Minecraft Data Packs / Game Mechanic

Illusioner Raids - [V1.2.1]

  • check_circle Advancements
  • check_circle Functions
  • check_circle Predicates
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The8BitMonkey's Avatar The8BitMonkey
Level 55 : Grandmaster Procrastinator
Love the idea of the Illusioner and wish it was part of the game?

Love raids but wish there was a "new" mob to fight?

Then this is the data pack for you!

Join Discord

- How to use

When the player has Bad Omen effect level 2 or higher and activates a raid, an Illusioner will appear in the final wave and join the raid, the amount of Illusioners that will appear is semi random but the minimum amount is based on the worlds difficulty, the higher it is the more you get.

- Spawn Mechanics
Illsioners will spawn in different amounts based on the games difficulty:
> Easy Mode: Minimum of 1
> Normal Mode: Minimum of 2
> Hard Mode: Minimum of 4

- Drops
As a bonus to having the Illsuioners in the raid, when you kill them they have a random chance of dropping some custom loot.
> Bow 8.5% Drop Chance
> Potion of Invisibility 75% Drop Chance
> Random Enchanted Book 50% Drop Chance
> Illusioners Mystery Potion (a potion that will give you 2 effects, but which 2?) 5% Drop Chance

Each drop has a different drop chance that scales with the looting enchantment

- Advancements
There is 1 visible advancements and 2 hidden advancement in this data pack.
The main hidden Advancement for this pack is called "Potion Farming?", this will be unlocked when you have killed enough illusioners, at which
point you will receive a trophy!

> How to unlock the hidden Advancement if you're too curious, or don't look and leave it as a surprise!
To unlock the Hidden Advancement you need to kill 20 Illusioners during a raid.

- Disable Advancements Command
If you wish to remove the advancements that my packs add, just simply run the command and they will be disabled for all players:
/function 8bm:advancements_off

If you want to turn them back on in the future use the following command
/function 8bm:advancements_on

- Uninstall Command
You can uninstall 1 of 2 ways
1: During install (or world reload) if you're in Creative you will get a "pack installed" message, if you click [​INFO] there is an uninstall button at the bottom
2: type /function 8bm:uninstall.illusioner_raids and press enter

- Reset "Advancement Triggers"
If for some reason a mob won't spawn or something else stops working as you feel it's meant to, you can try resetting the "triggers" that are used to do the action in the pack by type /function 8bm:reset this will reset the triggers for players currently in the world and should NOT affect any of your advancements


1.16.5 NOTE:

1.17.X versions of this DataPack will not work correctly in older versions of Minecraft, however you can still download the 1.16.5 version of the pack from this link: Illusioner Raids Version 1.0.4 - DropBox
CompatibilityMinecraft 1.17
toMinecraft 1.19

5 Update Logs

Version 1.2.1 : by The8BitMonkey 11/30/2022 4:58:55 pmNov 30th, 2022

- Rewrote the install code due to a recursive advancement bug

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10/29/2023 6:55 pm
Level 1 : New Miner
ohioidk's Avatar
it could be a nice addition to minecraft ngl
09/23/2023 6:40 pm
Level 2 : Apprentice Miner
DragonOracle1986's Avatar
i think this is also broken in 1.20.2
10/09/2022 6:49 pm
Level 1 : New Miner
acccount14324's Avatar
When I kill one illusionist, another reappears infinite times, only until kill the evokers. Is it intentional or is it a bug?
10/10/2022 11:31 am
Level 55 : Grandmaster Procrastinator
The8BitMonkey's Avatar
That is definitely a bug and I can't think why it would be happening, I'll have to look into it later.

What version of MC are you using it on?
Are you using any mods along side it?
What version of the Datapack are you using?
10/10/2022 11:23 pm
Level 1 : New Miner
acccount14324's Avatar
- The lastest version (1.19.2) (Minecraft)

-I'm just using Optifine

-Version 1.2.0 (Datapack)

Also, every time an evoker is generated by an egg or by commands, an illusionist appears. And again, I don't know if it's intentional or it's a bug.
10/11/2022 4:04 am
Level 55 : Grandmaster Procrastinator
The8BitMonkey's Avatar
This is definitely a bug but I've tried everything and I can't reproduce it no matter what I try.

The way to pack works is that it only executes off an Evoker when that evoker is part of a raid within the final wave and has the NBT tag of {wave: } and that only happens when you hit a mob within wave final wave, there isn't any clocks that would be constantly spawning them in

Could you upload your world to dropbox or google file and send over the link, the only way I'm going to be able to work out why it not working for you is to check what's going on in your world specifically as like i say I can't get it to happen myself and don't understand why it would be happening at all, there isn't anything in the pack (like a clock) that would be constantly spawning in a illusioner
10/11/2022 1:22 amhistory
Level 1 : New Miner
acccount14324's Avatar
I already found the problem, it came from another data package I was using, it is very similar to this one, it causes illusionists to be generated in the mansions of the forest. This Datapack was from a old version.
10/11/2022 4:06 am
Level 55 : Grandmaster Procrastinator
The8BitMonkey's Avatar
Damn, wish I had these this message before spending the last hour debugging lol
Well, glad its been resolved and that it wasn't my pack :)

Enjoy the raids and take care
10/11/2022 6:51 pmhistory
Level 1 : New Miner
acccount14324's Avatar
Ok, thanks
10/02/2022 10:19 am
Level 1 : New Miner
_Mr_Dragon_'s Avatar
Can Illusioners spawn on Ravangers? Sorry for my English
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