Minecraft Data Packs / Game Mechanic

Archaeology Overhaul! - Snapshot Compatibility [V1.0]

  • check_circle Advancements
  • check_circle Functions
  • check_circle Loot Tables
  • check_circle Structures
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Required Resource Pack
ProGameBot's Avatar ProGameBot
Level 52 : Grandmaster Miner
130
This datapack was made for a YouTube video by ProGameBot!
Check it out here: https://youtu.be/wDJqogt6SFA




Archaeology Overhaul! is a data pack with the goal of improving archaeology to be both more rewarding and more fun! Building on the base platform Mojang has released, this pack adds 3 new relics and a new structure called the "Lost Temple".


Relics

Archaeology Overhaul! - Snapshot Compatibility [V1.0] Minecraft Data Pack
Ceremonial Netherite Dagger

This dagger is a weapon with mediocre damage, but a very fast recharge speed. It effectively brings back pre-1.9 combat! It also gives you a small speed buff when held in your main hand.

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Archaeology Overhaul! - Snapshot Compatibility [V1.0] Minecraft Data Pack
Horn of the Heavens


This custom goat horn cycles the weather whenever it's blown. It also has a custom sound!


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Archaeology Overhaul! - Snapshot Compatibility [V1.0] Minecraft Data Pack
Totem of Recall

This new totem allows you to set a Recall Point, and then teleport yourself to it at any time, consuming the totem in the process. When in your offhand, right click to set your Recall Point. Then, the next time you right click with it in your offhand, it will teleport you to your Recall Point





The Lost Temple






The Lost Temple spawns in the Jungle, Badlands, Savannah and Taiga biomes. It is a rare and profitable structure, filled with traps, obstacles, and usually(tm) a single relic to find.

When you find this structure, dig down directly in the middle of the surface temple and you should find yourself in the structure. There is also custom suspicious sand/gravel that can offer additional great loot, such as golden apples, bundles, and even Totems of Undying!

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Thats all I'm going to give you, feel free to watch the video if you want more information. Happy hunting!
CompatibilityMinecraft 1.19
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1
08/01/2023 2:00 am
Level 1 : New Miner
KillerLanders
KillerLanders's Avatar
does this work in 1.20.1?
1
08/07/2023 6:13 pm
Level 1 : New Miner
RogueEnderman
RogueEnderman's Avatar
Not really. From what I can tell, the structure generates, but the loot doesn't, and neither do the custom items. It could just be a problem with the server I'm using it on, though.
1
06/07/2023 8:18 pm
Level 1 : New Miner
RogueEnderman
RogueEnderman's Avatar
This datapack is super cool! I really love the time and attention you gave to this project. I plan to use this in many of my future worlds, so I'd love to see it updated to add new features and fix some bugs.
Speaking of bugs, I've only found a few in my testing as of the full release of 1.20:
-The structure often generates with parts on the surface, especially when spawning on mountainous terrain
-The treasure room (where the custom items spawn) occasionally fails to generate after around 5000 blocks from spawn. The room reappears in generation about 25000 blocks out
-Rooms often generate flooded
-The parkour room sometimes generates with the trap already triggered (the guardian spirit has spawned and the sand has filled the room, but the item is still there)
As for new features, I thought of a few cool additions:
  New artifacts:
  -A blowgun that shoots poison darts
  -A map to a nearby trail ruins
  -An ancient mask that makes zombies neutral to the player
  New Rooms:
  -A room with an ore block in the center that, when mined, slowly submerges the room in water as the room's openings slowly close off (similarly to the treasure room) so the player has to A. swim out of the doorway before it closes, Indiana Jones style, or B. flip levers in the correct order to shut off the trap and drain the room
  -A treasure room where the player must fight off waves of undead instead of a parkour challenge to escape
Hope this helps! Can't wait to see more ProGameBot content!
1
05/13/2023 4:51 pm
Level 61 : High Grandmaster Sweetheart
imalittlhigh
imalittlhigh's Avatar
are you force loading the tp (recall) point?
1
05/19/2023 7:41 am
Level 52 : Grandmaster Miner
ProGameBot
ProGameBot's Avatar
Yep! It also removes the force load when used to prevent lag, and it uses an ID system for the totem, so it's multiplayer friendly.
1
05/26/2023 6:30 am
Level 61 : High Grandmaster Sweetheart
imalittlhigh
imalittlhigh's Avatar
so youre forceloading the chunk all the time, till the tp is used? Cause you could avoid that by saving the cords and (when totem is used) spawning a marker at the player, tping it to the cords, then forceloading the position of the marker, tping the player and un-forceloading the marker spot. Prevents using the tp spots as chunkloaders ^^
(the tp and forceload as to be in a seperate function, thats executed as/at the marker iirc)
1
04/16/2023 5:14 pm
Level 18 : Journeyman Procrastinator
ZinkBot
ZinkBot's Avatar
goog thing
5
04/11/2023 9:05 pm
Level 41 : Master Procrastinator
DigiDestined
DigiDestined's Avatar
Highly recommend this pack! The structure is amazing, and it makes great use of some of the new mechanics introduced. I wish the vanilla structures had the same amount of creativity!
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