The Intro
Hi, you may call me Darth (that's what my friends do),
To me, Minecraft is most enjoyable as a kind of virtual Lego world, so I mostly play in creative, building spaceships and buildings.
My favorite thing to do is build 1:1 scale replicas of ships I have invented myself (as part of a novel series I am writing) and from my favorite TV and movie franchises. When I look for a project, I look for something I can build at a scale of 1 block = 1 meter and have it turn out looking right. Unfortunately for me, that means I likely won't be building some of my favorite smaller ships, but that's my rule. My goal with most of my builds is to have as detailed an interior as possible, including the technical features such as engines and life support systems.
I should warn you that while I may sit down and build a smaller ship to completion over the course of a few weeks, large projects usually involve a lot of jumping around. I'll build on them for a few weeks as I am inspired to, then I'll rotate to a different project. I may not come back to it for a few months, but fear not, I haven't abandoned it.
Feel free to PM me if you have questions, suggestions or comments you don't feel wish to make in the comments section.
My Build Process
In addition to the obvious (Minecraft vanilla) I use several tools to aid in my construction process.
1. MCedit Unified
2. CoreFX (bitmap art program)
3. WorldPainter
I use these as aids to my work, but I construct all my unique structures block by block (with the occasional fill command). I often start with my art program, using it more as a drafting program, laying out ship profiles or tracing images of existing ships for accuracy. A pixel equals a block, and with aliasing turned off, this provides me with the perfect blocky outlines to build from. I then manually transfer these designs into the 3-D realm of Minecraft. MCedit comes in to play when building large, repetitive or symmetrical structures. Once a half a structure has been built in Minecraft, I will mirror it in MCedit.
WorldPainter is used only rarely when I am building a structure that I desire a particular terrain to accompany.