• • 1/1/25 11:58 am • 3 logs
- 830 views • 1 today
- save_alt 54 downloads
- Compatibility
- Minecraft 1.21
- Changes include
5
“Weakened-Player” is a datapack that makes the game harder by changing the regeneration mechanics and making the players weaker the less health and hunger they have
Regeneration:
- natural regeneration turned off and replaced with regeneration 5% of health every 30 seconds if player has more than 10 hunger. Regenerating 1 health will cost player 1 hunger
Weaknesses:
- nausea when starving
- darkness when has less than 30% of health
- blindness when has less than 10% of health
- cant jump if has less than 4 hunger or 30% of health
- attack speed, movement speed and block break speed now lowers with health and hunger
That datapack is very flexable and can be used with different max health
Additions:
Gloomed and Doomed - makes player weaker by 20% when scared
Adrenaline Rush - removes debuffs when player is in rush
Regeneration:
- natural regeneration turned off and replaced with regeneration 5% of health every 30 seconds if player has more than 10 hunger. Regenerating 1 health will cost player 1 hunger
Weaknesses:
- nausea when starving
- darkness when has less than 30% of health
- blindness when has less than 10% of health
- cant jump if has less than 4 hunger or 30% of health
- attack speed, movement speed and block break speed now lowers with health and hunger
That datapack is very flexable and can be used with different max health
Additions:
Gloomed and Doomed - makes player weaker by 20% when scared
Adrenaline Rush - removes debuffs when player is in rush
3 Update Logs
Update #3 : by vb1dra6847 01/01/2025 11:58:39 amJanuary 1, 2025 @ 4:58 pm UTC
- Optimized datapack
- Fixed bugs
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