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Shalis Morthanien avatar Shalis Morthanien
Level 35 : Artisan Architect
85
First things first
I cannot make a perfect 1:1 scale for several reasons. The few maps I have are not extremely detailed and the models and
reconstructions are themselves also representations of what it might have looked like. Moreover, different sources give different
measurements, with height of structures being by far the most diverse. Regarding the details of the buildings, many walls contained art such as statues, decorated panels and masks, of extraordinary complexity. Yet with 1 block being 1 cubic metre, detailed art on buildings is almost impossible to recreate. This is just the nature of reconstructing a ruin with Minecraft, and is something I (and others) have to accept.

Some background information regarding Copán:
Copán, sometimes called the Athens of the Maya area, was a beautiful city with an astonishing amount of monuments. No other city has documented its existence as accurate and elaborate as Copán did. The city was already an important site in the Preclassic Period, but was later refounded by an outsider. In 426 CE a man whose name was K'uk' Mo' Ajaw, arrived at Copán and likely married into the local royal family. His arrival is recorded on various monuments, most prominently on Altar Q. By analysing his bones and teeth, archaeologists have found that this man was not a native from the Copán area. Analyses have shown that this man was probably descendent of Tikal, perhaps even the great Central-Mexican metropolis Teotihuacan. In Tikal, the name K'uk' Mo' Ajaw surfaced, a name also mentioned on Altar Q. Strontium analysis however have given a new turn to this question, and K'inich Yax K'uk' Mo' seems to have been an individual who originated from the Maya site of Caracol, Belize, which makes his story of traveling and founding a new dynasty even more fascinating.

Current progress

Structures that are preliminarily finished:
- Ball court
- Gross of the acropolis
- Cemetery group

Structures not yet completed:
- The grand plaza
- Burials (optionally)
- Residential areas (optional)


Final comments
If you have questions, suggestions, or other comments, feel free to pm me or leave a comment on this page. A diamond, subscription or favouring would be very much appreciated!


Credits:


Chocapic Shaders
Progress50% complete
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9 Update Logs

Update #9 : 01/15/2021 5:22:47 amJan 15th

First map version has been made available for download. Please do note that this map is far from finished and prone to changes.
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1
01/11/2021 6:39 amhistory
Level 40 : Master Architect
Tlatoani
Tlatoani avatar
Great update! you have improved a lot, it's good to see you're still arround!
2
01/17/2021 4:49 am
Level 35 : Artisan Architect
Shalis Morthanien
Shalis Morthanien avatar
Gracias. Got a little more time on my hands now, with all the fuss surrounding the pandemic. Might change in the near future of course, but we'll see.
1
11/20/2020 11:07 am
Level 1 : New Crafter
KTMCITO_ pREhISPaNiC0 y
KTMCITO_ pREhISPaNiC0 y avatar
me encanta tus construcciones el link por favor no abandones el proyectooooo
1
11/30/2020 7:51 am
Level 35 : Artisan Architect
Shalis Morthanien
Shalis Morthanien avatar
Muchas gracias por su mensaje! Estoy trabajando en este proyecto de nuevo.
2
10/19/2014 9:14 pm
Level 19 : Journeyman Hunter
MsLadyPayne
MsLadyPayne avatar
I hope it's not perm. You should look into mcedit and world painter. They could help you with some of them angles and terrain issuses.There could be better programs but those are the ones I work with
2
10/20/2014 2:19 am
Level 35 : Artisan Architect
Shalis Morthanien
Shalis Morthanien avatar
Thank you for the tip! I will look into them, but for now I have found another simple solution for my newest project. I have used superflat worlds with overworld jungle biome. A perfectly forested map, with no hills to worry about ^^
And if I need hills, I will make them myself.
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