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Version: 1.12.2
Resource-Pack: Conquest Reforged
Mods: Conquest Reforged
Shader: BSL
Architectural Style: Medieval, Old World
Inclusive: Everything you need to play the map
Performance Mods: Download Here
Adhered Fiction:
Seated upon the peaks of ancient grounds, embraced by the arms of nature, here rests the stark relieve of an anachronistic people impressed upon the eyes of the journeyman. Traversed through the ages by the inhabitants of diversified hands, an esoteric settlement now rests upon the resplendent constituents of ages passed.
Many mysteries and questions echoes within the confines of this isolated abode, prompting the keen sense for exploration.
"Set your eyes towards the heavens, and linger still on the constitution of greatness. For the reprieve of life bears witness to eyes that pierce the boundaries of human affairs. Fear not oh blessed majesty, for the gods have long set course on the liberation of thou people."
Build Composition:
- 72 uniquely furnished rooms (Collectively)
- 30+ Restrooms
- 100% Custom made village on the outskirts
- Underground village
- Necromancer quarters
- Large prison
- Kitchens (Unique to each compartment)
- Hidden chests (Some are very difficult to find)
- Readable notes and books
- Mystery that connects to other areas of the build
- Underground tunnels
- Watchtowers
- Chapel
- King's chamber
- Counsel room
- Library
- Art gallery
- Mage quarters
- Taverns
- Water channels
- Alchemical Rooms
- Witch quarters
- Throne Room
- Blacksmith
- Large dining area
- Marketplace
- Surrounding islands rich in ores
- Incredibly detailed and complex
- And honestly too much to show and mention
Future Updates?
I'm planning on expanding this world into something bigger and more complex when I have the time to do so. For now, this will have to do.
The building overview:
Initially intended to be a playground for ideas and creative fiddling, this build exclaimed greater purpose when its walls started to take form. With progressive implements, it became clear that everything here manifest morphed a framework of something more complex. And thus, baring no inclination toward formal plans, adaptation, and similitude of general convention, the expression of the build became originally prevalent.
The settling dust now reveal the starting point of your departure towards an embarking sweep, be it destructive aspirations or peaceful pilgrimage (Or perhaps even the yearning for treasure), I hope you enjoy my one-man portrayal reflected in this laborious rendition that took more than two months to create with basic WorldEdit knowledge at the time.
Resource-Pack: Conquest Reforged
Mods: Conquest Reforged
Shader: BSL
Architectural Style: Medieval, Old World
Inclusive: Everything you need to play the map
Performance Mods: Download Here
Adhered Fiction:
Seated upon the peaks of ancient grounds, embraced by the arms of nature, here rests the stark relieve of an anachronistic people impressed upon the eyes of the journeyman. Traversed through the ages by the inhabitants of diversified hands, an esoteric settlement now rests upon the resplendent constituents of ages passed.
Many mysteries and questions echoes within the confines of this isolated abode, prompting the keen sense for exploration.
"Set your eyes towards the heavens, and linger still on the constitution of greatness. For the reprieve of life bears witness to eyes that pierce the boundaries of human affairs. Fear not oh blessed majesty, for the gods have long set course on the liberation of thou people."
Build Composition:
- 72 uniquely furnished rooms (Collectively)
- 30+ Restrooms
- 100% Custom made village on the outskirts
- Underground village
- Necromancer quarters
- Large prison
- Kitchens (Unique to each compartment)
- Hidden chests (Some are very difficult to find)
- Readable notes and books
- Mystery that connects to other areas of the build
- Underground tunnels
- Watchtowers
- Chapel
- King's chamber
- Counsel room
- Library
- Art gallery
- Mage quarters
- Taverns
- Water channels
- Alchemical Rooms
- Witch quarters
- Throne Room
- Blacksmith
- Large dining area
- Marketplace
- Surrounding islands rich in ores
- Incredibly detailed and complex
- And honestly too much to show and mention
Future Updates?
I'm planning on expanding this world into something bigger and more complex when I have the time to do so. For now, this will have to do.
The building overview:
Initially intended to be a playground for ideas and creative fiddling, this build exclaimed greater purpose when its walls started to take form. With progressive implements, it became clear that everything here manifest morphed a framework of something more complex. And thus, baring no inclination toward formal plans, adaptation, and similitude of general convention, the expression of the build became originally prevalent.
The settling dust now reveal the starting point of your departure towards an embarking sweep, be it destructive aspirations or peaceful pilgrimage (Or perhaps even the yearning for treasure), I hope you enjoy my one-man portrayal reflected in this laborious rendition that took more than two months to create with basic WorldEdit knowledge at the time.
Progress | 100% complete |
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5 Update Logs
Update #5 : by Peculiar-Gemini 05/25/2024 4:35:36 amMay 25th
Potential Conquest Commission on the horizon. If it doesn't pan out, then I'll start on a personal vanilla build. Figured I'd move her up the line since it might compliment a future construct with CR. Peace, and much love!
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However, from what I remember, I went hard on a range of stone palettes exclusive to Conquest Reforged. Stone brick with most of its variants transitioning to cobble, and the addition of much colder colors that complimented the Medieval theme of the build. Why not try Conquest out for yourself and get a good feel of how I constructed the build. If you're into Medieval builds, I believe Conquest Reforged will go beyond your expectation. Again, I appreciate the comment!
Will post updates soon.
I'll keep an eye out for your updates when you eventually have time to build. Keep well man.