These past few years have been a real test on my mental fortitude. I'm not doing well, but no one would be in my current circumstance.
It's a very cringe way to start off this little post to the void of the internet for anyone to see but I want to get a weird thought off my mind.
Roleplay, especially on minecraft, has been a medium and place where I've developed and grown up on. I never put too much thought into what it is I uploaded on this place, but I always did things for the different communities that I was involved in. People forget, and history will always forget the little or large things that you do even if you want to leave a mark on the world. No matter how hard I tried as a kid to have a memorable moment with people, I've come to accept- and grew comfortable, that it'll all be forgotten anyways; so who cares what occurs in the moment?
I never expected people to recognize me, years later, for any work I've published on PMC. But every now and then, the tik-tok algorithm sends it my way, different people in different spaces using my work. Or sometimes, I'll join a new place, and I have people who recognize me from my minecraft gamer-tag.
It's not bad, but I can't help but flinch (lol). It's nice (lovely in fact) to hear from different people who have used my old skinning templates to help get a start on a new hobby. I also love seeing the progress that they've made over the years with art and skins. Yet it's made me realize how harsh the past few years have really been on me and my confidence-- that I'll get lambasted for uploading instead of keeping it hidden.
Recent encounters with a few clients (art comms) sometimes makes me worried that I'm not projecting myself as positively as I want. I have to work on improving my poker-face from here moving forward. Everything has been just a little sad, but it gives me some peace if my very old projects have served some use to some people. Maybe, who knows, I might do it again or update what's already out there :shrug:
I've cleaned out my old youtube videos, and I'd like to make some new ones! are there any tutorials or videos in particular that anyone is interested in seeing?
this skin took me 37 minutes, but I sped it up and shortened it to about 9 minutes
me too!! I also usually have ton of references that I'm switching back and forth from or I get distracted lol I just made it a mission to do this one without any of that
Slowly but surely make it through my 14 last posts. Here is one of the longest projects I hadn't finished. I was in a series called "Countdown SMP" that unfortunately failed. Wanna see how? Watch the vid!
Yes its feature length... yes Im in it (5/14) 9 Remain...
Update : Poll Embeds on Wall Posts! You can now share forum polls directly to your wall! Head to any forum poll thread or create your own and click Share Poll to Wall. Your post will be pre-filled with a live poll embed showing the current results, voting status, and a link back to the full thread.
A clean way to surface interesting forum discussions without leaving the conversation behind.
psst... pro-tip: you can also paste the poll bbcode into other useful locations like your content descriptions or profile custom widgets.
poll Poll : What's your go-to first night strategy?
black lives matter, lgb and ALWAYS the tqia+, trans women are women, trans men are men, neopronouns and xenogenders should be respected, melt ice, fuck maga, generative ai cannot write, draw, or be creative in any form or fashion
if you dont agree with any of this unsubscribe or block me i will delete discourse in the comments if there will be any. do not argue with me, just block me
mainly latitude, hemisphere loc/ season, (altitude not fully yet), wind directions (that shift with latitude), evaporation/heat bands, global participation / global rainfall (bands), coastal proximity, it takes in mountain effects (theres this effect, that when rainclouds rise accross a mountain range, they loose their energy and water on one side, and drop at the other as cool & dry)
then ontop comes the previous new forest gen, impacted by slopes, erosion, flows, and water proximity