- check_circle Misc
- check_circle Mobs
- check_circle Models
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23
IMPORTANT: On Fabric, after the pack is loaded, you have to do F3+T again to get textures if you're not using latest EMF/ETF mod!
5.1.0: Added "Derpobrine" (Check latest Alex and Steve animation from BPS :) )
- Changed regex check on strawstatues so "Text" would not take texture from "text and other stuff"
5.0.1 Moved json items models from minecraft/models to minecraft/overrides as it is meant to be done with Chime. So now not using chime will not give your the missing texture anymore on vanilla items. Also added Forge guard villagers so there is no more 2 separate download links.
5.0: Added Straw Statues mod support. All the villagers skins can be set with their respective name, via the STYLE tab. If you set a playername in the model part tab, it will have priority!
Note, if you want to add your own skin, resolution is normal 64*64 unlike other models of this pack. It doesn't have any modification for eyes as it has no animations. Also texture #8 is the plain villager instead of a free space, to keep to default texture of statues.
And, currently emissive textures happens to have problem when used with iris. (seems fine otherwise)
I'd like to thanks Fresh Lx, and Young SoulluoS for letting me use and alterate their models. :)
For more exhaustive explanations and how to add your own skins, please read this: https://github.com/SebSemos/villager_steve_model
For this pack to work, you'll need:
Entity Texture Features, (at least 5.0)
Entity Model Features, (at least 1.2)
Chime.
CITResnew.
Should work for any minecraft version that support ETF/EMF mods
Use the alternate download link to get a forge version from my github
________________________________________________________________________________________________________________________
There is a file in the folder wich will show you all the name possible for their respective textures to display.
You optionally can use this with Villagers Names mod from Serilum
If you use Friend and Foes mod, the beekeper job is supported by this pack
________________________________________________________________________________________________________________________
Black Plasma Studio: https://www.blackplasmastudios.net/
YoungSoulluoS: https://github.com/YoungSoulluoS
Fresh Animation: https://www.curseforge.com/minecraft/texture-packs/fresh-animations
ETF: https://modrinth.com/mod/entitytexturefeatures
EMF: https://modrinth.com/mod/entity-model-features
CITResnew: https://www.curseforge.com/minecraft/mc-mods/cit-resewn
Chime: https://www.curseforge.com/minecraft/mc-mods/chime-fabric
Continuity: https://www.curseforge.com/minecraft/mc-mods/continuity
Villager Names: https://modrinth.com/mod/villager-names-serilum
Guard Villagers: https://www.curseforge.com/minecraft/mc-mods/guard-villagers-fabric
Straw Statues: https://modrinth.com/mod/straw-statues
5.1.0: Added "Derpobrine" (Check latest Alex and Steve animation from BPS :) )
- Changed regex check on strawstatues so "Text" would not take texture from "text and other stuff"
5.0.1 Moved json items models from minecraft/models to minecraft/overrides as it is meant to be done with Chime. So now not using chime will not give your the missing texture anymore on vanilla items. Also added Forge guard villagers so there is no more 2 separate download links.
5.0: Added Straw Statues mod support. All the villagers skins can be set with their respective name, via the STYLE tab. If you set a playername in the model part tab, it will have priority!
Note, if you want to add your own skin, resolution is normal 64*64 unlike other models of this pack. It doesn't have any modification for eyes as it has no animations. Also texture #8 is the plain villager instead of a free space, to keep to default texture of statues.
And, currently emissive textures happens to have problem when used with iris. (seems fine otherwise)
I'd like to thanks Fresh Lx, and Young SoulluoS for letting me use and alterate their models. :)
For more exhaustive explanations and how to add your own skins, please read this: https://github.com/SebSemos/villager_steve_model
For this pack to work, you'll need:
Entity Texture Features, (at least 5.0)
Entity Model Features, (at least 1.2)
Chime.
CITResnew.
Should work for any minecraft version that support ETF/EMF mods
Use the alternate download link to get a forge version from my github
________________________________________________________________________________________________________________________
There is a file in the folder wich will show you all the name possible for their respective textures to display.
You optionally can use this with Villagers Names mod from Serilum
If you use Friend and Foes mod, the beekeper job is supported by this pack
________________________________________________________________________________________________________________________
Black Plasma Studio: https://www.blackplasmastudios.net/
YoungSoulluoS: https://github.com/YoungSoulluoS
Fresh Animation: https://www.curseforge.com/minecraft/texture-packs/fresh-animations
ETF: https://modrinth.com/mod/entitytexturefeatures
EMF: https://modrinth.com/mod/entity-model-features
CITResnew: https://www.curseforge.com/minecraft/mc-mods/cit-resewn
Chime: https://www.curseforge.com/minecraft/mc-mods/chime-fabric
Continuity: https://www.curseforge.com/minecraft/mc-mods/continuity
Villager Names: https://modrinth.com/mod/villager-names-serilum
Guard Villagers: https://www.curseforge.com/minecraft/mc-mods/guard-villagers-fabric
Straw Statues: https://modrinth.com/mod/straw-statues
Progress | 100% complete |
Game Version | Minecraft 1.20 |
Resolution | 64x |
Tags |
11 Update Logs
Update #11 : by Seb_Semos 03/09/2024 5:30:15 pmMar 9th
5.1.0: Added "Derpobrine" (Check latest Alex and Steve animation from BPS :) )
- Changed regex check on strawstatues so "Text" would not take texture from "text and other stuff"
- Changed regex check on strawstatues so "Text" would not take texture from "text and other stuff"
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alex-and-steve-villagers
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:p
Go ahead, with a credit somewhere.
But, I think it's better for you to wait a little bit. I am reworking the model for an easier integration with other packs. I changed the eyes UV locations, the cape, and will have some "biome outfit" parts in the model. Vanilla biomes and work textures will no more need any editing to match the "human" head beside a resize from 64x64 to 128x128.
I think I should be able to update this pack next weekend. I just have a few tweaks left to check.
I'll dm you when I push the update ;)
Edit: Funny note btw. Last week I donwloaded your pack to add more variety to my own ressource pack 😂
This is what made me rework the model. As for now the biomes are not supported and you have to edit it on the villager.
Thinking about how you can integrate the model in your pack still is funky because of the 128x128. A player skin can't fit with biome and work outfit. But I could make a separate pack, wich would be able to work with pack like yours.
If you're ok with that. You obviously can still put this model in your pack, or let people chose if they want the basic model (I know some people don't like Fresh animations style)
I hope to get time tonight to make a quick test to see if it's compatible with your pack "out of the box"