Minecraft Maps / Complex

Medieval Port City

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TheAvatar's Avatar TheAvatar
Level 54 : Grandmaster Architect
134

3D-VIEW NOW AVAILABLE!



Since PlanetMinecraft's Schemagic tool no longer seems to work, I've uploaded the map to Sketchfab using the Mineways

application. It's not a perfect rendering - largely because it doesn't
use my preferred textures/resource pack - but it's a neat way to see the
project in 3D without first having to download it and import it into
Minecraft.



View it here:
Medieval Port City


PROJECT ON HOLD



DOWNLOAD NOW AVAILABLE



See Update Logs for Details

Description
When I first constructed my Walled Medieval Town, I did so with the intent of making something modular that other players could easily drop into their own worlds. But at the same time, I always knew that eventually I would take that city and further develop it into a larger city. But after several months of fairly intensive building, I was too burnt out to tackle such a large project. Well, it's been half a year since I last played Minecraft and now, recharged, I'm willing to at last take on that challenge. Introducing... my Medieval Port City.

Well, parts of it anyway; it is still in development. The ultimate goal is to create a small-sized city, roughly 30 x 30 chunks in size and with about 150 to 200 buildings. It will include the central, walled hub, various neighborhoods outside the walls, as well as a harbor and farms and fields. Currently the project is roughly 65% complete. Once the project is finished, it will be made available as a Schematic and possibly also as a World Save.

The city is currently divided into five parts, each at varying parts of completion (as of Update #4):

  1. The Inner Hub - Contains central tower, shops, businesses, homes and a market. Previously released as Walled Medieval Town. Completion: 100%
  2. West Side: beacon tower, main harbor, wharf, harbor warehouses, businesses, as well as a small manor and fields. Completion: 75% (most structures built, still needs interior furnishing and detailing)
  3. North Side: Outer Market, fishermen village, some warehouses and farms, possibly a cemetary. Completion: 75% (all major construction completed; still needs interior furnishing and detailing)
  4. South Side: mercantile & artisan businesses and homes, small harbor, "outer village" (beyond walls). Completion: 75% (all major construction completed; still needs interior furnishing and detailing)
  5. East Side: taverns, inns and stables along main road, fields and pastures to north. Completion: 75% (all major construction completed; still needs interior furnishing and detailing)
Still to do:
  • finish putting up all the structures
  • fill in all the surrounding fields and farms
  • furnish all structures
  • add signs, lamp-posts, decorative trees and flora, etc.
  • (optional) underground sewers, possibly a hidden thieves' lair
  • final clean-up, editing, and upload to Planet Minecraft

The project will make good use of many of my previously released projects, so expect to see things like the Woodsman's Hut, Chandlery, Double House, the Walled Medieval Town (of course) and many more. However, there will also be numerous new and unique buildings as well. I hope to release many of these new structures as indivual projects as well to aid other builders. I'll be adding some of the more interesting new structures built for this map as separate projects as well.

I still have a long way to go before the project is finished, but I think that even the little I've managed so far is already looking pretty good so I thought I'd share it with the community. Updates will be irregular but hopefully progress will not.
CreditSliphunter25, Axianerve, Westeroscraft,MrArcherMC
Progress65% complete
Tags

6 Update Logs

Update #6 : by TheAvatar 07/06/2017 5:00:58 pmJul 6th, 2017

Project is still on hold, but I added a link to Sketchfab and a couple of pics. The Sketchfab model is actually taken from my "live" world (the one I play around in) and has a few modifications from the schematic avaialble for download (primarily the addition of a couple of small farms and an extension to the sewer system); see if you can spot the differences (or not :-)
LOAD MORE LOGS

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1
02/03/2020 12:37 pmhistory
Level 1 : New Miner
brianbb
brianbb's Avatar
Thanks for your beautiful map.
I used it in my animation.
Hope you enjoy !
youtu.be/NRwL-8wBjJc
1
06/14/2018 11:31 pm
Level 1 : New Explorer
MYSTERYKARP04
MYSTERYKARP04's Avatar
looks nice, however, i don't know how to use .schematic files
could you make a bit more simplier with .zip?
1
06/15/2018 10:46 am
Level 54 : Grandmaster Architect
TheAvatar
TheAvatar's Avatar
I prefer to distribute my projects as .schematics because it makes them easier to import into other worlds, because the file size is much more managable, and because PlanetMinecraft's own Worldviewer applet lets people preview the project before downloading.

.Schematic files require MCEdit to use. MCEdit is - as the name implies - a world (map) editor for Minecraft and is available as a free download from here. Once you have downloaded and installed MCEdit, run the program and point it at your Minecraft folder (if you use the defaults it should find everything automatically). Then click "Import/Export" on the menu, select the .schematic file downloaded from this website, and the project will appear in your world. Use the controls in the editor to move the project to where you want it to appear in your world (when it first imports, it usually ends up hanging up in the sky), save the world file and boom, you are done.

MCEdit is a great tool not only for sharing your projects - .schematic files are a few hundred kilobytes in files compared with the tens to hundreds of megabytes of a world file - but also incredibly useful for building stuff. For instance, in my Medieval Port City project I was able to quickly fill in the streets by importing project files of other structures I had previously built, grade or fill in terrain, or rotate and copy structures.
1
05/24/2018 7:54 am
Level 21 : Expert Artist
NiteRae
NiteRae's Avatar
This is amazing!
1
07/08/2017 5:12 pm
Level 16 : Journeyman Miner
Foot
Foot's Avatar
Why not make a zip file for EASY viewing. Dont need more programs, installing, pasting, etc.. etc.. etc.. just to view you build.
World downloads are the easiest
1
07/08/2017 6:25 pm
Level 54 : Grandmaster Architect
TheAvatar
TheAvatar's Avatar
Different strokes, I suppose. I prefer .SCHEMATIC files myself, so that's my primary way of sharing. It doesn't hurt that PlanetMinecraft. offers built-in schematic hosting whereas I'd have to use a different host to offer compressed world maps. Never underestimate the power of laziness ;-).

More to the point, I have always intended that my builds be used as "plug-ins" for other people to insert into their worlds. Do you need a house or bakery or butcher's yard for your own ? Just download and paste it into your world, no problem. That's why I share them! Admittedly, this city build is a bit large for a drop-in module (but you never know, see comment below...) but that's the philsophy behind all the projects. With a map, you would have to first load up the world and then laboriously cut it out of the otherwise empty world before you could paste it into your own. .SCHEMATIC files are just easier for other builders who want to make use of my projects.

Of course, when I started, PlanetMinecraft's "Schemagic" tool let you automatically view the uploaded schematic file in 3D. It wasn't a very pretty render, but it at least gave you an idea what the project looked like. Unfortunately, the applet is so flakey these days as to be near useless (I get it to work maybe one time out of a hundred, and don't even bother checking most times). Fortunately, Sketchfab has come to the rescue; I've already uploaded a few projects there and have intent on adding the rest. So your desire to view without "installing, pasting, etc." can be satisfied too.

So in the end, I get to be lazy, I make it easier for other builders to use my projects in their own builds, and visitors still can see what the build looks like in 3-D. It's win-win-win! A trifecta of winningness! Hurrah!
1
02/10/2017 10:02 pm
Level 15 : Journeyman Network
HomelessArtist
HomelessArtist's Avatar
May we use this as a border town near my main kingdom.
1
04/02/2016 3:02 am
Level 48 : Master Architect
Anakiiin
Anakiiin's Avatar
Sweet. :D
1
11/22/2015 6:34 pm
Level 82 : Elite Fox
CraftyFoxe
CraftyFoxe's Avatar
So pretty
1
07/24/2015 6:02 am
Level 30 : Artisan Dragonborn
MMgaming
MMgaming's Avatar
This is exactly what i like and i see what you ment with the greebles :p. mineblowing position, how did u get that map and which texture pack is that?
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