• 8/25/26 4:08 am
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- save_alt 1 downloads
- Compatibility
- Minecraft 26.2
- Changes include
- Functions
1
Overview:
-Enchanting Variety adds 21 new enchantments (so far).
-Players will have to choose a handful of enchantments from a large selection.
-This adds more depth to enchanting.
-It also adds more progression if you want to make multiple different sets of enchanted gear.
Explanation:
- Enchantments have been split into groups. Each item is able to have 1 enchantment from each group.
- You can obtain them through the enchanting table, villagers, loot chests(i think), and even on mob's equipment.
- I have done my best to make sure each new enchantment is worth considering. So i hope u have fun!
Disclaimers:
- This datapack is incomplete, so currently theres are only weapon enchantments.
- This datapack uses experimental features. So back-up your world just in case. (There shouldn't be any issues though)
- Enchantments may have balance changes made in the future. If you think an enchantment is too strong/weak, let me know :)
Creator Note
- This took way longer than i thought it would.
- I focused on combat with this bunch of enchantments, but at some point i want to add stuff for other tools & armor.
- And if you want more, "Enchantment Adaption" is a bonus addition to this datapack, so have fun with that.
- And if you havn't, consider checking out my other datapacks.
Datapack Interactions:
-"Enchantment Adaption" is an optional bonus resourcepack that changes tool textures depending on the combination of enchantments.
Link: Enchantment Adaption
New Enchantments:
Explination of every new enchantment.
Bashing III
- Knockback for shields. Shield takes damage when bashing. Knockback is equivalent to knockback III.
Brute III
- Increased damage by 1/2/3
- Decreased attack speed.
Burial II
- Attacks have a 20%/33% chance to send victims into the ground.
Counterveil III
- Dramatically decreases spear attack speed.
- Successful attacks grant resistance and invisibility.
Creeper Scourge V
- Dramatically increased damage against creepers.
Criticality II
- Increased critical hit damage.
Ender Dread V
- Increased damage against end mobs (endermen, endermite, shulker)
Enforced Exile V
- Increased damage against raid mobs (illagers, witches, ravagers)
Guard III
- Gain resistance & weakness while sneaking.
- Weakness lingers for a second after un-sneaking
Kinetic Jab II
- After falling 4+ blocks, gain temporary strength
- Pairs well with Vault III
Plunge III
- Slightly Increases attack distance
Poison Varnish II
- Applies poison to victims.
- More damage than fire aspect, but can't kill & undead mobs are immune to poison.
Quick Step II
- Very short burst of speed after an attack
Rampage
- Quick consecutive hits grant an increasing amount of speed.
Reaper III
- Mobs drop far more experience.
Slashing III
- Increases attack speed.
Stagger III
- Attacks apply short but strong slowness.
Stun III
- Attacks apply short but strong weakness.
Thrashing III
- Increased attack damage when running at max speed.
Vault III
- Jabs against mobs and blocks push you away.
- Hit the ground and jump to gain hight. (you will get a feel for it.)
- Pairs well with Kinetic Jab II.
Wrath V
- Increased attack damage to mobs in the nether.
Item Enchantment Guide:
This is a complete list of every enchantment available for the following items.
Each item can only have 1 enchantment from each group.
Refer to this when figuring out/selecting enchantments for your items.
Sword Enchantments
Primary Specialty or Sharpness V
- Smite V
- Wrath V
Secondary Specialty or Sharpness V
- Bane of Arthropods V
- Creeper Scourge V
- Ender Dread V
- Enforced Exile V
Sword Style
- Sweeping Edge III
- Slashing III
- Plunge III
Sword Trait
- Knockback II
- Criticality II
Damage Ability
- Fire Aspect II
- Burial II
- Poison Varnish II
Death Bonus
- Looting III
- Reaper III
Unbreaking III
Mending
Spear Enchantments
Primary Specialty or Sharpness V
- Smite V
- Wrath V
Secondary Specialty or Sharpness V
- Bane of Arthropods V
- Creeper Scourge V
- Ender Dread V
- Enforced Exile V
Spear Style
- Lunge III
- Counterveil III
- Quick Step II
- Vault III
Spear Trait
- Knockback II
- Kinetic Jab II
Damage Ability
- Fire Aspect II
- Burial II
- Poison Varnish II
Death Bonus
- Looting III
- Reaper III
Unbreaking III
Mending
Axe Enchantments
Primary Specialty or Sharpness V
- Smite V
- Wrath V
Secondary Specialty or Sharpness V
- Bane of Arthropods V
- Creeper Scourge V
- Ender Dread V
- Enforced Exile V
Axe Style
- Criticality II
- Rampage
- Thrashing III
Tool Bonus
- Fortune III
- Silktouch
- Looting III
- Reaper III
Axe Trait
- Efficiency V
- Brute III
Unbreaking III
Mending
Shovel Enchantments
Sharpness V
Shovel Style
- Guard III
- Stagger III
- Stun III
Shovel Trait
- Knockback II
- Criticality II
Tool Bonus
- Fortune III
- Silktouch
Efficiency V
Unbreaking III
Mending
Shield Enchantment
Bashing III
Unbreaking III
Mending
Other
- Maces can have Primary Specialty and Secondary Specialty enchantments (no sharpness though)
-Enchanting Variety adds 21 new enchantments (so far).
-Players will have to choose a handful of enchantments from a large selection.
-This adds more depth to enchanting.
-It also adds more progression if you want to make multiple different sets of enchanted gear.
Explanation:
- Enchantments have been split into groups. Each item is able to have 1 enchantment from each group.
- You can obtain them through the enchanting table, villagers, loot chests(i think), and even on mob's equipment.
- I have done my best to make sure each new enchantment is worth considering. So i hope u have fun!
Disclaimers:
- This datapack is incomplete, so currently theres are only weapon enchantments.
- This datapack uses experimental features. So back-up your world just in case. (There shouldn't be any issues though)
- Enchantments may have balance changes made in the future. If you think an enchantment is too strong/weak, let me know :)
Creator Note
- This took way longer than i thought it would.
- I focused on combat with this bunch of enchantments, but at some point i want to add stuff for other tools & armor.
- And if you want more, "Enchantment Adaption" is a bonus addition to this datapack, so have fun with that.
- And if you havn't, consider checking out my other datapacks.
Datapack Interactions:
-"Enchantment Adaption" is an optional bonus resourcepack that changes tool textures depending on the combination of enchantments.
Link: Enchantment Adaption
New Enchantments:
Explination of every new enchantment.
Bashing III
- Knockback for shields. Shield takes damage when bashing. Knockback is equivalent to knockback III.
Brute III
- Increased damage by 1/2/3
- Decreased attack speed.
Burial II
- Attacks have a 20%/33% chance to send victims into the ground.
Counterveil III
- Dramatically decreases spear attack speed.
- Successful attacks grant resistance and invisibility.
Creeper Scourge V
- Dramatically increased damage against creepers.
Criticality II
- Increased critical hit damage.
Ender Dread V
- Increased damage against end mobs (endermen, endermite, shulker)
Enforced Exile V
- Increased damage against raid mobs (illagers, witches, ravagers)
Guard III
- Gain resistance & weakness while sneaking.
- Weakness lingers for a second after un-sneaking
Kinetic Jab II
- After falling 4+ blocks, gain temporary strength
- Pairs well with Vault III
Plunge III
- Slightly Increases attack distance
Poison Varnish II
- Applies poison to victims.
- More damage than fire aspect, but can't kill & undead mobs are immune to poison.
Quick Step II
- Very short burst of speed after an attack
Rampage
- Quick consecutive hits grant an increasing amount of speed.
Reaper III
- Mobs drop far more experience.
Slashing III
- Increases attack speed.
Stagger III
- Attacks apply short but strong slowness.
Stun III
- Attacks apply short but strong weakness.
Thrashing III
- Increased attack damage when running at max speed.
Vault III
- Jabs against mobs and blocks push you away.
- Hit the ground and jump to gain hight. (you will get a feel for it.)
- Pairs well with Kinetic Jab II.
Wrath V
- Increased attack damage to mobs in the nether.
Item Enchantment Guide:
This is a complete list of every enchantment available for the following items.
Each item can only have 1 enchantment from each group.
Refer to this when figuring out/selecting enchantments for your items.
Sword Enchantments
Primary Specialty or Sharpness V
- Smite V
- Wrath V
Secondary Specialty or Sharpness V
- Bane of Arthropods V
- Creeper Scourge V
- Ender Dread V
- Enforced Exile V
Sword Style
- Sweeping Edge III
- Slashing III
- Plunge III
Sword Trait
- Knockback II
- Criticality II
Damage Ability
- Fire Aspect II
- Burial II
- Poison Varnish II
Death Bonus
- Looting III
- Reaper III
Unbreaking III
Mending
Spear Enchantments
Primary Specialty or Sharpness V
- Smite V
- Wrath V
Secondary Specialty or Sharpness V
- Bane of Arthropods V
- Creeper Scourge V
- Ender Dread V
- Enforced Exile V
Spear Style
- Lunge III
- Counterveil III
- Quick Step II
- Vault III
Spear Trait
- Knockback II
- Kinetic Jab II
Damage Ability
- Fire Aspect II
- Burial II
- Poison Varnish II
Death Bonus
- Looting III
- Reaper III
Unbreaking III
Mending
Axe Enchantments
Primary Specialty or Sharpness V
- Smite V
- Wrath V
Secondary Specialty or Sharpness V
- Bane of Arthropods V
- Creeper Scourge V
- Ender Dread V
- Enforced Exile V
Axe Style
- Criticality II
- Rampage
- Thrashing III
Tool Bonus
- Fortune III
- Silktouch
- Looting III
- Reaper III
Axe Trait
- Efficiency V
- Brute III
Unbreaking III
Mending
Shovel Enchantments
Sharpness V
Shovel Style
- Guard III
- Stagger III
- Stun III
Shovel Trait
- Knockback II
- Criticality II
Tool Bonus
- Fortune III
- Silktouch
Efficiency V
Unbreaking III
Mending
Shield Enchantment
Bashing III
Unbreaking III
Mending
Other
- Maces can have Primary Specialty and Secondary Specialty enchantments (no sharpness though)
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