Minecraft Mods

[1.8.9][1.7.10][1.6.4] Zelda Sword Skills [1.8.9 v3.4, 1.7.10 v2.5.1]

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coolAlias avatar coolAlias
Level 70 : Legendary Modder
180
Prepare yourself for THE ultimate Zelda mod for Minecraft! Including nearly every Zelda item, fully functional just like in the games, sword skills such as Link's Spin Attack, mobs, dungeons, several quests, and more. If you ever enjoyed a Zelda game, then you will certainly love this mod.

If you just want to spice up vanilla combat without all the extra items, mobs, and dungeons, check out the skills-only standalone module Dynamic Sword Skills!

INSTALLATION / DOWNLOAD
Only download from one of my official pages - any other links may contain malicious content or are simply others trying to profit from my work. Please do not support them.

There ARE NOT ANY installers for this mod - if you downloaded from a page that sold you an installer, you were duped. Do not run any so-called installers or executables as they may be malicious.

ALWAYS make a back up of your world save before installing ANY update, be it a mod or vanilla Minecraft.
Minecraft 1.8.9 requires Forge 1.8.9-11.15.1.1902-1.8.9 or higher. To install the 1.8.9 version 3.4:
  1. Install the required version of Forge 1.8.9-11.15.1.1902-1.8.9 or higher
  2. Start and stop Minecraft to test to make sure Forge is working
  3. Download the 1.8.9 version of the mod from Adf.ly or direct from Curse
  4. Put the mod jar file in your .minecraft/mods folder
  5. Load up Minecraft and play! (BACK UP your world first!!!)
ALWAYS make a back up of your world save before installing ANY update, be it a mod or vanilla Minecraft.
Minecraft 1.8 requires Forge 1.8-11.14.4.1563 or higher.
Please note that 1.8.0 is no longer supported. To install the 1.8 version 3.3:
  1. Install the required version of Forge 1.8-11.14.4.1563 or higher
  2. Start and stop Minecraft to test to make sure Forge is working
  3. Download the 1.8 version of the mod from Adf.ly or direct from Curse
  4. Put the mod jar file in your .minecraft/mods folder
  5. Load up Minecraft and play! (BACK UP your world first!!!)
ALWAYS make a back up of your world save before installing ANY update, be it a mod or vanilla Minecraft.
Minecraft 1.7.10 requires Forge 1.7.10-10.13.4.1558 or higher. To install the 1.7.10 version 2.5.1:
  1. Install the required version of Forge 1.7.10-10.13.4.1558 or higher
  2. Start and stop Minecraft to test to make sure Forge is working
  3. Download the 1.7.10 version of the mod from Adf.ly or direct from Curse
  4. Put the mod jar file in your .minecraft/mods folder
  5. Load up Minecraft and play! (BACK UP your world first!!!)
1.6.4 ANNIVERSARY EDITION (v1.1)
Includes ALL changes from 1.7.10 up to and including 1.7.10 v2.2.7!!!
1.6.4-v1.1 was tested and made for Minecraft 1.6.4 using Forge 1.6.4-9.11.1.1345. Please do not post bug reports if you are using a different version of either Minecraft or Forge from those stated above.
Battlegear2 users - you must use the last BG2 for 1.6.4 or you will crash!
Please note that 1.6.4 is no longer supported.
  1. Install the required version of Forge (9.11.1.1345)
  2. Download the 1.6.4 version of the mod from Adf.ly or direct from Curse (go to 'Other Downloads')
  3. Start and stop Minecraft to test to make sure Forge is working
  4. Put the mod zip file in your .minecraft/mods folder
  5. Load up Minecraft and play! (BACK UP your world first!!!)
Image
NOTE: For the latest updates, full mod description and changelog, visit my main mod page.

Be sure to check out SamHunny's excellent Let's Play series featuring ZSS! For a special peek at what she has to offer, click the spoiler below!

LET'S PLAY + MORE MOD REVIEWS


MOD INFORMATION
This section has moved! All item, block, mob, and skill descriptions, along with everything else (configuration settings, secrets, etc.) have been bundled into a much more presentable and, most importantly, not space-limited PDF.

Get the Official ZSS Manual now! The manual will be updated regularly and stamped with a new date - be sure to check the change log to see if anything has changed in the manual.

RECOMMENDED MODS
The following are mods that provide features I consider complementary and should enhance your experience.
Please keep in mind that I am not responsible for any content in these mods and that I cannot guarantee compatibility.
If you experience issues, try using the latest version or rolling back to a previous version depending on your situation.

Antique Atlas by Hunternif - Keep track of boss dungeons on an old-school rpg map!
Battlegear2 by GotoLink, NerdBoy, et al. - Dual-wielding, shields, awesome.
NOTE: BG2 v1.0.10.0 adds a config option to re-enable item blocking - you MUST enable this for many ZSS items to function correctly if you play with BG2 installed.
Custom Chest Loot by FatherToast - Customize loot in secret room and boss chests, jar drops, etc.
Version Checker by Dynious - Check for the latest ZSS version right from the main menu of Minecraft!
ZSS Official Addon by TheRedMajora - Adds everything from Zelda that didn't make it into the main mod

TEXTURE PACKS
[16x16] ZSS Texture Pack by metroidisendless
[16x16] ZSS Addon Texture Pack by metroidisendless
32x32 WIP pack by radisnooker5

F.A.Q. - Please read me before asking questions!
Q: I found a BUG!
A:
Great - first please make sure you are using the LATEST version of the mod and check the change log to see if the bug has already been fixed; if not, check if it has already been reported and report it if has not.

Q: Help, your mod crashed my game!
A: Oops! First, READ the mod description carefully, and then answer the following questions:

1. Did you install the correct version of the mod?
2. Did you install the correct version of Forge?
3. Did you install the correct versions of OTHER mods?

If you can answer YES to all three questions, then please kindly post your full crash report inside of [ spoiler ] tags, along with a detailed description of what you were doing when the game crashed. The more information you can give me, the more likely I will be able to fix your problem.

Q: Your mod crashes with Battlegear2!!!
A: No, it doesn't - you forgot to install the latest versions of both mods. Please read the download description and change log carefully.

Q: Why can't I use skills with Tinker's Construct (or other mod) weapons!
A: You can, but you may need to add them to the Weapon Registry. Please see the section on Commands in the ZSS Manual.

Q: Why aren't the villager trades working with Minecraft Comes Alive (MCA) ?
A: In order to do what they do, MCA replaces all vanilla villagers with their own class, but this means that other mods which rely on the vanilla class to do things (such as trade) have a high chance of not working. This is one of those cases.

Q: Will you add [x] sword?
A: No. The swords currently available have a nice progression from weak to strong, and I am not interested in adding another sword that has basically the same stats as one that already exists just for the sake of variety. The Official ZSS Addon, however, adds nearly all of the swords not included in the main mod.

Q: How do I upgrade the Hero's Bow?
A: There are hints in the game - check out the achievements leading up to the upgrade achievement. If you can't figure it out from that, read the Official Manual.

Q: Can you please add { whatever } ?
A:
a. Is {whatever} in a Zelda game? I have already considered it.
b. Is {whatever} NOT in a Zelda game? Then no, I won't add it.

If you answered 'a' and still want to ask, either provide details about HOW and WHY it should be implemented, otherwise I will ignore you.

Q: The transformation masks (e.g. Deku Mask) are supposed to change the player model!!!
A: I know, but it is much more difficult than one would think, not to mention it would likely conflict with every other mod that wants to do something with the player model. At best, I may be able to manage a skin change, but it's not a high priority for me.

Q: Will you ever add more elaborate dungeons?
A: No. I encourage people to use the mod in Adventure Maps, however, where it is quite feasible to replicate not only the form of Zelda dungeons, but also to add the many intricate puzzles and quests that should accompany each dungeon.

Q: But you can just use schematics to add dungeons, will you do that?
A: No. Unless playing an Adventure Map, I prefer the dungeons to be slightly randomized to better fit the randomness of the Minecraft world; schematics cannot be randomized when added without converting them to Java, which can add tens of thousands of lines of code that I would rather not deal with, plus I just do not like working with schematics in general.

Q: What about adding dimensions?
A: Sorry, I do not have any plans at this time to add new dimensions.

Q: BOSSES!!! When will you be adding proper Zelda bosses?!?!?!
A: I'm not sure, but if I had a proper boss model available, it might give me some incentive to start working on one sooner rather than later.

Q: Your textures suck, can you make better ones?
A: Sorry, I'm not an artist. If you can do better, please submit your textures via private message and I will consider replacing the current texture with yours, but only if yours are good ;P

Q: My bombs are not blowing up the secret rooms, what is going on?!?!
A: Congratulations, you have found a secret room that requires a special item to enter! Excavate around the secret room until you find either a pair of Barrier Blocks or some kind of Peg, then use the appropriate item to open it up so you can get that treasure chest!

Q: My question was not answered here, now what?
A: Please download and read the Official ZSS Manual before asking questions about content in the mod.

PERMISSIONS
Since Zelda Sword Skills is an open source mod released under the GPL v3, that means you have the right to include this mod in your modpack (regardless of who you are), use it for custom maps, etc. All I ask is that you credit me as the original author and provide a link to this page so users can find the most up-to-date information. Thanks for your cooperation.

Note: You may NOT post your own Adf.ly or similar links to download this mod, anywhere - you do not have permission to profit from my hard work. Likewise, do not redistribute the mod in any modified form without full disclosure.

CREDITS
A huge thanks to those who have helped support this mod through monetary contributions:
- AlanGreyjoy, Saraphae
to UltimateSpartan for the idea, for making the awesome banner, and for making some awesome models!
to Hunternif for adding API support for his amazing Antique Atlas mod, making the dungeon textures, and the whirlwind effect for the Deku Leaf
to HoopAWolf for the amazing bomb and jar models
to Jones7789 for his many texture and model contributions
to Gaming_Confusion for his texture contributions
to diesieben07, Draco18s, and the other guys over at minecraftforum.net for sharing their knowledge
to RazzleberryFox for the Goron model and texture
to TheRedMajora for keeping me motivated and sharing his Zelda knowledge, as well as lots of textures/models,
to all of you for your great suggestions and feedback
to metroidisendless for various textures and models
and also to my wife for her support and musical / sound contributions.
Progress100% complete
Game VersionMinecraft 1.8.9
Tags

59 Update Logs

1.8.9 v3.4: Initial update : 03/09/2017 2:50:34 amMar 9th, 2017

Updated to Minecraft 1.8.9, Forge build 1.8.9-11.15.1.1902-1.8.9

Added
+ Forge version checker support (untested)

Changed
- Sword beam slices through dekus like a hot knife through butter
- Sword beam rendering made to look more horizontal

Fixed
- Shields finally render properly again, even in the BG2 offhand slot
- Bomb item rendered incorrectly when dropped vs. thrown
- Bombs in ceramic jars rendered partially in ground outside of jar
- Ceramic jars could not be placed on glass blocks
- Sword beam was not considered a projectile
- Player didn’t swing arm when throwing ceramic jars
LOAD MORE LOGS

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2
11/02/2020 9:39 pm
Level 8 : Apprentice Pokemon
Imacurvey
Imacurvey avatar
I really enjoy this mod, thanks.
2
08/27/2020 10:07 pmhistory
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
A bit of a mix-up occurs with the Zelda NPC, as well as the dungeons she leads you to. She says the last pendant's location is "not of this world" - obviously meaning the Nether - but when you go to the Fire Temples (in the Nether) they don't generate with a Pendant of Power chest, they generate with Din's Flame. The actual location of the Pendant of Power is in the Earth Temple (the one in the mountains, but since I haven't played with ZSS in a while I could be wrong about the type of temple it is) and it's guarded by the super-OP Mighty Darknut (the beegboi Darknut, whatever it's called). I think it's kind of unfair that the Pendant of Power - the final Pendant to unlock the Master Sword, the first unbreakable sword you can obtain - is locked behind such a powerful enemy. It's basically impossible to beat it if you don't use explosives of some kind (it is possible, just incredibly difficult). It's a really unnecessary difficulty spike, and needs to be fixed. On the flipside, getting Din's Flame is by far the easiest of the three Sacred Flames. All you have to do is fight beefed up blazes, should be fine since that's what you did for the green Pendant (forgot which one that is). To sum it up, these two temples severely need fixing. They're completely unbalanced for their position in the "story" of defeating Ganondorf.
1
08/28/2020 1:42 am
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
Excellent feedback, thank you. I will be sure to remedy that if ever I'm able to release a new version.
1
07/26/2020 9:39 am
Level 1 : New Miner
Lohe20HD
Lohe20HD avatar

Zelda Sword Skills

Könen sei die mod bite auf der version 1.12.2 updeiden ?
1
08/18/2020 5:03 am
Level 1 : New Miner
Mxcrider
Mxcrider avatar
Digga lern deutsch und English. btw warum schreibst du deutsch in einem Englishen forum
1
05/19/2020 6:04 pm
Level 1 : New Miner
gotammo22
gotammo22 avatar
This is one of my favorite mods of all time, and that's really saying something when you compare most mods to that of the more modern ones, like Thaumaturgy, Botania, ThermalExpansion, and a lot of others. However, even though this mod is only for 1.8.9 (or if you wish to use the addon mod, 1.7.10) it's still a classic. I like how Dynamic Sword Skills is 1.12.2, however the original content was insane. I read through the comments and, although you don't have much time to work on ZeldaSwordSkills, with Corona currently going on, you may have a chance to work on this mod.



If its possible, try to make a fork of the mod for 1.12.2, 1.13.2, 1.14.4, or the 1.15.2 versions. I know you have been spammed with "make a fork/update to the mod its been ages", but I know that the minecraft modding community would love you for it. If you need inspiration for content, here's a couple ideas.



Take a look at the DimensionalDoors mod; you make/find a door and enter a dungeon chock-full of traps, teetering on the edge of the eldritch dimension, Limbo, along with the guardians of the dungeon, the Monoliths, who will teleport you to Limbo in quite literally the blink of an eye. The rewards for entering such a place, however, far exceed that of the dangers. Perhaps adding a similar concept of getting major items, like power gloves, the megaton hammer, etc. in a randomly-generated dimension for dungeons in the mod to add a further feel for the Zelda aspect? The good part of this is that it truly adds a challenge on getting the special items, the bad part being that you have to entirely change the concept of secret rooms and boss chambers.




I have found it to be a major pain to automate the breaking of clay pots; I have no clue if this is intentional or not, but adding compatibility with Autonomous Activators from ThermalExpansion would be very useful for attaining bombs or similar items.



Like what the person below me stated, perhaps adding a zelda-styled inventory would be neat.



Using a mod like Baubles, or other magical or machinery mods, would allow for more zelda objects, such as the Zora/Goron mail, power bracelet, power gloves, etc. to be worn without using inventory space.



Lastly, making a similar concept to that of Twilight Princess, having to do certain tasks to unlock/max out certain upgrades, like finding a certain object, using a certain object on said object, then going to do whatever happened afterwards, would go further to be helpful.



Thank you for your consideration, and I hope this mod gets further updates; It has, and always will be, one of my favorites.
4
05/19/2020 7:50 pm
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
Thanks for the comment!

Fortunately for me, but unforunately for people hoping for an update, my employment situation has been stable, so I don't have any more free time now than before - less, even, as my kids demand more and more of my time.

That said, I do hope to update it someday, it's just a monumental task. I doubt there will be any new content added for quite some time, but I will keep these in mind if that day ever comes.
1
08/18/2020 5:07 am
Level 1 : New Miner
Mxcrider
Mxcrider avatar
Now with covid do you have more time? Also does it take long to port a mod I am interested
1
10/15/2020 3:56 pm
Level 1 : New Collective
Epicbubblegunner
Epicbubblegunner avatar
Bro, you have no clue how big a task is, even I don't. I've only seen glimpses of how much work is put into these kinda mods.



My guess is that it would take around. . .between half to a full year maybe. Could be less. . .could be more, all depends on numerous things such as the amount of code, house situation, etc.
1
05/05/2020 3:10 pm
Level 1 : New Explorer
HoshinoSOL
HoshinoSOL avatar
Hopefully this mod gets updated to newer version of Minecraft! there's no rush though, take your time & do what you need to do! whatever you add to the mod, it'll be great!



also, few ideas

-NPCs of various zelda chars, can be added as allies

-more zelda like dungeons, things like exploration, puzzles, and other stuff

-unlikely but worth trying to add: character creator, various races to play as & also make oc's

-lastly, also unlikely: zelda botw styled menu/ inventory




take all the time you need! there's no rush needed! good luck!
2
05/05/2020 3:27 pm
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
Thanks!

I hope to update it someday, but it's a huge task and I don't have very much free time any more, so it will definitely be later rather than sooner.
1
04/30/2020 8:12 pm
Level 1 : New Miner
TheOof01
TheOof01 avatar
I think Lynels could make a fun (or frustrating) enemy/boss.
1
04/24/2020 12:53 am
Level 1 : New Explorer
Gallant
Gallant avatar
Can you make this for 1.12.2 I don't know if doing that is hard to do but if you can please do it.
1
03/29/2020 2:51 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
I'm unable to use any form of Hookshot anymore. All that happens is the entity appears for a single frame and instantly vanishes. I held the button down, but it only shows up when the mouse is clicked initially. Like I said, it only exists for a single frame. I had a similar issue with all projectile entities before, but now it only affects the hookshots. And I barely have any mods installed other than ZSS and its supported mods, Battlegear and Antique Atlas. I use the Twitch launcher and tried to repair the profile, but it didn't work. I even made a completely new profile and installed even fewer mods, nothing.
1
03/30/2020 11:22 am
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
BG2 disables right-click blocking, but provides a config option to re-enable it; do so and the hookshot will work.
1
07/27/2020 12:19 am
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
The reason it kept being disabled is because I kept forgetting to enable it. I'm so used to just downloading the mod, setting the config in game and leaving it at that, but I gotta remember to set that in the config whenever I install it alongside ZSS. It's such a shame that your life is getting in the way of the mod, but I'd much rather have that than the inverse.
1
02/24/2020 10:40 am
Level 1 : New Miner
UpdateYourModTo1-12-2
UpdateYourModTo1-12-2 avatar
PLEASE UPDATE THIS MOD TO 1.12.2 ITS THE BEST MOD I'VE EVER SEEN AND IT WILL DIE LIKE OTHER MODS IF YOU DONT UPDATE IT!
1
03/18/2020 12:18 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
Personally I think this mod is so good that I'm perfectly fine with using 1.8.9. Besides, this mod was made with Battlegear in mind, and that mod is one of the best Minecraft mods out there right now. Granted you could use SupersLegend in 1.14, but it's not the same as this.
2
11/22/2019 9:10 pm
Level 1 : New Miner
xik
xik avatar
im sorry but i really love this mod and i really like zelda, would you consider updating the mod to 1.14/1.15? thanks
1
12/06/2019 12:46 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
Scroll down, xik. I hate to say it, but it's gonna be a while till he can get it updated to 1.9, let alone 1.15. Till then, you'll have to use commands, datapacks and resource packs to get the desired results. Sorry, bro.
1
08/30/2019 3:19 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
I do have one other problem aside from not being able to unlock Barnes' bomb BAGS, but I suppose it could just go with DSS as it's purely about the skills. I can't actually perform a back slice. It's simply because the crosshair never ends up staying on what I'm targeting. It doesn't matter if I'm half a block away or half the reach distance. I also move too quickly for the crosshair to aim properly unless I'm out of range for attacking with melee weapons (the Battlegear spear might work but I think back slice is a sword only skill unlike skills such as spin attack).
2
11/08/2019 10:54 pm
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
It's certainly tricky to land it properly... I think you can press forward once the forced movement begins to adjust your position as needed, but I'll take a look at it next time I'm working on the mod.
1
11/18/2019 1:20 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
Thank goodness I'm not the only one who finds it difficult. And I also have a couple screenshots of a weird shield bug for 1.8.9 ZSS's 3.4 update. It does something similar to the 1.8 bug, but it's a bit random and it's skewed a bit more extremely. Would I send the screenshots here or would I send them to you some other way?
2
11/19/2019 1:26 am
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
Do you have BG2 installed? If so, the bug is known. If not, sure, send me a screenshot via private message.
1
11/20/2019 3:28 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
Yes, it's with Battlegear. I'm sure you're also aware of the "blue whip" that appears as well. I also couldn't use any of my projectile items, but I looked through the crash report and it didn't say anything about ZSS, despite me using the mod's hookshot causing the crash. I looked through the crash report several times, and it didn't bring this mod up after the one mention in the client loading the mod. I thought it was so bizarre, but at least it wasn't the code in your mod that caused the crash.
2
12/21/2019 1:55 am
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
Sorry for the late reply - the later BG2 versions for 1.8.9 disable right-click blocking by default to "emulate 1.9.4"; unfortunately, I used right-click blocking for many of my items.

Luckily, I was able to convince the BG2 team to add a config option to re-enable it - it sounds like this may be what you need to do to resolve some of your item issues.
2
07/22/2019 5:51 pm
Level 1 : New Miner
tenebrefoxy
tenebrefoxy avatar
wolf link transformation?
1
08/30/2019 3:32 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
Logdotzip has made several videos on datapacks that do very similar things. I think he even did one where you can play as a wolf, so that's one feature you might not need to worry about, since it can be done without a modloader in 1.13+! Might have to do some searching for it, but it's possible!
2
07/20/2019 7:17 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
I'm trying to get a blacksmith to repair a sword, but I've tried every blacksmith variant and none of them actually let me repair the sword. I'm using the 1.8.0 version (because on curseforge it looked like it was only updated to 1.8.0 so I have to settle) and I can't figure out how to get the villager to work... Can someone help me figure out what I'm doing wrong?
2
07/27/2019 10:37 pm
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
You need to have unlocked a certain amount of (vanilla) trading options with the villager first, generally 6.
1
08/24/2019 7:56 am
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
Turns out I forgot about the left click mechanic. But now I can't unlock bomb bags with Barnes. It could be that I give myself a bomb bag with StartingInventory, or that I spawn him in with an egg. Or it could be I unlocked the water bombs and fire bombs first. I'm on 1.8 by the way, solely because more of the mods I use are on 1.8 than 1.8.9, like the previously mentioned StartingInventory and Dynamic Lights. Sorry if it's a duplicate start, my keyboard on my phone doesn't want to cooperate.
2
08/25/2019 2:55 pm
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
Did you convert a villager named "Barnes" into the ZSS NPC by giving them some gunpowder? If so, he should have regular bombs by default, even in 1.8.0.
1
08/29/2019 5:02 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
I can buy bombs no problem, it's the bomb bags as I said. The manual says to approach while holding a bomb. I think the problem might be that I configured it for no explosions while held? I could try converting a villager first since I used a spawn egg those other times... Also, I know this mod has a lot of connections to Battlegear, so I can understand if you don't update it past 1.8.9. But if you ever manage, could you add bauble support for like the Knight's Crest and the masks? Maybe the Knight's Crest can work kinda like a pumpkin with Endermen when worn as a belt.
2
11/08/2019 10:57 pm
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
Baubles support has been on my TODO list for a long time :P

Re: bomb bags - please check your config file for the line "[Bomb Bag] Allow Barnes to sell bomb bags" and make sure it is set to true.
1
08/29/2019 5:47 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
Also, is it okay if I use this mod in a let's play? Every episode I'll add a link to this page in the description. I just want to be sure I have your permission.
1
02/21/2019 1:56 pm
Level 1 : New Miner
BOI123
BOI123 avatar
Can this be updated to 1.12.2 like dynamic swords did.
1
11/19/2019 1:28 am
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
ZSS is a lot more complicated than DSS is. While I do plan to update it eventually, I don't have nearly the amount of free time I once did, so it may be a while longer yet.
1
11/20/2019 3:33 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
When you do manage to finish the update, is it going to be a patch for the 1.8.9 update since it's so dependent on BG2, or will it be for an update of 1.9 since the offhand system is built into Minecraft (I personally prefer BG2's dual wielding system, but I think both 1.9 and BG2 could work well together)?
1
12/21/2019 1:52 am
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
BG2 never updated past 1.8.9, so any version of ZSS that updates beyond that will use the vanilla dual-wielding mechanic.

1.8.9 and earlier versions of ZSS will receive a final update or two and retain BG2 support.
1
08/29/2019 5:33 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
I highly doubt it will, for the time being you might have to wait on an eventual additional update for 1.8.9.
2
02/02/2019 12:02 pm
Level 1 : New Miner
RollaRova
RollaRova avatar
Hi, I'm trying to create a Zelda map using this mod, however, for some reason, all the Secret Stone in secret rooms have turned into Din's Flames, and all the unbreakable secret stone in secret rooms have turned into Used Flames (after you swing the sword through them. I'm not sure why this happened, but I went into a non-modded version of the world to try to clear them out, unfortunately when I came back into the modded version of the world, they were back. I was wondering if there is any way I can deal with this, as it is creating a ton of lag. Thanks
1
07/27/2019 10:39 pm
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
Sorry for the late reply - it sounds like you may have loaded the save with missing mods at some point and corrupted your save. I believe there are programs that can help you resolve these issues, but I'm not familiar with any of them. Sorry!
1
12/24/2018 10:45 am
Level 35 : Artisan Artist
Serious Steve
Serious Steve avatar
Any sort of possibility you could make the whip item in to it's own mod?
1
12/08/2018 4:19 pm
Level 1 : New Explorer
The666Cipher
The666Cipher avatar
update plz this mod looks really cool its just what im looking for its just for the wrong version
1
12/03/2018 5:39 pm
Level 1 : New Miner
alucabr
alucabr avatar
I rename npc vanilla to Zelda or Princess Zelda and nothing happens
1
11/12/2018 5:13 pm
Level 19 : Journeyman Miner
bbruceify
bbruceify avatar
will there ever be a 1.13 updated version?
1
09/14/2018 4:47 pm
Level 1 : New Explorer
HoshinoSOL
HoshinoSOL avatar
Question: Will you be adding Zelda: BOTW stuff? or Hyrule Warriors: Definitive Edition stuff? I'm kinda into those games... XD
2
11/03/2018 1:48 am
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
Probably not until I get a chance to play it myself ;)
1
11/21/2019 9:21 am
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
If anything, though, at least add the sand rod from ALBW - it would fit in so well, though if it creates sand it would be kinda OP if you have Chateau Romani, you could get infinite sand until it wears off, but it would still be such a good match - and the Guardian Acorn from Link's Awakening, which could apply all resistances for a short period of time without any real offensive advantage so it's not too broken.
1
08/29/2019 5:40 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
I don't even have a Switch (or a Wii U in case everyone forgot botw is on that console) and I know one skill I want added: bullet time. It's so cool, but probably might be really hard to code. In any case, it makes sense to me as a skill you can only use once you either learn all 14 skills or max them all out, could be configurable.
1
08/26/2018 11:17 am
Level 14 : Journeyman Dragon
Ianobot1006
Ianobot1006 avatar
Is this dead?
3
09/01/2018 12:30 am
Level 70 : Legendary Modder
coolAlias
coolAlias avatar
I'd say it's more cryogenically frozen than dead. Sorry I don't have a time frame for when I'll get back to it, but I fully intend to.
1
07/11/2019 2:33 pm
Level 1 : New Miner
VoteforZSS114
VoteforZSS114 avatar
I believe there ought to be some sort of reference to newer games, such as A Link Between Worlds or Breath of the Wild. I don't know much about the latter apart from its main gimmick being bullet time, but I managed to beat all Lorule dungeons except for Dark Palace (and therefore Lorule Castle) so I know a lot about ALBW. Anyway, my first two thoughts for possible additions were turning into a painting just like in ALBW (use levitation max because it prevents any change in y coordinates and use something similar to Logdotzip's transformation videos but with much greater magic usage since it would be really OP without restricting magic) and BotW's bullet time (give all entities slowness and slow falling but make it where he needs to learn all other skills at max to allow bullet time to be activated).
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