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  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 23, 2024, 11:15 pm to Public
    I'll be seeing "Where's 1.20.5" comments soon.
    When that comes, I'll save a link to this post as a response so I don't have to copy and paste the same post over and over again. Here goes:

    I manage 20 projects currently. Short version: It takes time. (Progress updates on Discord)
    Long version:
    My updates take time to complete as I properly go through each of them to see which features I'd need to improve to match the current version's meta, if there is any.
    I'm also using latest techniques available on the version I'm designing it for to make sure my packs are the best they can be on release, and it takes time to discover what these new techniques are.
    My datapack creator tool Scripter helps, but like any tool, it needs a person to be used to make stuff with.


    Bit of a long default response, but the recap is the same across all my releases.
    TheDiamondPlayables said 2024-04-23 23:20:20
    TheDiamondPlayables's Avatar
    Link to this post if you happen to see a "Where's 1.20.5" comment ahead of me. We'll make it a race!

    www.planetminecraft.com/member/thediamondplayables/wall/post/811517/
  • Cyprezz's Avatar
    Cyprezz
    April 23, 2024, 4:45 pm to Public
    PMC! Soooo, I have good news and "bad" news!

    Good news, the Creator Analytics update is ready but the bad news is the timing isn't right to launch. I have some IRL things happening that require my undivided attention. All good things though, so no worries there. It's just best to wait until things are settled so that I can return the same attention to the update and you.

    Creator Analytics WILL release next month! It took longer than initially expected for a number of unexpected reasons but scope of work also grew in many directions for the best. There's always more to do after the launch but there's more than enough to be useful and fun now and into the foreseeable future and historical past interests. Always nice when things motivate you to go, go, go. Didn't help switching chart libraries last week but know it was the right decision for the short and long run.

    You'll see soon and I'm looking forward to having the proper time to respond to bugs and feature requests.
    blank3times said 2024-04-24 12:50:24
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    Anyways, congratulations on whatever good irl things have happened ^-^
    SpellmakerTheHybrid said 2024-04-24 06:45:47
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    Yay :D
    autumn said 2024-04-24 01:42:45
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    awesome! wishing you the best in your real life. <3
    Bubblez705 said 2024-04-23 21:03:20
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    :D
    CraftyFoxe said 2024-04-23 19:21:25
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    Analytics would be interesting, looking forward to it
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  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 21, 2024, 9:29 pm to Public
    A small comment on the massive changes 1.20.5 is bringing to the table and it's massive effects to datapacks and custom maps as a whole:

    I think the hardest thing with making the ideas I wanted to make happen into a datapack is that a lot of the times it's really really hard to do so efficiently, and some other times, Mojang would step in and mess with your stuff, and without the reach needed to overrule the thing they've irreversibly changed, you kinda just have to live with the storm.

    It's understandable if because of that or any other reason, creators would prefer mods over datapacks since they can do what they want on a version they choose to do it at (basically removing Mojang's effect on things, at least partially, if you've read some of my secret Patreon dev posts), and if they choose to do so, we should still support them for it, because at the end of all this, they've spent the hours that could've been spent in other ventures that'll most likely give them way more money, to make sure you get the best things possible, in the best way that they can.
    (Wait, I've been making datapacks for 5 years? Time flies, man.)

    As for me? I'll just live with the storm and do my best to make sure all my projects I've made in the 1.20x series get a proper update to 1.20.5. I personally find the storm to be a challenge, a problem that I'm slowly overcoming with Scripter - which, in a way, is like the hand-crafted ship I'd built to weather this storm.
    But also because I wanted to experience the latest stuff the game has to offer with the tweaks that I've personally made to enhance the game the way I find fun to play.

    But anyways, enough of that, the updates are coming.
    I'll leave update details on Discord if you wanted to check those out.
    TheDiamondPlayables said 2024-04-21 21:37:06
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    You honestly thought I was also moving to mods, don't ya?
    Reply to this one if you think I was about to say something like that at any point in the post.
    TheDiamondPlayables said 2024-04-21 21:34:16
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    I know that technically a datapack can stay at a given release too, but unlike mods, datapacks are more reliant on the tools that Mojang provides in each new release. So something I wanted to make back in 1.13 for example, can't really be made efficiently until way later on. It's kinda why I have a long list of old ideas. I just kept them all, even when I know it's not doable, so when it is, I can start messing with it.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 20, 2024, 10:09 am to Public
    At some point I'll make it possible so everyone could quickly make packs with my custom datapack creator Scripter.
    I'm not confident with showing the tool as it is now, as it was only built to suit my weird style, so it likely won't help anyone as it is.
    But someday, when I have a lot more time to spend on datapack shenanigans, I'll work on a version that can be used by a more diverse set of people, and release it by then.

    Anywho, 1.20.5 is coming.
    Working on upgrading all my projects, more news in the Discord Server. See you soon!
  • dreamCritting's Avatar
    dreamCritting shared Silabear's post
    April 17, 2024, 1:10 pm with Public
    Silabear's Avatar
    Silabear
    April 17, 2024, 12:50 pm to Public
    this is your one reminder to make sure that your monitor refresh rate is set to the correct value

    mine was on the default for a very long time and i just realised ive been living with a default refresh rate even though this monitor supports more than that

    its in ur display settings
    View original post
  • The Original Bracken Pack: Adds Eleven Dimensions! [1.20.4]
    Minecraft 1.20 Extensive Data Pack
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    Brackenstrike's Avatar Brackenstrike 4/13/24 2:45 • posted 7/9/20 2:51
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 11, 2024, 12:57 am to Public
    Gee, I wonder what's the average time on how long it would take for an Important bug to be fixed. I got this bug marked as Important in 1.20.4 when I realized that it broke a Villager Names feature in a way that can't really be worked around efficiently, even with the new stuff available in 1.20.5, and somehow it survived the full 1.20.5 snapshot cycle without even being noticed.

    Anywho, if you're wondering why the workaround still exists in Villager Names 1.20.5, this is why. I'll leave a note in the pack's Update Log by then as well.
    ScotsMiser said 2024-04-11 05:33:53
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    My guess would be several years… [​that's using my definition of important bug which ignores all the "Misspelled name in credits" & "Fixed bad pixel in X model" padding…]
  • dreamCritting's Avatar
    dreamCritting
    April 4, 2024, 4:48 am to Public
  • Toybox
    Minecraft 1.20.1 Other Mod
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    822 47 1
    x 6
    dreamCritting's Avatar dreamCritting 4/4/24 4:43
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 3, 2024, 10:40 pm to Public
    Time for a discussion: I think the Datapacks section in PlanetMinecraft field should be split into 2 categories: Datapacks and Modded Datapacks.
    • Modded Datapacks are datapacks designed to work for a particular mod or a modpack.
      (requires the mod/modpack's link in the download as well, kinda like required resource packs)
    • Datapacks are for packs designed for Vanilla Minecraft.
    I think that when datapacks are mentioned people mostly mean vanilla datapacks anyway, so that's why I think the term "Datapacks" should be for packs designed in Vanilla.
    Anyways, let me know what you think!
    TheDiamondPlayables replied to Silabear's comment below 2024-04-04 07:23:54
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    I don't really think another category would do in this case.

    Categories are often used to split up the different branches of the same big tree.
    But modded datapacks and vanilla datapacks are their own separate trees altogether - even though they are both trees (tree in this case being a datapack), they work on different environments which most of the time isn't compatible with eachother (a modded datapack might modify something vanilla itself doesn't have, for example), and hence can't be considered branches of the same tree.

    From an user experience point of view: If you're someone who has no idea about the technical things that can be done by vanilla datapacks, you'd assume modded datapacks and vanilla datapacks as one and the same (since they're both categorized as "datapacks" at first based on the site's current design), only to then install a modded datapack in vanilla and be confused about why it doesn't work, or vice versa.
    Silabear said 2024-04-04 05:35:41
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    Splitting it into two categories would be a bit much, instead we could theoretically add a checkbox for something like “Requires a mod” and they could filter out those that do.
    ScotsMiser said 2024-04-04 00:38:18
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    I'm none too clear on the lines between texture packs / data packs / resource packs / mods so some clarification wight be a good place to start…

    Assuming I correctly understand what you mean, having at least a filter setting for those that require additional software (Optifine seems to be a commonly sited example) would make sense.
    Whether an entirely seperate subfora is needed is more debatable as there may be those who prefer having only one place through which to search.
    [​Which again brings up the issue of overlap between various sorts of game modifying 'things'.]


    Bye the bye, this probably shoud be filled as a suggestion ticket if you find any reasonable level of support…
    MistFaller said 2024-04-03 23:26:39
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    I 100% agree
  • dreamCritting's Avatar
    dreamCritting
    April 3, 2024, 4:05 pm to Public
    When you finish a project you've been working on for weeks and then you're like "uhh ok what do I do now"
    ObsidianFoxPlayz said 2024-04-03 17:08:56
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    same, i just did that a few days ago
    AvatarKage replied to dreamCritting's comment below 2024-04-03 16:29:16
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    "if"
    Square Pirate said 2024-04-03 16:20:28
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    when you put your project on hiatus and want to work on it again 😔
    dreamCritting said 2024-04-03 16:06:49
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    The aforementioned project should be getting released tomorrow if all goes well (new mod👀)
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 1, 2024, 10:27 pm to Public
    I hate planned obsolescence. Why intentionally make your products bad after a few years of use? Sure, you'd get more trades doing that, and more trades means more money, but it comes at a cost of screwing everyone over.

    PS: I said this because my new mouse broke after a year of use, and I had an older mouse that lasted for 5 years before this. I can see why some people would hoard old stuff in boxes and just use that - I mean I would if it means I don't have to waste valuable time in buying a new mouse every year.
    Dermugettum said 2024-04-07 04:02:10
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    Why? Because it's legal, unfortunately. Anyone who uses obsolescence to constantly wring money out of someone is a selfish crook at heart.
  • 1970s Bandai Guardman Robot
    Minecraft Skin
    50
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    dreamCritting's Avatar dreamCritting 3/28/24 3:03
  • Cyprezz's Avatar
    Cyprezz
    March 23, 2024, 1:39 pm to Public
    Hi PMC, hope you're having a great weekend!

    After a roller coaster ride of locating, merging, migrating and auditing massive amounts of data (nearly a billion records), I'm back on crossing off front-end features until remaining tasks are down to launch preparation. The bulk of the work is done, last 10% requires pushing through and eventually leaving some ideas for post launch.

    Just going to drop several work in progress screenshots from various analytics sub-pages and let them do the talking:





    SatoshiHikari said 2024-04-22 13:05:19
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    this look really well made! leave it to cyprezz to make the website even more amazing!
    Allergy_Man said 2024-04-09 23:20:08
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    where can i buy this stock
    Giancarlovan said 2024-04-04 13:52:52
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    Glad to get a glimpse of all the hard work that goes into this site we all love!
    Papa Enny said 2024-03-24 12:24:45
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    Awesome
    Boscawinks said 2024-03-24 11:17:04
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    Data visualization is always greatly appreciated. Nice work!
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  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 18, 2024, 12:00 am to Public
    Something silly for today: I wonder what Disney's Enchanted would look like if it's in live-action ...
  • Shadowlands - new dimensions, bosses and more! [1.20.1] [1.20.4]
    Minecraft 1.20.1 New Content Mod
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    dreamCritting's Avatar dreamCritting 3/17/24 12:23 • posted 7/28/20 3:29
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 17, 2024, 12:15 am to Public
    You probably know that all my datapacks since 1.19 were made with Scripter 3.
    Which was like, 2 years ago. Man I feel old.
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 11, 2024, 9:08 am to Public
    The Prototype of Project 521 has been released on Discord!
    Now I need to prepare to rework Scripter 3 to face 1.20.5's changes head on.
    It's not going to be a good ride, but it'll be worth it. Talk to you soon.
    PS: here's a quick video showing what 521's going to be about. Enjoy!
  • Infinite Abyss [New underground dimensions] [1.16.5] [1.18.2] [1.19.2] [1.20.1]
    Minecraft 1.20.1 New Content Mod
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    dreamCritting's Avatar dreamCritting 3/10/24 2:09 • posted 10/3/22 3:52
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