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Avoyd Voxel Editor and Renderer
www.avoyd.com
3D Voxel art and rendering tool for artists, map builders and game developers
⚠ Avoyd represents all Minecraft blocks as single cubes without texture
Load the largest Minecraft worlds, explore, edit, combine and render
Export to optimised mesh glTF and obj for game engines
Download the latest release
Licence Agreement
www.avoyd.com
3D Voxel art and rendering tool for artists, map builders and game developers
⚠ Avoyd represents all Minecraft blocks as single cubes without texture
Load the largest Minecraft worlds, explore, edit, combine and render
Export to optimised mesh glTF and obj for game engines
Download the latest release
Licence Agreement
IMPORTANT: reimport your maps in the latest release of Avoyd to update the blocks materials.
Minecraft Projects Using Avoyd
Examples of Minecraft maps rendered in Avoyd: Avoyd Renders Collection
- Magnífica, Paradisia, Elvíria, Mythósia, Panteão, Divinória and more by kintsukuroi
- Exowrath, Ancient by Meowbeard
- Annwn, Silcco by illyrio
- City of Atheria by Tazluh
- Beijing Daxing International Airport, Asian Castle, Atharia, City Of Tuats by shadowESH
Release History
Download Avoyd - Changelog- Avoyd 0.26: Mesh optimisations and Export to optimised glTF (.glb). Atmosphere volumetric shadows fix in renders. New blocks: short_grass, short_dry_grass, tall_dry_grass, cactus_flower. 0.26 release notes
- Avoyd 0.25: Pale Garden biome and new blocks: creaking_heart (disabled version), closed_eyeblossom, open_eyeblossom, pale_hanging_moss, pale_moss_block, pale_moss_carpet, pale_oak_leaves, pale_oak_sapling, potted_pale_oak_sapling, pale_oak_log, pale_oak_planks + doors, fences, signs etc., resin_clump, resin_block, resin_bricks + chiseled, slabs, stairs, wall. 0.25 release notes
- Avoyd 0.24:
- Greyscale UI: low contrast user interface themes: Dark Grey, Mid Grey and Light Grey.
- UI Saturation slider.
- Fixes and improvements to the Edit Tool's behaviour due the addition of the 3D View window in v0.22.
- Materials (blocks) table now refreshes and highlights the currently selected material.
- 0.24 release notes
- Avoyd 0.23:
- Minecraft import biomes with data and resource packs.
- Minecraft import with custom Materials is now included in the free Demo.
- Minecraft materials fixes: added vines block, vegetation is less smooth (so less shiny), and metallic is set to 0 for all non-metal blocks.
- Enlarge image heightmaps during import.
- Better compression.
- 0.23 release notes
- Avoyd 0.22:
- Bloom and AgX Post Processing. Renders featuring the effects.
- 3D Viewport improved user interface.
- 0.22 release notes
- Avoyd 0.21:
- GPU accelerated path tracing for faster rendering. CPU vs GPU voxel render comparison.
- Improved Render and Edit Tool windows.
- Minecraft water less transparent. You will need to reimport for this to apply, or change the water material transparency manually.
- Fixed grid artefact on blocks adjacent to transparent materials, for example the sea floor.
- Fixed rendering from inside transparent materials: you can now place the camera under water and make renders.
- 0.21 release notes
- Avoyd 0.20:
- Shine Sun Here tool helps lighting scenes for rendering. Right click a location on the map and select "Shine Sun Here" to move the main light to shine on the area. It is the inverse of "Move Sun Here".
- Reference Grids: visual references for precise editing
- Isometric renders: new 30 deg Isometric camera presets in menu "Tools > Cameras" section "Arcball Camera"
- Fixed denoised render: denoising an image with Auto Save turned on should no longer result in the saved image having some pixel corruption.
- 0.20 release notes
- Avoyd 0.19:
- Export to Mesh with Blender-compatible OBJ PBR materials in textures
- Export to game engines Godot and Unreal 5 via Blender
- Improved import material palettes from images and heightmaps
- Fixed .vox import offset in flipped models, and in rare cases missing or extra voxels
- Avoyd 0.18:
- Voxel Editor new tool modifier called Material Masks. Masks are useful for editing or protecting some parts of a voxel model. They're inspired by 2D masks you can find in image editing software, but in 3D, and they apply to voxel materials.
- Move Sun Here feature: in the main view right click and select "Move Sun Here" to move the sun to the mouse location.
- Import and Repair some .vox files: support for loading some forms of corrupt MagicaVoxel .vox files and retrieving as much useful voxel data as possible.
- Up to 1.5x faster rendering performance with improved power saving.
- Avoyd 0.17:
- Renderer: adds Atmosphere Volumetric Shadows (sun rays).
- Renderer: faster, better renders especially for transparency and reflections.
- Editor and Movement: Improves edit cursor motion and camera movement.
- Avoyd 0.16: This version has a new file format which is not compatible with previous versions of Avoyd. It can still open files from any previous version.
- Adds Minecraft Import with custom Materials.
- Adds Minecraft 1.20 blocks.
- Avoyd 0.15.1:
- Fixes Minecraft Import bug that caused 16x16x16 holes. Sections filled with only one block type and no block data in the region file are now imported correctly.
- Avoyd 0.15:
- Export to MagicaVoxel .vox.
- Renderer: fix denoising.
- Avoyd 0.14:
- Renderer: support for Radiance HDR RGBE images (.hdr).
- Renderer: support for OpenEXR 16bit and 32bit float image export (.exr).
- Avoyd 0.13.2:
- Adds "lit" block state: light-emitting blocks are mapped to one material that is lit, and one that is unlit depending on their state. This fixes redstones, candles, campfires, furnaces, smoker.
- Fixes the materials emissive values in Avoyd to be as close as possible to the blocks light level in Minecraft.
- Adds blocks: light, honey_block, lava_cauldron, powder_snow_cauldron, water_cauldron.
- Up to 10x faster .mca import.
- Avoyd 0.12.3: Adds over 60 missing materials for blocks: mangrove wood, mud, packed mud and mud bricks, sculk, honey, candles, froglights, frogspawn, reinforced deepslate, copper, vines, roots and more. Reordered and grouped blocks by types, and homogenised properties.
- Avoyd 0.11.0: Structure File Import.
- Avoyd 0.8.15: Adds blocks such as moss_block, tuff, deepslate etc.
- Avoyd 0.8.11: Fixes Minecraft maps from versions 1.13 up to and including 1.15 no longer have occasional incorrect columns of blocks.
- Avoyd 0.8.10: Supports Minecraft Version 1.18 maps.
- Avoyd 0.8.8: Transparent materials (water, glass) support in the CPU path traced Renderer (available through Menu Render).
- Avoyd 0.8.6: Exports to polygon mesh (.OBJ).
- Avoyd 0.8.3: Supports extended world heights between -2048 to +2032 blocks (previously 0 to 255).
- Avoyd 0.8.0: Emissive blocks torches, lava etc voxels emit light when rendered. Likewise, metals, water, glass etc. reflect light.
- Avoyd 0.7.5: Imports 'The Nether' and 'The End' dimensions as well as the normal 'The Overworld' dimension.
- Avoyd 0.7.2: Importer supports Minecraft chunk changes made in MC v1.13 and v1.16.
- Avoyd 0.1.2: Imports Minecraft region files (*.mca).
Tutorials and User Documentation
How to
- Import a Minecraft map or a structure into Avoyd
- Explore a map in Avoyd
- Render a Minecraft map in Avoyd
- Render tutorial video + Transcript
- How Minecraft Blocks are Represented in Avoyd, and How to Modify Materials
- Limitations
- Change the Scene Lighting and Atmosphere
- Render post processing
- Render FAQ
- Export Voxels to Optimised Meshes for Games and load them into game engines Unreal, Godot and Unity
Limitations
- Avoyd does not export to Minecraft: you cannot re-export any edits you make to a map in Avoyd back to Minecraft.
- Avoyd does not support Bedrock. It only supports Java Edition maps.
- Avoyd does not support schematics import.
- Avoyd does not use textures nor block models so all the Minecraft decorations, half-blocks, steps, objects such as torches etc. appear as full voxel blocks made of a single material in Avoyd.
If you need to render the Minecraft block models and textures, use Chunky instead of Avoyd. See this guide covering the basics of setting up and using Chunky. - Avoyd cannot hide block types. As a workaround, either delete the blocks manually using the Edit Tool, or make the block material invisible before you render the scene. We intend to add block hiding in the future.
- Avoyd only runs on Windows PC.
Tips and Tricks
- Once imported, save the Minecraft map as an Avoyd world file. This will enable you to open it faster and use it as a paste brush.
- To learn the basics of editing in Avoyd, we recommend you follow the step by step tutorial and watch the basics of editing video. The user interface has evolved since but it's very close and it is still a good place to start.
- Tune the Graphics properties under Settings > Graphics. Increase the Graphics Quality to improve details in the distance. Note that this reduces the performance.
- All controls and keyboard shortcuts are listed in menu Help > Controls and in the online documentation.
Support
If you need help, first check our FAQ and the Avoyd User Documentation, the Avoyd Support Forum, r/Avoyd on Reddit and the Avoyd Discord.If that doesn't help, contact us directly.
Credits
Thanks to everyone who gave us feedback and made requests.Screenshots and renders gallery and videos feature:
Lisrina by Dannypan with clouds by Kr0wn
Magnífica by kintsukuroi
Atropos by carloooo
Cuirassé DSD-401 by MrBatou
Drehmal: PRIMORDIAL by Primordial Team
Greenfield City by THEJESTR
King's Landing and more by WesterosCraft
Mattupolis by mattuFIN
Credit | Screenshots gallery features Minecraft maps: @Dannypan Lisrina, @Kr0wn clouds, @carloooo Atropos, @MrBatou Cuirassé DSD-401, @Balderich Drehmal: PRIMORDIAL, @THEJESTR Greenfield City, @WesterosCraft King's Landing, @mattuFIN Mattupolis |
Progress | 100% complete |
Game Version | Minecraft 1.21.4 |
Tags |
44 Update Logs
Avoyd 0.26 FULL & FREE - Mesh Optimisation and Export to glTF, God Rays fix and new blocks : by Avoyd 03/16/2025 3:25:30 pmMar 16th
Avoyd 0.26 adds:
- Mesh optimisations and Export to optimised glTF (.glb) for game engines like Unreal, Godot and Unity. Video tutorial: export voxels to Unreal Nanite. This functionality is exclusive to the paid version
- God rays: atmosphere volumetric shadows fix in renders.
- New blocks: short_grass, short_dry_grass, tall_dry_grass, cactus_flower.
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So what program allows you to build the same map as Audia City or Mattupolis?
"Does the program allow you to copy the world to another world, snooze in the city of chuntigton, copy to another world don't know if you know what I mean"
- Yes you can copy and paste a world into another world. To paste a world #2 into a world #1:
- Open world #1.
- Select menu "File > Load World as Paste Brush" and select world #2.
- In the "Edit Tool" select Paste.
- You can copy and paste many worlds into each other.- Note that you can't save the result out to Minecraft. Avoyd doesn't export to Minecraft.
We hope this answers your question.
Great work, but sadly not something I could use.