Legendary: x3

Follow Range-
Veteran: 40
Elite: 50
Champion: 60
Legendary: 70

Jump Boost-
Veteran: Yes, 0
Elite: Yes, 1
Champion: Yes, 2
Legendary: Yes, 3

Creepers will be fleshed out at a later point. For now they all just apply blindness.

Champion and Legendary creepers are always charged
CreditEastonium
CompatibilityMinecraft 1.19
Tags

24 Update Logs

v1.15 : by michael9r9r 08/28/2022 1:51:34 pmAug 28th, 2022

We've got a big one here folks! Natural generation, new structures, reworked items and lots of balance changes. Enjoy!


v1.15
- Replaced Potion of the Magma Diver with Obsidian Skin Potions. These are rare instead of uncommon, last longer, and provide resistance instead of water breathing.
- Added RPG ghast generation. Their projectiles have color-coded particle effects and increased blast power.
- Added a new raid boss: The Pain Elemental. Those who have played Doom 2 or Eternal should get the idea. Summon by renaming a block of coal to "Infernal Fuel" and toss it on the ground.
WARNING: This raid boss can grief lots of terrain very quickly. Recommended to fight in the nether.
- Buffed many potions and added several new potions.
- Made all dungeons generate naturally in the world.
- Added 4 structures that can spawn naturally in the overworld in certain biomes: The graveyard, alpha castle, capped tower and collapsed ruins
- Added the Arid Tomb, a Tier 2 dungeon. This dungeon can be spawned with a diamond ancient excavator and found naturally in deserts, thought this
is rare. Has an increased chance to spawn Vanta.
- Overhauled the Unique Bow Ember. It now always shoots flaming arrows regardless of enchantments, arrows have particle effects, and arrows have
a fire aura.
- Also overhauled the Unique Crossbow Maelstrom. It now no longer has piercing, but the arrows it shoots will drop additional arrows every 5 tics.

- Nerfed a bunch of stuff
--Items--
-Torch of darkness from 10-20 luck to 2-4.
-Comically large spoon damage from (i forgot oops) to 12-16
-Scythe of the Harvester damage from 12.6-18 to 12-16
-Blóðörn damage from 19.5-24.5 to 16-20
-Cleaver damage from 25-30 to 20-25
-Radiance damage from 9.8-14 to 9-13, and attack speed from minus 1.8-2.2, to 2.0-2.4
-Death's axe damage from 25-40, to 18-23
-Haunted Pumkin armor from 12-20 to 8-12
-Foot of the killer rabbit luck from 1.5-2.5 to 1.0-2.0
-Tome of Chaos health from 0-10 to 4-6
-Defender of the grove damage from 12.6-16.2 to 10-14
-Wrath of the gods damage from 10.8-13.5 to 9-12
-Final Flight armor from 10-19 to 5-10
-Trophy of the end damage from 14-25 to 10-15
-Dragon's Talon damage from 10-20 to 10-14
-Luck from rare to legendary Rabbit's Feet from 0.5-1, 1-2, 1.5-3, and 2-4 to 0.2-0.5, 0.5-1, 1-1.5, 1-2 respectively
-Farron Greatsword Damage from 11.2-13 to 10-12
--Loot tables--
-Quality of Talos and Schildschlag in the secret chests from 5 to 3
-Quality of rare, veryrare and legendary items in dungeon end loot and blacksmith chests from 1,3,5 to 1,2,3 respectively.
-Weight of uncommon,rare, and very rare items in dungeon end loot and blacksmith chests doubled. This will reduce the effect luck has on drops.
-Weight of the above increased by 50% for secret chests to the same effect.
-Weight of rpg elytras in end city treasure chests from 5,4,3,1 to 4,3,2,1 respectively. Quality of legendary elytra from 5 to 4
-Quality of very rare and legendary items from normal mobs from 3,5 to 2,3 respectively, with exceptions for champions and legendary mobs.
-Reduced weights of all totems of undying by 50%
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Korben_Dream
06/15/2024 6:00 pm
Level 5 : Apprentice Explorer
Korben_Dream's Avatar
Will this awesome datapack be updated to versions after 1.20.6?
1
Git_Sugar
11/19/2022 9:45 pm
Level 39 : Artisan Crafter
history
Git_Sugar's Avatar
Does this datapack has any issue with mods like RPGDifficulty (https://www.curseforge.com/minecraft/mc-mods/rpgdifficulty), because as far as I'm concerned that only alters the HP of mobs, but I'm plaing with it enabled and somehow bosses dont drop items.
1
agentred009
10/08/2022 5:32 am
Level 1 : New Miner
agentred009's Avatar
i have been using this datapack for a long time but now even tho my persentage is at 90 i cant find any mobs pls help
1
User4270329G
08/16/2022 5:45 am
Level 1 : New Miner
User4270329G's Avatar
1.18?
1
D2N13L
08/20/2022 11:17 am
Level 1 : New Miner
D2N13L's Avatar
Latest version should be compatible, if not v1.13 has 1.18.2 support.
2
Overwolf17
07/17/2022 1:26 am
Level 1 : New Miner
Overwolf17's Avatar
I dont see the category above the mobs, any idea what it could be?
2
Valoo
07/16/2022 1:57 pm
Level 1 : New Miner
Valoo's Avatar
I really like this data pack, thank you :D
1
kkh4nh
07/16/2022 7:34 am
Level 1 : New Collective
kkh4nh's Avatar
66% :v i wait all night kill more than 50 mobs any none of them have a tag
1
FunkyToc
09/15/2022 11:44 am
Level 75 : Legendary Creator
FunkyToc's Avatar
Yeah, not working in 1.19 either :/
1
FatFreakinPig
07/11/2022 2:58 am
Level 1 : New Miner
FatFreakinPig's Avatar
The wiki says that wither and dragon drops have been added but I have tested in-game and I haven't been able to receive them. Does anyone know if they are in the game yet or still slated for a future update?
2
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