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*Minecraft Manhunt and speedrunner vs. terminator are originated from Dream (Youtube), this is a recreation of his idea in the form of a datapack. This datapack is for everyone to be able to play very easily, without the need of opening a server, set up plugin and an alt account for bot. I recommend you to use the original plugin if you want: https://youtu.be/O60zJzhYGEA (link in his video description)
Have you been wanting to try out Minecraft Manhunt but your friends just do not play Minecraft (or you are just very alone)?
Here is the thing you would ask for, the AI Hunter that will chase you down NO MATTER WHAT.
Fair Warning: it is not easy
![[AI Hunter] Minecraft Manhunt but you have no friend... (speedrunner vs. terminator) Minecraft Data Pack](https://cdn.discordapp.com/attachments/723160537457885196/725204644313432124/ezgif.com-optimize.gif)
Your Goal:
-To kill the Ender Dragon before it kills you
How to start your challenge:
1) install this data pack in a newly created survival world, with "allow cheats" on (tutorial from wiki)
2) make sure your render distance is 8 or above
3) type /reload or /function aihunter:menu
![[AI Hunter] Minecraft Manhunt but you have no friend... (speedrunner vs. terminator) Minecraft Data Pack](https://cdn.discordapp.com/attachments/723160537457885196/725229427692404796/Screenshot_2020-06-24_at_2.01.24_PM.png)
4) click <[start]>
![[AI Hunter] Minecraft Manhunt but you have no friend... (speedrunner vs. terminator) Minecraft Data Pack](https://cdn.discordapp.com/attachments/723160537457885196/727921247911936121/Screenshot_2020-07-02_at_12.18.08_AM.png)
once you click <[start]> a hunter will spawn at where you are, and you have 60 to 30 seconds ahead before the hunter starts its move (vary by difficulty). Normally one death means game over for manhunt, but you could set the rule yourself. Hunter will still chase you after you respawn.
*if you want to make hunter ignore certain players or only target certain player, you need to do the following before starting your challenge:
Players who are in the team "aihunter" will not be targeted by hunters. So after installing this datapack, enter this command: "/team join aihunter <NAME>" replace <NAME> into a player id. Any player that is NOT in the team will be targeted by hunters. (doesn't affect players in creative/ spectator mode)
note: Hunters can't hunter players in team aihunter, but players in that team can still hurt hunters.
use "/team list aihunter" to check who is in the team. use "/team leave <NAME>" to remove a player from any team.
If you wish to change the appearance of the hunter, check this video out to see how.
-will always try to follow and kill you
-respawn after death
-gets stronger after a certain amount of time
-place blocks(or towering) if it thinks necessary
-break blocks if it thinks necessary (except bedrock, obsidian, crying obsidian, end portal frame, and other "unobtainable" block)
-bridging if it thinks necessary
-pour water on lava when it came across some
-deactivate nether portal when it came across one
-break boats when gets near one
-can disable a player's shield (only after a buff)
-place water or drink fire resistance potion when on fire
-eat and regen after a certain amount of time
-sometimes heal itself when in low health (only after a buff)
-teleport to the dimension that you are in (regardless of its distance to the portal)
This data pack still have room to develop and improve, any suggestions and problem report are appreciated.
If you have already experienced this data pack, would you please leave a comment and let me know your throughs about this pack?
It won't take you very long, and it really helps me and the future data pack update!
And if you want to make a video with this data pack, it is totally fine! But it will be polite if you can let me know and put my credit in it. Thanks!
Have you been wanting to try out Minecraft Manhunt but your friends just do not play Minecraft (or you are just very alone)?
Here is the thing you would ask for, the AI Hunter that will chase you down NO MATTER WHAT.
Fair Warning: it is not easy
![[AI Hunter] Minecraft Manhunt but you have no friend... (speedrunner vs. terminator) Minecraft Data Pack](https://cdn.discordapp.com/attachments/723160537457885196/725204644313432124/ezgif.com-optimize.gif)
Your Goal:
-To kill the Ender Dragon before it kills you
How to start your challenge:
1) install this data pack in a newly created survival world, with "allow cheats" on (tutorial from wiki)
2) make sure your render distance is 8 or above
3) type /reload or /function aihunter:menu
![[AI Hunter] Minecraft Manhunt but you have no friend... (speedrunner vs. terminator) Minecraft Data Pack](https://cdn.discordapp.com/attachments/723160537457885196/725229427692404796/Screenshot_2020-06-24_at_2.01.24_PM.png)
4) click <[start]>
![[AI Hunter] Minecraft Manhunt but you have no friend... (speedrunner vs. terminator) Minecraft Data Pack](https://cdn.discordapp.com/attachments/723160537457885196/727921247911936121/Screenshot_2020-07-02_at_12.18.08_AM.png)
once you click <[start]> a hunter will spawn at where you are, and you have 60 to 30 seconds ahead before the hunter starts its move (vary by difficulty). Normally one death means game over for manhunt, but you could set the rule yourself. Hunter will still chase you after you respawn.
*if you want to make hunter ignore certain players or only target certain player, you need to do the following before starting your challenge:
Players who are in the team "aihunter" will not be targeted by hunters. So after installing this datapack, enter this command: "/team join aihunter <NAME>" replace <NAME> into a player id. Any player that is NOT in the team will be targeted by hunters. (doesn't affect players in creative/ spectator mode)
note: Hunters can't hunter players in team aihunter, but players in that team can still hurt hunters.
use "/team list aihunter" to check who is in the team. use "/team leave <NAME>" to remove a player from any team.
If you wish to change the appearance of the hunter, check this video out to see how.
AI Hunter Features:
hunter stats
*attack damage and speed varies by game difficulty, below are the stats in normal difficulty
20 health points (same as a player)
start with 6 armor points, 4 attack damage (equal to a full set of leather armor without a helmet, with a wooden sword)
speed (on the ground): can be outrun by sprint-jumping
speed (in water): almost as fast as a player
speed (in lava): SLOW
immunities: immune to drowning and fall damage
20 health points (same as a player)
start with 6 armor points, 4 attack damage (equal to a full set of leather armor without a helmet, with a wooden sword)
speed (on the ground): can be outrun by sprint-jumping
speed (in water): almost as fast as a player
speed (in lava): SLOW
immunities: immune to drowning and fall damage
-will always try to follow and kill you
-respawn after death
respawn mechanics
when the hunter dies, it will respawn at a certain location vary on which dimension you are in. After respawning, it will be frozen for 15 seconds in all difficulties.
respawn locations:
*every time hunter respawn at the end, the obsidian platform will be reset(just like when a player goes through the end portal)
respawn locations:
dimension | respawn location |
Overworld | the world spawn |
The Nether | on top of your first nether portal (nether side) |
The End | on the obsidian platform* |
*every time hunter respawn at the end, the obsidian platform will be reset(just like when a player goes through the end portal)
-gets stronger after a certain amount of time
buff mechanics
depends on how long the challenge has been going, buffs will be kept after it dies.
*attack damage varies by game difficulty, below are the attack damage in normal difficulty
the hunter can be able to disable a player's shield once they get a buff
stage 1: 10 armor points and 7 attack damage (equal to a full set of chainmail armor without a helmet, with a wooden axe)
stage 2: 13 armor points and 9 attack damage (equal to a full set of iron armor without a helmet, with a stone axe)
stage 3: 17 armor points, 6 armor toughness and 9 attack damage (equal to a full set of diamond armor without a helmet, with a iron axe)
*attack damage varies by game difficulty, below are the attack damage in normal difficulty
the hunter can be able to disable a player's shield once they get a buff
stage 1: 10 armor points and 7 attack damage (equal to a full set of chainmail armor without a helmet, with a wooden axe)
stage 2: 13 armor points and 9 attack damage (equal to a full set of iron armor without a helmet, with a stone axe)
stage 3: 17 armor points, 6 armor toughness and 9 attack damage (equal to a full set of diamond armor without a helmet, with a iron axe)
difficulty/ buff stage | stage 1 | stage 2 | stage 3 |
easy | 10 mins | 30 mins | 80 mins |
normal | 6 mins | 20 mins | 50 mins |
hard | 3 mins | 12 mins | 30 mins |
-place blocks(or towering) if it thinks necessary
-break blocks if it thinks necessary (except bedrock, obsidian, crying obsidian, end portal frame, and other "unobtainable" block)
-bridging if it thinks necessary
-pour water on lava when it came across some
-deactivate nether portal when it came across one
-break boats when gets near one
-can disable a player's shield (only after a buff)
-place water or drink fire resistance potion when on fire
-eat and regen after a certain amount of time
-sometimes heal itself when in low health (only after a buff)
heal mechanics
when a hunter's close, and its health equal to or below 8, it will have a 5% chance to heal itself every 0.4 seconds.
if it decided to heal, it will instantly heal 8 health (equal to using a splash potion of healing II)

if it decided to heal, it will instantly heal 8 health (equal to using a splash potion of healing II)

-teleport to the dimension that you are in (regardless of its distance to the portal)
cross-dimension mechanics
similar to respawning, after teleporting, the hunter will be frozen for 30 seconds. Its respawn location will also change depends on which dimension it is in. (see respawn mechanics above)
teleport locations:
teleport locations:
Crossing from ... to ... | teleport location |
Overworld to The Nether | on top of your first nether portal (nether side) |
The Nether to Overworld | on top of your first nether portal (overworld side) |
Overworld to The End | on the obsidian platform |
commands that are unnecessary, but just in case
(NOT RECOMMENDED)
Pause Hunter: /function aihunter:pause
Resume: /function aihunter:resume
ends everything in the challenge, to the point that it is ready to start again: /function aihunter:stop
or you can also click the button in the menu
(I don't know why you need to do this but just in case)
clear scoreboard and other things before uninstalling the data pack: /function aihunter:uninstall
Pause Hunter: /function aihunter:pause
Resume: /function aihunter:resume
ends everything in the challenge, to the point that it is ready to start again: /function aihunter:stop
or you can also click the button in the menu
(I don't know why you need to do this but just in case)
clear scoreboard and other things before uninstalling the data pack: /function aihunter:uninstall
This data pack still have room to develop and improve, any suggestions and problem report are appreciated.
If you have already experienced this data pack, would you please leave a comment and let me know your throughs about this pack?
It won't take you very long, and it really helps me and the future data pack update!
And if you want to make a video with this data pack, it is totally fine! But it will be polite if you can let me know and put my credit in it. Thanks!
Credit | Dream and his awsome videos, TheDestruc7i0n and Misode for their awsome generators |
Compatibility | Minecraft 1.16 |
to | Minecraft 1.17 |
Tags |
14 Update Logs
Update v1.5.1 : by kyleong 08/12/2021 12:40:09 pmAug 12th, 2021
Bug Fixed:
-hunter unable to jump in 1.16
-boat unable to be placed in the world
-"gamerule sendcommandfeedback" is not false by default
-hunter sometimes jump out of its existence
-hunter unable to switch weapon in water
-all hunter's position being reset when a hunter is defeated
Changes:
-add bossbar back, but only for single-hunter mode
-hunter unable to jump in 1.16
-boat unable to be placed in the world
-"gamerule sendcommandfeedback" is not false by default
-hunter sometimes jump out of its existence
-hunter unable to switch weapon in water
-all hunter's position being reset when a hunter is defeated
Changes:
-add bossbar back, but only for single-hunter mode
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I NEED HIM TOO MUCH OVERPOWERED LIKE 1 HIT
I LIKE DIFFICULTIES
/function aihunter:start