• • 1/19/26 11:06 am • 6 logs
scheduled
- 9.5k views • 6 today
- save_alt 677 downloads • 2 today
- Game Version
- Minecraft 1.21.11
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Art
- Environment
- GUI
- Items
- Misc
- Mobs
- Models
83
🚩 Some Frosted features require Optifine! Or, I guess whatever you guys use to substitute optifine.
Get it here.
^ If you do not use optifine, please download these mods instead:
-Polytone
-Continuity
-Entity Model Features (EMF)
-Entity Texture Features (ETF)
Most features in the pack are Vanilla friendly. Mods are only required for some emissive textures, Special textures (biome and dimension dependent) and Entity features.
⚠️ All features and textures are subject to change. A lot of what I am doing here is my first experience, so the quality may be poor. Updates will be recieved to older features later on.
⚠️⚠️ Please tell me if you find any bugs or weird features not listed in the pack contents! I often experiment directly inside the files and may forget that something is there. Please leave a comment on this page.
🍰🍰🍰
yeah i know another vanilla+ resource pack i'm tired too
Frosted sweetens Vanilla Minecraft. see what i did there *THUNDEROUS APPLAUSE*
It is a resource pack which is focused on enhancing things that already exist, while trying its best to maintain Vanilla Minecraft’s visual appeal. It comes with a lot of aesthetic features as well as features that generally improve gameplay. I try to stick to the Minecraft color palette and on occasion will try to make things myself. Pixel art is not my strong suit which is why inherently there's not as much variety yet and I started this project with the hopes of learning more about resource pack development.
I tried my best to make certain features feel like they were produced by Mojang, especially model edits where visual changes might be jarring. There are plenty of other sprinkles on this cake and a lot of small tweaks inside this resourcepack, because I am Minecraft’s number one hater, and when I see something that I don't like I must change it.
With 0 easy payments of $FREE.99 you can have features SUCH AS
-More blockstates
-Item models
-Mob variants 🚩
-Consistency tweaks
-Block variety
-Enchanted book tooltips
-Utility tweaks
-Biome-specific textures 🚩
-Dimension-specific textures 🚩
-Ambient decoration
-Dark loading screen 🚩
-Emissive textures
-Easter eggs
And a WHOLE LOT MORE!!!! like a whole lot more like 90+ unimplemented pieces of content that i haven't even learned how to put ingame yet more. slicedlime teach me how to break minecraft and my life is yours trust 🙏🙏
so Yeah! BUY (download 4 free) NOW!!!!! I even drew anime girls for clout to show you how great *LOUD AND OBNOXIOUS LIE DETECTOR BUZZER GOES OFF* I am at this game.
Stay tuned for more! We (i) cannot promise updates but we (still just me this is a solo project) deliver content at least every game drop.
Made by GardenLikesMusic
Made with Notepad++, Blockbench and Paint.net.
User credits:
Ghast harnesses from Quadrillage on Planet Minecraft
I really suggest using this resource pack with Universal Bushy Leaves by coolbot100x or Enhanced Leaves by sniffercraft34, or any other bushy leaves pack! I really like these ones because they are texture pack compatible!
With inspirations and aspirations from:
-Vanilla Tweaks and the VanillaTweaks team
-Excalibur by Maffhew on Planet Minecraft
-Reimagined by Reijvi on Planet Minecraft
-Minecraft: Askew by Krzysztof Pikes on Planet Minecraft
-All of the folks in this collection who have inadvertedly taught me how to think outside the blocks
-Nature X by hothaifah on Planet Minecraft
-Creature Variety by DraminOver on Planet Minecraft
-Oh The Biomes You'll Go by AOCAWOL on Forge
Get it here.
^ If you do not use optifine, please download these mods instead:
-Polytone
-Continuity
-Entity Model Features (EMF)
-Entity Texture Features (ETF)
Most features in the pack are Vanilla friendly. Mods are only required for some emissive textures, Special textures (biome and dimension dependent) and Entity features.
⚠️ All features and textures are subject to change. A lot of what I am doing here is my first experience, so the quality may be poor. Updates will be recieved to older features later on.
⚠️⚠️ Please tell me if you find any bugs or weird features not listed in the pack contents! I often experiment directly inside the files and may forget that something is there. Please leave a comment on this page.
🍰🍰🍰
yeah i know another vanilla+ resource pack i'm tired too
Frosted sweetens Vanilla Minecraft. see what i did there *THUNDEROUS APPLAUSE*
It is a resource pack which is focused on enhancing things that already exist, while trying its best to maintain Vanilla Minecraft’s visual appeal. It comes with a lot of aesthetic features as well as features that generally improve gameplay. I try to stick to the Minecraft color palette and on occasion will try to make things myself. Pixel art is not my strong suit which is why inherently there's not as much variety yet and I started this project with the hopes of learning more about resource pack development.
I tried my best to make certain features feel like they were produced by Mojang, especially model edits where visual changes might be jarring. There are plenty of other sprinkles on this cake and a lot of small tweaks inside this resourcepack, because I am Minecraft’s number one hater, and when I see something that I don't like I must change it.
With 0 easy payments of $FREE.99 you can have features SUCH AS
-More blockstates
-Item models
-Mob variants 🚩
-Consistency tweaks
-Block variety
-Enchanted book tooltips
-Utility tweaks
-Biome-specific textures 🚩
-Dimension-specific textures 🚩
-Ambient decoration
-Dark loading screen 🚩
-Emissive textures
-Easter eggs
And a WHOLE LOT MORE!!!! like a whole lot more like 90+ unimplemented pieces of content that i haven't even learned how to put ingame yet more. slicedlime teach me how to break minecraft and my life is yours trust 🙏🙏
so Yeah! BUY (download 4 free) NOW!!!!! I even drew anime girls for clout to show you how great *LOUD AND OBNOXIOUS LIE DETECTOR BUZZER GOES OFF* I am at this game.
Stay tuned for more! We (i) cannot promise updates but we (still just me this is a solo project) deliver content at least every game drop.
ADDITIONS
🚩 = Optifine feature
-The .mcmeta version of this resourcepack goes up to version 999, meaning that I don't have to update it every update and you don't have to stare at a red tint and warning message every update. Not really an in-game feature, just for convenience. It is forwards and backwards compatible with 1.21.8's mcmeta changes.
-Redstone torches are warmer like their pre-1.21.2 texture instead of having a pink hue. The light is also emissive (🚩). They keep their 1.21.2 model.
-Enchanted books have tooltips. Arabic numerals also replace Roman numerals. I’m unable to add line breaks to the .json so the text is very long right now. Will update the tooltips ASAP when I discover a working method.
-Arabic numerals do not replace Roman numerals in potions. I will reconsider this + I have not added potion tooltips yet.
-Cake has blockstates. I don’t know why the candle resets the texture.
-All ores (including ancient debris and excluding coal, quartz and copper) are emissive in Vanilla, as well as active creaking hearts, gilded blackstone, and redstone blocks (since those are implied to be always powered). Nether fungi, amethyst buds, and torchflowers are also emissive in Vanilla.
-🚩All of Frosted’s emissive textures have been pre-added to the game, affecting the following
-Weeping vines (the orange parts)
-Soul torches, campfires, and lanterns
-Orange fire TBA
-Spore blossom centers
-Redstone lamps
-Diamonds in enchanting tables
-Furnace fire (also affects smokers and blast furnaces)
-Respawn anchor portal and gold node
-Magma blocks
-Eyes in end portal frames
-The purple part of crying obsidian
-Sea pickle ‘flames’
-Mob spawner eyes
-Chorus flower flowers and their withered states. The withered part of the chorus flower (the beige part) was also recolored to be less yellow and more purple, but it is a slightly different hue than living chorus flowers.
-Log tops are circular.
-🚩 Charged creepers get a recolor and are blue with white faces, and their bodies are emissive. This is the first time I have played with custom entity textures.
-Azalea bushes look less like a lampshade when put in flower pots.
-The debug stick has its own texture.
-Gold nuggets are horizontal for consistency and both melon items face left for consistency.
-Melon and Pumpkin stems are green and orange for utility purposes.
-🚩 The Mojang loading screen has been put into dark mode for aesthetic purposes, but also to reduce eye strain on potato computer users who are stuck at the loading screen for a minute at a time.
-The inside of regular chests and trapped chests have been changed from black to dark brown. Christmas chests and copper chests also have less jarring interiors. End chests were updated for parity.
-Fishing rods have been retextured to have the bobber on the end of the item. Carrot on a stick was tweaked.
-Various extremely small tweaks have been added to certain items
-Most buckets were moved one pixel down to be consistent with animal buckets.
-Rabbit stew is moved one pixel up.
-Fishing rods and Carrot on a stick were moved one pixel left to align with the warped fungus on a stick.
-Daylight Detectors renamed to Daylight Sensors because when has it ever been a daylight detector (1.13?!?! I JUST noticed this feature)
-🚩 Fire is purple in the end dimension.
-Hoppers have arrows on top of them.
-🚩 In the Nether, ancient debris is fully emissive and has a thick gold border around it. The debris looks normal in the overworld.
-🚩 Firework rockets have varying textures based on the flight duration.
-Leaf litter has a modified texture to reduce clutter.
-Blue and Brown chicken eggs are plain for consistency.
-Glow berry vines have smaller berries. I am OBSESSED with how this looks in Excalibur, so I brought it here.
-Cave vines (glow berry vines) can spawn with a flowering variant. It has a 1/5 (20%) blockstate weight. Putting bone meal on them will not keep the flowers (A flowering berry variant may be added in the future). In a future update the flowering vines will be exclusive to lush caves.
-There are 800+ custom splashes in this pack, plus 400+ of the built-in splashes. There are a total of 1200 individual messages in this text file. Unlike the other resource pack, this one is clean and has been edited to remove or replace every swear word.
-🚩Goats have wool variants like sheep. They spawn in white (default), gray, light gray, brown, and black. They have a rare pink variant with a 1 in 100 chance of spawning.
-Ghastling gills are gray instead of red.
-Happy ghast face textures are inconsistent to their model (like their sad counterpart) instead of being a higher pixel quality. I also reverted the regular ghast texture. If you do not like this change you can delete it.
-Ghast harnesses are 16x resolution to pair with the ghasts. This texture was made by Quadrillage and taken with permission.
-Crops have a new model which makes them thicker; I just added a cross texture in the empty space of the model. Nether wart is unaffected by this.
-Nether wart crop growth has also been altered to make the second growth stage more clear.
-Bats are given a new texture to look more like the legacy version.
^ 🚩 Bat eyes are white and emissive.
-”Bat screeches” in the subtitles is changed to “Bat squeaks” because it bugs me. I have subtitles on and it just felt out of place.
-Cacti have a flower variant with a one in five chance of spawning. The flowers are on the side of the cacti and are a 2d texture.
-Lily pads have 2 variants and I plan to add more
-🚩Ghasts have a 1 in 75 chance to spawn with a snow golem face.
-Dead bush has a new texture.
-Shroomlights have color variations between orange (default) and gold.
-“Pottery Sherd” in .lang was changed to “Pottery Shard” because I don’t like it.
-Flower pots have a new texture; They now look like an actual pot and not a plain cup.
-Firefly bushes have a two-block-tall model variant. The animated fireflies texture on the bush is temporarily removed and may not return for a long time.
-Brown and Red mushrooms have a tall stem variant.
-Birch leaves are now yellow. They also share a near congruent texture to acacia leaves, because the texture of the leaves looks better. The color of the birch leaves was picked from raw gold blocks and was then tweaked slightly.
As of 1.21.6, birch leaf particles are hardcoded to be green. When playing around with the color maps I found that birch trees naturally come with a greener tint, while every other tree in the game is affected normally. As a result, the golden trees have green falling leaves and weird particles.
-Dirt, grass, snowy grass, path blocks, podzol, and mycelium have pebble-free block variants. There is no spawn weight.
-Azalea bushes have a bushier model. The flowering azalea bush texture has been tweaked in conjunction with this, but it looks basically the same. This model is compatible with other texture packs.
-The tint on leaf litter has been removed.
-Tall seagrass has been cropped by one pixel to fix the issue of it poking out of 2-block tall water.
-Sunflowers have a new texture. In the future, they will receive a model update as well as a small texture update.
-Blank decorated pots have a gold trim similar to if you were to put a pattern on it. This adds consistency throughout the entire block.
-The “Show Subtitles” button in Accessibility settings has been reverted to “Show Subtitles” instead of “Closed Captions”. The tooltip that comes with Show Subtitles is also reworded from Captions to Subtitles.
-Lanterns (regular and copper), cauldrons, and sniffer eggs have 3D item models. They are isometric in the inventory and are held just like a regular block, including being thrown, put in item frames, or placed on your head. Lanterns have a custom 3rd person POV holding position.
-All dye textures from 25w31a have been ported to this resource pack, and their bowls have been removed. Orange, green, and yellow dyes have been tweaked.
-Ominous keys are less bulky and basically look like a recolor of the original trial key.
-Trial key models are rotated in 3rd person to be held more like a regular key.
-Cactus flowers are 3D, similar to spore blossoms. They do not have a 3D item model but are 3D in item frames. Their inventory model is the same as the Vanilla one.
-Extinguished campfires do not have coal in them.
-The word “Waxed” in waxed block titles is Gold (&6).
-The word “Splash” in splash potions is teal. “Lingering” is green. This also affects thick potions, awkward potions, mundane potions, and water bottles, where the Splash or Lingering part is moved to the beginning of the title. Uncraftable potions do not have it at the beginning of the title.
-🚩 Allays have a ⅓ chance to spawn yellow.
- Torches! Have! A! 3D Item Model!!! I want to give them a flame in the future. The model also applies to soul and copper torches. This currently does not apply to the redstone torch because it is bugged; it stays locked to one position in-game even when I move the torch around in blockbench.
-Mangrove doors have been retextured to have a window
-Soul lanterns have a small texture change where the edges are colored similar to the regular lantern.
-Carved pumpkins have a different face when worn on a player's head.
-Mushrooms can spawn in pairs! Other plants may spawn like this in the future. The brown mushroom has also been shortened by one pixel because once I realized it’s a pixel taller than red mushrooms i couldn’t unsee it
-Alliums can spawn in four different colors of purple.
-Lilacs have been recolored, and they have 3 shades of purple
-Sugarcane tint has been removed, but its original pastel color has been retextured, so sugarcane worldwide matches its default color in plains and forests.
-The .mcmeta version of this resourcepack goes up to version 999, meaning that I don't have to update it every update and you don't have to stare at a red tint and warning message every update. Not really an in-game feature, just for convenience. It is forwards and backwards compatible with 1.21.8's mcmeta changes.
-Redstone torches are warmer like their pre-1.21.2 texture instead of having a pink hue. The light is also emissive (🚩). They keep their 1.21.2 model.
-Enchanted books have tooltips. Arabic numerals also replace Roman numerals. I’m unable to add line breaks to the .json so the text is very long right now. Will update the tooltips ASAP when I discover a working method.
-Arabic numerals do not replace Roman numerals in potions. I will reconsider this + I have not added potion tooltips yet.
-Cake has blockstates. I don’t know why the candle resets the texture.
-All ores (including ancient debris and excluding coal, quartz and copper) are emissive in Vanilla, as well as active creaking hearts, gilded blackstone, and redstone blocks (since those are implied to be always powered). Nether fungi, amethyst buds, and torchflowers are also emissive in Vanilla.
-🚩All of Frosted’s emissive textures have been pre-added to the game, affecting the following
-Weeping vines (the orange parts)
-Soul torches, campfires, and lanterns
-Orange fire TBA
-Spore blossom centers
-Redstone lamps
-Diamonds in enchanting tables
-Furnace fire (also affects smokers and blast furnaces)
-Respawn anchor portal and gold node
-Magma blocks
-Eyes in end portal frames
-The purple part of crying obsidian
-Sea pickle ‘flames’
-Mob spawner eyes
-Chorus flower flowers and their withered states. The withered part of the chorus flower (the beige part) was also recolored to be less yellow and more purple, but it is a slightly different hue than living chorus flowers.
-Log tops are circular.
-🚩 Charged creepers get a recolor and are blue with white faces, and their bodies are emissive. This is the first time I have played with custom entity textures.
-Azalea bushes look less like a lampshade when put in flower pots.
-The debug stick has its own texture.
-Gold nuggets are horizontal for consistency and both melon items face left for consistency.
-Melon and Pumpkin stems are green and orange for utility purposes.
-🚩 The Mojang loading screen has been put into dark mode for aesthetic purposes, but also to reduce eye strain on potato computer users who are stuck at the loading screen for a minute at a time.
-The inside of regular chests and trapped chests have been changed from black to dark brown. Christmas chests and copper chests also have less jarring interiors. End chests were updated for parity.
-Fishing rods have been retextured to have the bobber on the end of the item. Carrot on a stick was tweaked.
-Various extremely small tweaks have been added to certain items
-Most buckets were moved one pixel down to be consistent with animal buckets.
-Rabbit stew is moved one pixel up.
-Fishing rods and Carrot on a stick were moved one pixel left to align with the warped fungus on a stick.
-Daylight Detectors renamed to Daylight Sensors because when has it ever been a daylight detector (1.13?!?! I JUST noticed this feature)
-🚩 Fire is purple in the end dimension.
-Hoppers have arrows on top of them.
-🚩 In the Nether, ancient debris is fully emissive and has a thick gold border around it. The debris looks normal in the overworld.
-🚩 Firework rockets have varying textures based on the flight duration.
-Leaf litter has a modified texture to reduce clutter.
-Blue and Brown chicken eggs are plain for consistency.
-Glow berry vines have smaller berries. I am OBSESSED with how this looks in Excalibur, so I brought it here.
-Cave vines (glow berry vines) can spawn with a flowering variant. It has a 1/5 (20%) blockstate weight. Putting bone meal on them will not keep the flowers (A flowering berry variant may be added in the future). In a future update the flowering vines will be exclusive to lush caves.
-There are 800+ custom splashes in this pack, plus 400+ of the built-in splashes. There are a total of 1200 individual messages in this text file. Unlike the other resource pack, this one is clean and has been edited to remove or replace every swear word.
-🚩Goats have wool variants like sheep. They spawn in white (default), gray, light gray, brown, and black. They have a rare pink variant with a 1 in 100 chance of spawning.
-Ghastling gills are gray instead of red.
-Happy ghast face textures are inconsistent to their model (like their sad counterpart) instead of being a higher pixel quality. I also reverted the regular ghast texture. If you do not like this change you can delete it.
-Ghast harnesses are 16x resolution to pair with the ghasts. This texture was made by Quadrillage and taken with permission.
-Crops have a new model which makes them thicker; I just added a cross texture in the empty space of the model. Nether wart is unaffected by this.
-Nether wart crop growth has also been altered to make the second growth stage more clear.
-Bats are given a new texture to look more like the legacy version.
^ 🚩 Bat eyes are white and emissive.
-”Bat screeches” in the subtitles is changed to “Bat squeaks” because it bugs me. I have subtitles on and it just felt out of place.
-Cacti have a flower variant with a one in five chance of spawning. The flowers are on the side of the cacti and are a 2d texture.
-Lily pads have 2 variants and I plan to add more
-🚩Ghasts have a 1 in 75 chance to spawn with a snow golem face.
-Dead bush has a new texture.
-Shroomlights have color variations between orange (default) and gold.
-“Pottery Sherd” in .lang was changed to “Pottery Shard” because I don’t like it.
-Flower pots have a new texture; They now look like an actual pot and not a plain cup.
-Firefly bushes have a two-block-tall model variant. The animated fireflies texture on the bush is temporarily removed and may not return for a long time.
-Brown and Red mushrooms have a tall stem variant.
-Birch leaves are now yellow. They also share a near congruent texture to acacia leaves, because the texture of the leaves looks better. The color of the birch leaves was picked from raw gold blocks and was then tweaked slightly.
As of 1.21.6, birch leaf particles are hardcoded to be green. When playing around with the color maps I found that birch trees naturally come with a greener tint, while every other tree in the game is affected normally. As a result, the golden trees have green falling leaves and weird particles.
-Dirt, grass, snowy grass, path blocks, podzol, and mycelium have pebble-free block variants. There is no spawn weight.
-Azalea bushes have a bushier model. The flowering azalea bush texture has been tweaked in conjunction with this, but it looks basically the same. This model is compatible with other texture packs.
-The tint on leaf litter has been removed.
-Tall seagrass has been cropped by one pixel to fix the issue of it poking out of 2-block tall water.
-Sunflowers have a new texture. In the future, they will receive a model update as well as a small texture update.
-Blank decorated pots have a gold trim similar to if you were to put a pattern on it. This adds consistency throughout the entire block.
-The “Show Subtitles” button in Accessibility settings has been reverted to “Show Subtitles” instead of “Closed Captions”. The tooltip that comes with Show Subtitles is also reworded from Captions to Subtitles.
-Lanterns (regular and copper), cauldrons, and sniffer eggs have 3D item models. They are isometric in the inventory and are held just like a regular block, including being thrown, put in item frames, or placed on your head. Lanterns have a custom 3rd person POV holding position.
-All dye textures from 25w31a have been ported to this resource pack, and their bowls have been removed. Orange, green, and yellow dyes have been tweaked.
-Ominous keys are less bulky and basically look like a recolor of the original trial key.
-Trial key models are rotated in 3rd person to be held more like a regular key.
-Cactus flowers are 3D, similar to spore blossoms. They do not have a 3D item model but are 3D in item frames. Their inventory model is the same as the Vanilla one.
-Extinguished campfires do not have coal in them.
-The word “Waxed” in waxed block titles is Gold (&6).
-The word “Splash” in splash potions is teal. “Lingering” is green. This also affects thick potions, awkward potions, mundane potions, and water bottles, where the Splash or Lingering part is moved to the beginning of the title. Uncraftable potions do not have it at the beginning of the title.
-🚩 Allays have a ⅓ chance to spawn yellow.
- Torches! Have! A! 3D Item Model!!! I want to give them a flame in the future. The model also applies to soul and copper torches. This currently does not apply to the redstone torch because it is bugged; it stays locked to one position in-game even when I move the torch around in blockbench.
-Mangrove doors have been retextured to have a window
-Soul lanterns have a small texture change where the edges are colored similar to the regular lantern.
-Carved pumpkins have a different face when worn on a player's head.
-Mushrooms can spawn in pairs! Other plants may spawn like this in the future. The brown mushroom has also been shortened by one pixel because once I realized it’s a pixel taller than red mushrooms i couldn’t unsee it
-Alliums can spawn in four different colors of purple.
-Lilacs have been recolored, and they have 3 shades of purple
-Sugarcane tint has been removed, but its original pastel color has been retextured, so sugarcane worldwide matches its default color in plains and forests.
Made by GardenLikesMusic
Made with Notepad++, Blockbench and Paint.net.
User credits:
Ghast harnesses from Quadrillage on Planet Minecraft
I really suggest using this resource pack with Universal Bushy Leaves by coolbot100x or Enhanced Leaves by sniffercraft34, or any other bushy leaves pack! I really like these ones because they are texture pack compatible!
With inspirations and aspirations from:
-Vanilla Tweaks and the VanillaTweaks team
-Excalibur by Maffhew on Planet Minecraft
-Reimagined by Reijvi on Planet Minecraft
-Minecraft: Askew by Krzysztof Pikes on Planet Minecraft
-All of the folks in this collection who have inadvertedly taught me how to think outside the blocks
-Nature X by hothaifah on Planet Minecraft
-Creature Variety by DraminOver on Planet Minecraft
-Oh The Biomes You'll Go by AOCAWOL on Forge
6 Update Logs
Update #6 : by GardenLikesMusic 01/19/2026 11:06:07 amJanuary 19 @ 4:06 pm UTC
yeah it's me again i know i'm shocked too. I GOT MY COMPUTER BACK so i can finally release this 5 WEEKS LATE
- Torches! Have! A! 3D Item Model!!! I want to give them a flame in the future. The model also applies to soul and copper torches. This currently does not apply to the redstone torch because it is bugged; it stays locked to one position in-game even when I move the torch around in blockbench.
- Lunge enchantment has been given a tooltip. Enchantment tooltips for Riptide, Soul Speed, Swift Sneak, and Sweeping Edge have also been updated to be clearer.
- Lilypad textures have been removed and one has been re-textured. There are only two variants of lily pad right now.
-All ores (including ancient debris and excluding coal, quartz and copper) are emissive in Vanilla, as well as active creaking hearts, and redstone blocks (since those are implied to be always powered). This is something I’ve wanted to do for a while and I figured out how it worked thanks to Ewan Howell’s Vanilla emissive ore shaders! I made a version that didn’t break in 1.21.11 and I plan on adding emissive textures to other blocks. I also made a model for the debris and it’s simple but I’m still really proud of it. The optifine emissive textures for these blocks have also been removed.
-Mangrove doors have been retextured to have a window because I had the mandela effect and freaked out when I realized that mangrove doors didn’t have a window (it turns out i felt weird because the trapdoors have a window). It irked me so bad that I locked in and was able to make a texture I actually like but the shading on the window could be better.
-Soul lanterns have a small texture change where the edges are colored similar to the regular lantern. It doesn’t have a rope around the top because it just didn’t work for me.
-I spent 30 minutes tinkering with carved pumpkins so that the face is replaced with a snow golem exclusively when worn by the player.
-Cactus flowers have been remodeled and will eventually be retextured.
-Mushrooms can spawn in pairs! Other plants may spawn like this in the future. The brown mushroom has also been shortened by one pixel because once I realized it’s a pixel taller than red mushrooms i couldn’t unsee it
-Alliums can spawn in four different hues of purple. I’m VERY satisfied with how this turned out.
-Lilacs have been recolored. Right now I’m worried that the lilac looks too similar in color to the peony and that the lighter variant is WAY TOO LIGHT, but I’m generally satisfied with it right now.
-Sugarcane tint has been removed, but its original pastel color has been retextured, so sugarcane worldwide matches its default color in plains and forests.
- Several new splash texts have been added, alongside two Mojang ones.
One does not simply walk to the Far Lands
Music by Hyper Potions!
The unfunniest texture pack ever made!
SIX SEVENNNNNNNN
Six Seven!
Digging straight down is not a good idea!
We can make a religion out of this!
I LOVE TV!!! I LOVE TV!!!
Happypilled and joymaxxing!
TOP TEXT
BOTTOM TEXT
Whatever floats your boat, I guess.
do you fw me twin
Don't leave your trees floating!
I'm a dude, man!
What do these even mean?!
This vexes me!
Were you at Minecon?
Don't be late to Minecraft Live!
my name is ebony dark'ness dementia raven way
Will Smith has just slapped Chris Rock at the Oscars!
send tweet
And then he clicked POST!
Is it a chicken or is it a duck?
Initializing server...
me and the boys at 3am looking for B E A N S
Who is Notch?
Cracking open a cold one with the boys!
Do you play Minecraft?
We will update this pack eventually!
Made with Sunshine and Rainbows!
You're not yourself when you're hungry!
-Shaders have been updated, which unfortunately means that this resourcepack is no longer backwards-compatible and can only be played on 1.21.11 or above. I’ll find a way to fix this in the future.
-Terms, credits, and remove-features documents have been updated. splashes_small.txt has been removed from the splash texts folder.
- Torches! Have! A! 3D Item Model!!! I want to give them a flame in the future. The model also applies to soul and copper torches. This currently does not apply to the redstone torch because it is bugged; it stays locked to one position in-game even when I move the torch around in blockbench.
- Lunge enchantment has been given a tooltip. Enchantment tooltips for Riptide, Soul Speed, Swift Sneak, and Sweeping Edge have also been updated to be clearer.
- Lilypad textures have been removed and one has been re-textured. There are only two variants of lily pad right now.
-All ores (including ancient debris and excluding coal, quartz and copper) are emissive in Vanilla, as well as active creaking hearts, and redstone blocks (since those are implied to be always powered). This is something I’ve wanted to do for a while and I figured out how it worked thanks to Ewan Howell’s Vanilla emissive ore shaders! I made a version that didn’t break in 1.21.11 and I plan on adding emissive textures to other blocks. I also made a model for the debris and it’s simple but I’m still really proud of it. The optifine emissive textures for these blocks have also been removed.
-Mangrove doors have been retextured to have a window because I had the mandela effect and freaked out when I realized that mangrove doors didn’t have a window (it turns out i felt weird because the trapdoors have a window). It irked me so bad that I locked in and was able to make a texture I actually like but the shading on the window could be better.
-Soul lanterns have a small texture change where the edges are colored similar to the regular lantern. It doesn’t have a rope around the top because it just didn’t work for me.
-I spent 30 minutes tinkering with carved pumpkins so that the face is replaced with a snow golem exclusively when worn by the player.
-Cactus flowers have been remodeled and will eventually be retextured.
-Mushrooms can spawn in pairs! Other plants may spawn like this in the future. The brown mushroom has also been shortened by one pixel because once I realized it’s a pixel taller than red mushrooms i couldn’t unsee it
-Alliums can spawn in four different hues of purple. I’m VERY satisfied with how this turned out.
-Lilacs have been recolored. Right now I’m worried that the lilac looks too similar in color to the peony and that the lighter variant is WAY TOO LIGHT, but I’m generally satisfied with it right now.
-Sugarcane tint has been removed, but its original pastel color has been retextured, so sugarcane worldwide matches its default color in plains and forests.
- Several new splash texts have been added, alongside two Mojang ones.
One does not simply walk to the Far Lands
Music by Hyper Potions!
The unfunniest texture pack ever made!
SIX SEVENNNNNNNN
Six Seven!
Digging straight down is not a good idea!
We can make a religion out of this!
I LOVE TV!!! I LOVE TV!!!
Happypilled and joymaxxing!
TOP TEXT
BOTTOM TEXT
Whatever floats your boat, I guess.
do you fw me twin
Don't leave your trees floating!
I'm a dude, man!
What do these even mean?!
This vexes me!
Were you at Minecon?
Don't be late to Minecraft Live!
my name is ebony dark'ness dementia raven way
Will Smith has just slapped Chris Rock at the Oscars!
send tweet
And then he clicked POST!
Is it a chicken or is it a duck?
Initializing server...
me and the boys at 3am looking for B E A N S
Who is Notch?
Cracking open a cold one with the boys!
Do you play Minecraft?
We will update this pack eventually!
Made with Sunshine and Rainbows!
You're not yourself when you're hungry!
-Shaders have been updated, which unfortunately means that this resourcepack is no longer backwards-compatible and can only be played on 1.21.11 or above. I’ll find a way to fix this in the future.
-Terms, credits, and remove-features documents have been updated. splashes_small.txt has been removed from the splash texts folder.
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and ores are rendering buggily
A W E S O M E ! ! !
Ive been trying to make a minecraft dungeons pack, but it was impossible to make a charged creeper, creeper texture with emmisive eyes