Minecraft / Data Packs

Mo Structures [Project Paused]

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avatar CrayDro
Level 31 : Artisan Lemon
26
  Have you ever wish Minecraft had more dungeons, temples or even simple details to discover across your path ? Well your adventure away from home is about to gain a new, well deserved, level of interest ! Introducing : the Mo Structures datapack.
  I have to cool you down a moment : this is currently a Beta. I do not recommend to play with this datapack on your long term world yet.
  If there is not that much structures yet, the core system of the datapack is mostly done. So, here are the features of this datapack :

- There are currently 14 new structures generating on new terrain
- Biome specific
- Seed specific

- Does NOT replace any vanilla structure
- Also works in the Nether


How to use ?
- The datapack file can be installed by simply dragging it in the datapack folder of your world.
- The generator will be turned off by defaut
- Thanks to the command "/function most:admin/controls" you can protect areas you don't want the generator to ruin, turn on or off the generator and uninstall it easily.
- Have fun !


If you want to follow the project closely, give some suggestions and help reporting bugs, feel free to join my DevZone Discord server. It's new and there is a lot to be done there.

  Hope you all enjoy to follow the beginnings of this datapack. I have great plans and a ton of structure ideas. Have fun exploring your world (which might be full of the same structures currently haha). See you in the next update !



Credits:
Biome detection utility by Quacck Daddy
Heavily inspired by The Tempest's Box, by Jragon

Known issues :
- Loot chests do not have a loot table yet.
- Structure spawn isn't balanced yet for testing purposes.
- Structures sometimes generate at only a couple of block of each other (will be fixed)
- Due to the way the biome detector functions, setting the gamerule "doMobLoot" to false will prevent the structures to generate
- Won't work on superflat and buffet worlds
CompatibilityMinecraft 1.14
Tags

3 Update Logs

BETA v1.1.1 : 06/08/2019 12:47:42 pmJun 8th, 2019

Polished a few structures to make them fit better with the Minecraft terrain
Added an "Uninstall datapack" option to the admin controll panel
Added a missing scoreboard objective to the initiating comand (could have disabled the admin to turn the generator on)
LOAD MORE LOGS

15 replies

2
09/29/2019 10:14 am
Level 1 : New Miner
Fraycon
is this project abandoned? I don't know if I should keep waiting.
2
10/06/2019 6:16 pm
Level 31 : Artisan Lemon
CrayDro
Difficult question. The short answer is no. I'm not abandoning the project because I care a lot about it. Sadly, I do not have the time I had when starting the project anymore and I focus on my studies.
But your comment makes me realize again that a lot of people expects a lot from this project but aren't able to know what's going on. So I'm going to make an announcement and put the project on pause.
There is still a lot of things I want to make for this project and I look forward to the day I will be able to release a playable version of the datapack.
Thanks for asking
1
09/21/2019 2:34 pm
Level 1 : New Miner
Anatoliy_io
Does this work for 1.14.4? It wont seem to load in even though im placing the .zip straight into the datapack folder. Even when I reload, it just says "Reloading!" and nothing happens (I assume that means it doesnt recognize it)
2
09/27/2019 11:28 am
Level 31 : Artisan Lemon
CrayDro
The generator is turned off by default so you can protect your builds with admin commands before it activates. The control panel is available through the function "/function most:admin/controls"
1
09/18/2019 12:25 am
Level 1 : New Miner
ZakaiG
neato
1
09/09/2019 3:19 pm
Level 1 : New Miner
Fraycon
I'm guessing that they won't spawn on existing chunks? Just wanna make sure.
2
09/27/2019 11:28 am
Level 31 : Artisan Lemon
CrayDro
The generator is turned off by default so you can protect your builds with admin commands before it activates. The control panel is available through the function "/function most:admin/controls"
1
07/20/2019 9:54 pm
Level 1 : New Explorer
MickeyGriffin
I love this! It makes the entire world so much more interesting! Great job, I can't wait to see what else you come up with!
1
07/20/2019 6:22 am
Level 14 : Journeyman Engineer
HairForFour
(A bit urgent) How do you disable the "You may lag while new terrain is being generated" prompt? It's needed for a server.
Also the spawnrates are alright, except for in the desert, where you can often see sights like 5 skulls within just a few chunks
2
07/20/2019 1:35 pm
Level 31 : Artisan Lemon
CrayDro
In the datapack folder, go in "data\most\functions\spawnstructure"
Open the file "check.mcfunction" and remove the first command (1rst line that does not have a # the begining)

I'll add a feature to disable this prompt in the future. (It's mostly here for testing purposes)

PS: Is the datapack working on your server ? I had feedbacks telling me it wasn't working and I'd like to verifiy it. Thanks :)
2
07/30/2019 5:49 pm
Level 14 : Journeyman Engineer
HairForFour
Yup it seems to be working perfectly! :) However I've noticed that the structures are rarer on my multiplayer server than on my singleplayer testing world, and that when you move very slowly through a biome, the structures spawn a lot more than if you moved quickly through it (which may also be why they're rarer on the server, people like to move fast when exploring)
3
06/16/2019 8:21 am
Level 35 : Artisan Pyro
DragendGhast
This is a really cool concept, I will definitely be following its development! I love how much freedom the community is beginning to have in the vanilla game, without having to install mods.
4
06/02/2019 1:00 am
Level 1 : New Miner
Daychilde
Definitely keeping an eye on this one! Looks awesome!
2
05/29/2019 9:00 pm
Level 2 : Apprentice Explorer
AdizzPro
Looks like a great pack! Im gonna use this in my modded series. Shoutout will be given. Great Job!
2
05/30/2019 2:27 pm
Level 31 : Artisan Lemon
CrayDro
Thanks!
The project is at its really early stage though. I'd recommend waiting for a more consistent and less glitchy version.
But if you're okay with this very beta version, please do

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