Minecraft Maps / Environment & Landscaping

Vetypso πŸŒ‹ (Download, Minecraft Survival World, 6k x 6k, 1.18+, Java & Bedrock, Multibiome)

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McMeddon's Avatar McMeddon
Level 84 : Elite Wizard
Vetypso πŸŒ‹ (Download, Minecraft Survival World, 6k x 6k, 1.18+, Java & Bedrock, Multibiome) Minecraft Map

Vetypso πŸŒ‹ (Download, Minecraft Survival World, 6k x 6k, 1.18+, Java & Bedrock, Multibiome) Minecraft Map

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This is Vetypso,

a huge 36km² realistic diverse multibiome Minecraft Landscape for survival and creative adventures.

Adventure, survive or create, at the most beautiful places in Minecraft and explore all the unique places around the world.

Build a house on a Volcano, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages, and more.


ReleasedRelease dateType
25th March 2022Source Files
25th March 20221.18 Java (Experimental)
25th March 20221.18 Bedrock (Experimental 1.18 Conversion)

Predecessor Map (Evolution of:)www.planetminecraft.com/project/umaldoria/

Whats in it?







βœ…Patreon Village includedβœ…Downloadβœ…Custom Arctic Area
⬛Patreons spawn now randomly as passive mobs near specially indicated spawners (currently reworking )βœ…
Map Size: 6144, 6144

Map Center: 3072, 3072
Map Size: (Bed.)600 , (Java)950MB+

βœ…Custom Taiga Area
βœ…1.17/1.18 Custom Caves, Geodes & Oresβœ…Exported for 1.18+ Javaβœ…Custom Tempered Area
βœ…Loot chests accessing the Vanilla Loot-Tables, for random loot❌Exported for 1.15+ Javaβœ…Custom Tropic Area
βœ…Custom Vanilla Mobs included❌Exported for 1.12 Javaβœ…Custom Swamp Area
βœ…Custom Findable Single Structuresβœ…Exported for 1.18 Bedrockβœ…Custom Savanna Area
βœ…Snow layers - #Bring some snow boots!βœ…Strongholds scattered across the land (indicated by Moss and stone statues)βœ…Custom Desert Area
βœ…Mobvote Mob Statues & Golemsβœ…Terrain Heights: 256
World height: -64 to 320
βœ…Custom River Area
βœ…Vanilla 1.18 Custom Caves, Geodes & Ores
βœ…Caves & All 1.17 Oresβœ…Custom Ocean Area
βœ…Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here)βœ…Custom Vanilla and advanced structuresβœ…Custom Coral Area
βœ…Passive-mob Spawners Includedβœ…Water Level 62 (Minecraft Default is 62)βœ…Custom Caves
βœ…Infinite World on Java & Bedrock
βœ…Custom Beaches

What changed? Whats new?

  • πŸ“€ Nodes: Added new biomes masks
  • πŸ“€ Nodes: Added new cave masks
  • πŸ“€ Nodes: Added spacing between forests/biomes
  • πŸ“€ Nodes: Reorganized biomes group
  • πŸ“€ World: Added river rocks and pebbles
  • πŸ“€ World: Added slim dark oak tree biome
  • πŸ“€ World: Added slim birch tree biome
  • πŸ“€ World: Added Palm trees
  • πŸ“€ World: Added complex caves (multilayered slanted and big caves)

🚧⚠ Issues / Things to be aware about

As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:

    • ⚠ General: The exportation to and from bedrock can have some weird effects on the world, as its pretty untested for edge cases
    • General: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
    • Bedrock: some unexpected blocks can appear, due to errors from the conversion
    • Bedrock: Spawn point is messed up, due to the conversion
    • Bedrock: Minecraft heads won't be converted (fruit trees are affected)
    • Bedrock: south-facing rooted dirt didn't convert correctly
    • Bedrock: Azalea leaves couldn't be correctly converted
    • 1.18 Errors: Minecraft Server Error: Outofmemoryerror Java Heap Space
      You do not have enough RAM to run the server or you ran out of RAM while the server was loading in its processes.

Want to know what's coming next?
Check out this post: https://www.planetminecraft.com/blog/mcmeddons-2022-roadmap/

The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment

Minecraft Maps Java Installation Guide

  1. Download map by clicking the yellow button at the top right of the description.
  2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
  3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
  4. Close windows and reopen Minecraft
  5. .Select your map and play.

macOS~/Library/Application Support/minecraft

Minecraft Maps Bedrock Installation Guide

The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/

Possible Questions / FAQ

Expand this to revel the FAQ Section

Which Programs did you use?WorldPainter:   https://www.worldpainter.net/
WorldMachine  www.world-machine.com/
Gaea      quadspinner.com/
WorldEdit     enginehub.org/worldedit/
Chunky Renderer https://chunky.llbit.se/
Amulett     www.amuletmc.com/
NBT Edit
How long did it take to make this map?
Gathering the experience: ca 2000h +
Building this export, around: 20h+
Building assets and redoing node structures, 4 days
Building, fixing, improving, and adding customized small bits: ca 2h
Rendering: 15-20 Images = 1-2 Days
Did you make those assets?Yes, every asset is done by myself. Those can be found here
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-10 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
Is it made for survival?Yes with 100% survival in mind
Java - Do animals spawn?Animals are definitely spawning but are mostly spread out far.
> In the latest versions, Mobspawners have been added in the wild and in villages (look for mob statues and other indicating structures)

Indeed a common issue (mostly java), due to the Minecraft spawn mechanics, is that basically, animals spawn on chunk load/creation. Therefore animals are spread across the entire world
Bedrock - Do animals spawn?Animals are definitely spawning regularly independent from the terrain (in my experience)
For 1.18+ Maps, are Crystal Geodes included?Yes across the map are sparsely Geode scattered.
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
What are your plans with these maps?These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, I gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
Do you do commissions?No - since i don't have the time for the additional workload. My Current workload with management, development, and content creation is pretty packed already. But for Youtube Videos and collaborations, I'm open for talks.
PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"

    • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)

    • Redistributing or selling my Intellectual Property without consent is not allowed.

    • Showcase Submissions are allowed

    • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what I don't like it when people just plainly say: I made that canvas, that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and don't know better and there are 3rd Parties that do that intentionally)

Can I use your map for my server?That's allowed
Where is the map center/spawn?2k Maps - 1024,1024
3k Maps - 1536,1536
4k Maps - 2048,2048
5k Maps - 2560,2560
6k Maps - 3027,3027
7k Maps - 3584,3584
8k Maps - 4096,4096
Are there versions without structures?No, but the source files are available, with which you can remove structures and reexport the pure map (Explanation: Online Storage Space is my main concern)
Where are villages?In all the recent maps, Villages are placed near rivers.
- On PMC you can find often a overview map.
- You can also import the map into WorldPainter and export a image/overview map from there.

How can i remove the Villagers?/kill @e[​type=!player] (kills everything except the player)
Can I build on the map and sell it?Redistribution and commercial redistribution is NOT allowed
Can i continue playing your map after the subscription has ended?ofc, every map you´ve downloaded until subscription end is on your pc, where you have full control over the map
Map recommendations?Checkout maps with a "🌟", these are my recommended ones
Bedrock: I´ve Spawned in water/vanilla area where's the map/spawn?You´ve spawned at 0,0, the top-left edge, at the map edge. Head towards ~ 2000,2000 for the map center.
(Explanation: This is program caused issue, as during the conversion the spawn point gets reset to 0,0. And while sometimes the area around seems vanilla, that's the pregenerated area i had to create in order to insert/convert the map into.)


Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Title of Expandable Spoiler

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

NonCommercial — You may not use the material for commercial purposes.
Exception: But you can use it as Server Maps
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
Exception: You are free to share Videos, Images, Renders

🌐 Links

πŸŸͺ Discord
🟦 Twitter
πŸŸ₯ Youtube
🟨 Instagram
⬛ Tiktok

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    Progress100% complete

    8 Update Logs

    Update #8 map update : by McMeddon 04/14/2022 3:59:29 amApr 14th, 2022

    Update #8 map update

    - replaced arctic trees with leaves trees
    - added animal pans to plains village

    - additionally added beach biome to strands and should be more consistent

    Create an account or sign in to comment.

    04/21/2022 2:49 pm
    Level 1 : New Miner
    FokzerGamer's Avatar
    Your map left me with my mouth open, it is very nice and detailed.
    04/21/2022 4:43 pm
    Level 84 : Elite Wizard
    McMeddon's Avatar
    04/07/2022 1:27 pm
    Level 9 : Apprentice Hunter
    Axolotl909's Avatar
    i can't download this map
    03/30/2022 11:09 amhistory
    Level 21 : Expert Dragon
    _Borty_'s Avatar
    You are COOL!
    Good luck
    03/30/2022 11:27 am
    Level 84 : Elite Wizard
    McMeddon's Avatar
    supportive people like you are even cooler ~
    03/30/2022 11:49 am
    Level 21 : Expert Dragon
    _Borty_'s Avatar
    thank you!
    03/30/2022 10:17 am
    Level 23 : Expert Engineer
    Bananaman04's Avatar
    This is incredible my friend :0
    03/30/2022 10:41 am
    Level 84 : Elite Wizard
    McMeddon's Avatar
    thank youu!
    03/27/2022 3:40 pm
    Level 32 : Artisan Waffle
    TNTFortify's Avatar
    Good job Meddon, this is another amazing map!
    03/30/2022 10:41 am
    Level 84 : Elite Wizard
    McMeddon's Avatar
    very kind of you, thanks alot
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