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Planet Minecraft Interviews Paril

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PMC avatar PMC
Level 96 : Overlord Cake
About a month ago, we asked you guys what your burning questions were for Cyprezz and Paril! Without further ado, here are Paril's answers!

Personal questions

How did you choose your PMC name?

I’ve been known by this name for a long time, actually! I still have quite a few older projects laying around online from around 2006 that contain my name in it. I’d have to guess I had chosen the name at least a year or two before that, but I can’t recall exactly. I wanted something small and recognizable (this was in middle school, mind you), and it was one I had written down that stuck with me.

Do you have another job to sustain yourself? Do you play other games, have any significant hobbies, etc?

I don’t have any other jobs or clients currently. I handle tech support for some people locally in my town, but that’s kind of a carry-over from when I used to do that professionally during high school and is mostly limited to family friends. A few years ago (2015?) during a major life event, I took a bit of time off and had an unexpected piece of free-time work (a modding framework for Duck Game) turn into a paid gig. I wasn’t expecting to get to know the developer, let alone get paid for my time, but it was a neat side-project and cool to have a name credit in a popular, great game, and am also thankful that Cyprezz had given me leeway to have a bit of an extended vacation during that time.

What do you like to do in your free time?

Sleep, do other programming things, and play whatever game is currently my obsession. I usually always have one or two side-projects going for programming, often in other languages, just to keep my skills sharp in as many areas as I can. I also always have videos going on, whether it be random Let’s Plays, documentaries, or podcasts, even while working.

What is your favorite game? (if it is Minecraft, then what is your second favorite game)

This is probably the toughest question to answer. To be completely honest, Minecraft isn’t even in the top 5. It’s a great game, don’t get me wrong, but with 27+ years of games to consider there’s always going to be the nostalgia factor to consider. I think if I had to pick one off the top list and no others, it would have to be Quake II just because it led to everything else in my life since it was my introduction to programming. If I were to assume that I’d still be where I am today despite not being able to have played the others, then I think the Tony Hawk’s Pro Skater series would be my answer.

What's your all-time favorite PMC update?

Probably the PMCSkin3D update, just because of how full circle the creation was with how I got involved with PMC in the first place.

What is your favorite texture pack or skin on the site?

There’s way too many to choose from; I was always a fan of the John Smith pack, but I don’t know if the original creator is even involved anymore.

What is your favorite feature of PMC? What is your favorite cake?

I think out of everything we have added, the widget system ended up being my favorite. Customizing profiles was something we’d always wanted, and the execution was perfection. It’s also been very important in developments made after the system, so it’s probably had the most impactful use out of any system we’ve made so far. The forums would be a close second, just because of how wide-reaching they are now.

Why don’t you upload on your YouTube Channel Anymore?

Lack of time and energy to put anything together worth uploading!

Why are you so awesome?

Personally, I don’t think I really am, but I’m glad people do think so.

Developer Questions
What is your day-to-day life like? How has it changed over the years?

A friend of mine wasn’t happy with the state of Minecraft skin utilities. Originally it just started as a program to view/catalog your skins, but when she showed me the state of editors at the time I felt that people would probably like a good utility to make them with.

My day to day these days is mostly sleep and work. I used to do more driving and travel, but it’s not really something I can do safely at the moment with the whole pandemic thing.

How did you create such intense, but elegant software for things like PMCSkin3D, or Schemagic/PMCView3D? How long did it take, or how could you render it without any loss or too much memory usage?
Wannabe TommyInnit

All of the new APIs they started introducing to JavaScript made it possible. Schemagic is much more intensive on memory, though, since there’s currently no cross-platform method of sharing data between threads, so each thread has to have its own copy of the world file/zip and that’s. Rough. I hope within a few years they’ll bring back the ability to share memory.

Are there aspects of development that are tedious and not as fun as other parts? What’s your favorite vs least favorite thing you do on the site?

You can burn out easily if you’re working on the same thing for months on end. We usually have a bunch of different things we can go-between, though, so it’s not too bad. Dealing with internal struggles or site drama is probably my least favorite thing to do.

Both of you must have a lot on your plate. How do you prioritize your time? Do you spend Mondays fixing bugs and Tuesday working on new features, for example. Lastly, who the hell keeps breaking things?

We have a very loose style of working. We are always working on different things (it’s hard to collaborate on a single feature since we might stomp over each other. Even when working on separate features, though, we can sometimes accidentally stomp over each other’s work and have to deal with conflicting merges), and we have different styles of work. Cyprezz is great at hyper-focus on a single feature - he did widgets from start to finish, and that was like a months-long project, without losing much focus at all. I tend to jump between multiple branches at a time; I still have like three branches of things that are finished but haven’t been high priority enough to actually bother merging into live PMC. I also tend to work every day, including weekends, especially if I don’t have a specific game or something taking up my time.

It’s probably half and half at this point when it comes to breaking things

Which developer blames the other developer for mistakes the most?

It’s not worth our time to blame, really. Mistakes happen, we fix them, we work out exactly what happened/why it happened so that we can prevent it from happening again, and that’s generally it.

Do you two get always along or do you occasionally fight?
Quip Nytherum

I don’t think we’ve ever really had a fight. We disagree on stuff, but it’s rarely about development and usually about moderation, but at the end of the day he knows what kinda content PMC should be distributing. Opposing viewpoints are sometimes necessary, though. We’ve convinced each other of opposing viewpoints many times.

Do you work with or for Cyprezz when developing for the site? How does that end up working?
Quip Nytherum

Sometimes for, sometimes with. It depends on the task at hand; usually, we are working on separate things entirely, but when we have a specific goal or time limit we usually split up work on specific things.

Who is the bigger meme of the 2?

We’re different memes in our own right I think

Minecraft Questions

Minecraft and its community have changed a lot in the last 10 years. How have your lives changed since you started this project?

I was pretty much right out of high school when I started with PMC, so everything in life has changed. I have a car now and have driven over to the US many times, which was probably the biggest thing I’ve done in life alone so far.

Are there any furry/scaled/feathered members of the PMC team we could meet?

Both Cyp and I have pets; I dunno if he’s shown Onyx, but I can show my Piper:


What do you think Minecraft will be like in another 10 years? (Especially given the java/bedrock divide and aging engine)

I think it’s a great tool for bringing people together. I don’t know if it has much practical use in the world other than that or education purposes, though.

I have no idea what it’ll be like in 10 years. I didn’t expect that Microsoft was gonna buy them, which kinda changes the thought. I hope there will be more parity between the two, I don’t know what the long term plan is for keeping Java though.

What are your thoughts on 1.17, the Caves & Cliffs Update?

It’s a long time coming, for sure. The underground has always been kinda lackluster. As with most updates though it’s like a trickle of features, and I think they’re smart as to not fill the game with tons of content all at once.


What's the planning process for this milestone anniversary been like? How taxing has it been on your normal workflow etc?

It’s been no different for the most part; having a deadline makes things a bit more hectic, but everything’s worked out quite well!

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12/14/2021 4:18 am
Level 43 : Master Procrastinator
Angelonasher avatar
Can I ask u a question, PMC? I'm wondering why, a year ago when I first started, you could make HD skins but couldn't post them, but now you can? I was also wondering what led to the creation of the "Lite" version of the Skin Maker, bcuz it was only the "advanced" one before my long year of vacancy?
11/18/2020 5:04 pm
Level 1 : New Miner
BruhGamer avatar
11/17/2020 6:52 pm
Level 50 : Grandmaster Professor
Acier avatar
Follow up question Paril. What's the size of the entire chat log file.
11/20/2020 5:03 am
Level 87 : Elite Scapegoat
Paril avatar
It's a database table, and very big.
11/14/2020 8:28 amhistory
Level 70 : Legendary Cyborg
Cyprezz avatar
For the record, you're awesome.
11/20/2020 5:03 am
Level 87 : Elite Scapegoat
Paril avatar
no u
11/13/2020 7:49 pm
Level 36 : Artisan uwu
Parine avatar
im glad to hear you've had some huge accomplishments! and I'm glad you don't multiple jobs x)))
11/13/2020 7:40 pm
Level 73 : Legendary uwu
TheOfficialNano avatar
11/15/2020 5:35 pmhistory
Level 73 : Legendary uwu
TheOfficialNano avatar
took me 8 years for cyprezz to notice me, this is a big day

11/13/2020 1:51 pm
Level 27 : Expert Blockhead
Pup__ avatar
Aww adorable kitty and great interview I honestly have always loved technology and robots more then coding but this is still very cool (even though I still haven't built a robot of my own)
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