Published Sep 12th, 2014, 9/12/14 1:50 pm
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The ¨Skyrider of dawn¨ has arrived!
Interior features (see gallery for renders):
![undefined](https://i.imgur.com/yVciOCpl.png)
![undefined](https://i.imgur.com/cMGfwVql.png)
![undefined](https://i.imgur.com/WDHXbpt.png)
Redstone features (gifs):
Jet engines that moves the ship, 10 of them. Also seen in this ¨old¨ forum thread of mine.
![undefined](https://i.imgur.com/hDhK7oC.gif)
The ships engine working sequence, be aware of lag.
![undefined](https://i.imgur.com/eJBVJJw.gif)
Verhicle launch bay door system. Changed the control location for making the gif.
![undefined](https://i.imgur.com/q6t4PrS.gif)
How the ship can steer in the air. Yes I am aware that the flaps can´t move far but they do nicely.
![undefined](https://i.imgur.com/oDpjg3u.gif)
So, now after the images and gifs that should say more than a sum of features, especially for the redstone.
Personally I appreciate more a thoughtfull comment than a diamond.
So leave a comment if you like, or not and say why =)
Interior features (see gallery for renders):
![undefined](https://i.imgur.com/yVciOCpl.png)
![undefined](https://i.imgur.com/cMGfwVql.png)
![undefined](https://i.imgur.com/WDHXbpt.png)
Redstone features (gifs):
Jet engines that moves the ship, 10 of them. Also seen in this ¨old¨ forum thread of mine.
![undefined](https://i.imgur.com/hDhK7oC.gif)
The ships engine working sequence, be aware of lag.
![undefined](https://i.imgur.com/eJBVJJw.gif)
Verhicle launch bay door system. Changed the control location for making the gif.
![undefined](https://i.imgur.com/q6t4PrS.gif)
How the ship can steer in the air. Yes I am aware that the flaps can´t move far but they do nicely.
![undefined](https://i.imgur.com/oDpjg3u.gif)
So, now after the images and gifs that should say more than a sum of features, especially for the redstone.
The dusty sum list of features, you have been warned!
Ship capicity:
- 44 cabin crew members, excluding the repairbay cabins.
- 6 sleeprooms of ~14 persons each.
- 8 moderate rank cabins of each 2 or 4.
- 4 special guest quarters.
- 60 verhicles, excluded ones staying in repair and lauch platform.
- Scouting verhicle, large antenna´s/exhaust. flare dispening and rifle on front.
- Rocket launching verhichle.
- Tank unit.
- Flying units.
- Anti-air missile units.
- 20 Verhicle crew quarters for maintaing and driving.
- Tech lab quarters.
- Medical staff quarters.
Ship rooms:
- Bathrooms.
- Briefing room.
- Cantine.
- Several storage rooms for food, fuel, weapons and whatever.
- Prison.
- Tech lab.
- Hospital/medical bay + surgery room.
- Repair bay.
- Forgotten to furnish room.
Redstone circuits:
- Unloaded dispenser defence system.
- Ground lights for landing troops.
- Searchlights, 2 front, 2 diagonal ground.
- 10 jet engines.
- Steering flaps.
- Exterior red lamps for warning other flying objects. Can be turned of.
- Corridor lightning shutoff, including launchbay lighting.
- Corridor flash/warning lights + sounds. Gives huge lag.
- Humaniod door entries. 4 total with each an own indiepended control.
- Malfunction sewer system aka hopper system.
- Water recycling, dropping the sewer blocks into recovery chest if not stuck somewhere in sewer.
- Lauchbay doors.
- Ship engine.
Other:
- Texture pack: Mojokraft 64x64.
- Renders made in chunky.
- Gifs made in gimp.
- This was mine first mega project mentioned in my daracuga project for the PMC ¨head into the clouds¨ project contest.
Some forgotten things due to the dust...
- 44 cabin crew members, excluding the repairbay cabins.
- 6 sleeprooms of ~14 persons each.
- 8 moderate rank cabins of each 2 or 4.
- 4 special guest quarters.
- 60 verhicles, excluded ones staying in repair and lauch platform.
- Scouting verhicle, large antenna´s/exhaust. flare dispening and rifle on front.
- Rocket launching verhichle.
- Tank unit.
- Flying units.
- Anti-air missile units.
- 20 Verhicle crew quarters for maintaing and driving.
- Tech lab quarters.
- Medical staff quarters.
Ship rooms:
- Bathrooms.
- Briefing room.
- Cantine.
- Several storage rooms for food, fuel, weapons and whatever.
- Prison.
- Tech lab.
- Hospital/medical bay + surgery room.
- Repair bay.
- Forgotten to furnish room.
Redstone circuits:
- Unloaded dispenser defence system.
- Ground lights for landing troops.
- Searchlights, 2 front, 2 diagonal ground.
- 10 jet engines.
- Steering flaps.
- Exterior red lamps for warning other flying objects. Can be turned of.
- Corridor lightning shutoff, including launchbay lighting.
- Corridor flash/warning lights + sounds. Gives huge lag.
- Humaniod door entries. 4 total with each an own indiepended control.
- Malfunction sewer system aka hopper system.
- Water recycling, dropping the sewer blocks into recovery chest if not stuck somewhere in sewer.
- Lauchbay doors.
- Ship engine.
Other:
- Texture pack: Mojokraft 64x64.
- Renders made in chunky.
- Gifs made in gimp.
- This was mine first mega project mentioned in my daracuga project for the PMC ¨head into the clouds¨ project contest.
Some forgotten things due to the dust...
Personally I appreciate more a thoughtfull comment than a diamond.
So leave a comment if you like, or not and say why =)
Credit | Andee Ray, for the map showcase |
Progress | 100% complete |
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But still thanks for the comment.
http://www.spektrum.de/lexika/images/bio/f7f5465_w.jpg
Yes I often try to go the extra mile in my builds. Glad you like those details.