This datapack improves mob armor
Features:
Armor now drops twice as often.
Armor can have up to 4 extra enchantments. Some can exceed normal enchantment levels.
Iron swords and shovels can have up to 3 extra enchantments. Some can exceed normal enchantment levels.
0.8 chance for enchantment from level 1-4
0.6 chance for enchantment from level 3-7
0.4 chance for enchantment from level 4-9
0.2 chance for enchantment from level 5-10
The same applies for the mobs hand items (Iron swords and shovels only), except the chance is 0.2 lower. (So 0.6 for an enchanment from level 1-4 and so on)
Missing armor pieces on a mob have a 0.05 chance of being armor. In order, where the first successful chance is chosen, 0.5 chance of gold armor, 0.75 chance of leather, 0.9 chance of chainmail, 0.95 chance of iron, then diamond. (So a mob without armor has a 18.5% chance of having at least one piece of armor and the armor has 50% chance to be gold, 37.5% chance to be leather, 11.25% chance to be chainmail, 1.1875% chance to be iron, and 0.0625% chance of bieng diamond)
The datapack announces when it has been enabled.
Thanks for the data pack!
Those types of armors are weak.
I don't see them wearing Iron, Diamond or Netherite.
diamond is a rare ore that is mostly found underground or rare loot chests
netherite is a ancient piece of civilization found in the depths of the nether, would make no sense for a normal earth skeleton to have it
very small