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  • Evoker Charm - Functions Datapack
    Minecraft 1.20 Magic Data Pack
    113
    97
    16.8k 2.2k 40
    x 2
    Siscu's Avatar Siscu 4/12/24 5:18 • posted 5/16/21 12:12
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 11, 2024, 12:57 am to Public
    Gee, I wonder what's the average time on how long it would take for an Important bug to be fixed. I got this bug marked as Important in 1.20.4 when I realized that it broke a Villager Names feature in a way that can't really be worked around efficiently, even with the new stuff available in 1.20.5, and somehow it survived the full 1.20.5 snapshot cycle without even being noticed.

    Anywho, if you're wondering why the workaround still exists in Villager Names 1.20.5, this is why. I'll leave a note in the pack's Update Log by then as well.
    ScotsMiser said 2024-04-11 05:33:53
    ScotsMiser's Avatar
    My guess would be several years… [​that's using my definition of important bug which ignores all the "Misspelled name in credits" & "Fixed bad pixel in X model" padding…]
  • Mechanization - Over 60 Machines to Automate Your World!
    Minecraft 1.20 Extensive Data Pack
    426
    510
    153.2k 24k 300
    x 2
    ImCoolYeah105's Avatar ImCoolYeah105 4/10/24 5:40 • posted 2/13/19 8:02
  • NateZoneSMP Semi-Vanilla Survival Server (1.20.4)
    1.20.4 Survival Server
    7
    4
    1.6k 2
    x 7
    Nate Zone's Avatar Nate Zone 4/4/24 9:56 • posted 8/24/23 2:37
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 3, 2024, 10:40 pm to Public
    Time for a discussion: I think the Datapacks section in PlanetMinecraft field should be split into 2 categories: Datapacks and Modded Datapacks.
    • Modded Datapacks are datapacks designed to work for a particular mod or a modpack.
      (requires the mod/modpack's link in the download as well, kinda like required resource packs)
    • Datapacks are for packs designed for Vanilla Minecraft.
    I think that when datapacks are mentioned people mostly mean vanilla datapacks anyway, so that's why I think the term "Datapacks" should be for packs designed in Vanilla.
    Anyways, let me know what you think!
    TheDiamondPlayables replied to Silabear's comment below 2024-04-04 07:23:54
    TheDiamondPlayables's Avatar
    I don't really think another category would do in this case.

    Categories are often used to split up the different branches of the same big tree.
    But modded datapacks and vanilla datapacks are their own separate trees altogether - even though they are both trees (tree in this case being a datapack), they work on different environments which most of the time isn't compatible with eachother (a modded datapack might modify something vanilla itself doesn't have, for example), and hence can't be considered branches of the same tree.

    From an user experience point of view: If you're someone who has no idea about the technical things that can be done by vanilla datapacks, you'd assume modded datapacks and vanilla datapacks as one and the same (since they're both categorized as "datapacks" at first based on the site's current design), only to then install a modded datapack in vanilla and be confused about why it doesn't work, or vice versa.
    Silabear said 2024-04-04 05:35:41
    Silabear's Avatar
    Splitting it into two categories would be a bit much, instead we could theoretically add a checkbox for something like “Requires a mod” and they could filter out those that do.
    ScotsMiser said 2024-04-04 00:38:18
    ScotsMiser's Avatar
    I'm none too clear on the lines between texture packs / data packs / resource packs / mods so some clarification wight be a good place to start…

    Assuming I correctly understand what you mean, having at least a filter setting for those that require additional software (Optifine seems to be a commonly sited example) would make sense.
    Whether an entirely seperate subfora is needed is more debatable as there may be those who prefer having only one place through which to search.
    [​Which again brings up the issue of overlap between various sorts of game modifying 'things'.]


    Bye the bye, this probably shoud be filled as a suggestion ticket if you find any reasonable level of support…
    MistFaller said 2024-04-03 23:26:39
    MistFaller's Avatar
    I 100% agree
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    April 1, 2024, 10:27 pm to Public
    I hate planned obsolescence. Why intentionally make your products bad after a few years of use? Sure, you'd get more trades doing that, and more trades means more money, but it comes at a cost of screwing everyone over.

    PS: I said this because my new mouse broke after a year of use, and I had an older mouse that lasted for 5 years before this. I can see why some people would hoard old stuff in boxes and just use that - I mean I would if it means I don't have to waste valuable time in buying a new mouse every year.
    Dermugettum said 2024-04-07 04:02:10
    Dermugettum's Avatar
    Why? Because it's legal, unfortunately. Anyone who uses obsolescence to constantly wring money out of someone is a selfish crook at heart.
  • Better Ender Dragon
    Minecraft 1.19 - 1.20 Mob Data Pack
    95%
    128
    116
    50.4k 6.5k 39
    x 4
    MC_SIlver's Avatar MC_SIlver 3/30/24 1:44 • posted 7/27/20 5:51
  • Easter Datapack
    Minecraft 1.13 - 1.20 Other Data Pack
    6
    4
    478 22
    x 3
    GatKong's Avatar GatKong 3/30/24 3:06
  • Borovka, Kirovskaya Oblast - Russia, 1964
    Land Structure Map
    31
    20
    1.4k 115 2
    x 20
    artemin01's Avatar artemin01 3/25/24 7:17
  • WASD Moar Swords [Datapack] 1.20.4
    Minecraft 1.15 - 1.20 Weapons and Armor Data Pack
    686
    821
    438.7k 150.5k 531
    x 9
    Eastonium's Avatar Eastonium 3/23/24 10:21 • posted 3/14/20 7:02
  • City of Newisle v1.3 | PC Java Edition Download | Solo-Built Modern Minecraft City Map | Est. 2010
    Land Structure Map
    766
    693
    1m 271.9k 526
    x 10
    Blip Noir's Avatar Blip Noir 3/19/24 1:10 • posted 7/3/15 10:50
  • MCE 3D Tools & Weapons 1.21
    128x Minecraft 1.20.4 Other Texture Pack
    22
    20
    11.4k 1.3k 2
    x 9
    Dlpettit83's Avatar Dlpettit83 3/18/24 12:21 • posted 11/2/22 2:06
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 18, 2024, 12:00 am to Public
    Something silly for today: I wonder what Disney's Enchanted would look like if it's in live-action ...
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 17, 2024, 12:15 am to Public
    You probably know that all my datapacks since 1.19 were made with Scripter 3.
    Which was like, 2 years ago. Man I feel old.
  • GIANT SMP World & HUGE Cities Java & Bedrock Download! Project Version 5.9.0
    Land Structure Map
    70
    58
    34.7k 7.3k 27
    x 20
    Nate Zone's Avatar Nate Zone 3/11/24 10:47 • posted 4/30/20 11:56
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 11, 2024, 9:08 am to Public
    The Prototype of Project 521 has been released on Discord!
    Now I need to prepare to rework Scripter 3 to face 1.20.5's changes head on.
    It's not going to be a good ride, but it'll be worth it. Talk to you soon.
    PS: here's a quick video showing what 521's going to be about. Enjoy!
  • Simple Chairs [Datapack] Perfectly Optimized! No LAG
    Minecraft 1.20 Block Data Pack
    30
    28
    4.6k 1.1k 9
    x 6
    Eastonium's Avatar Eastonium 3/10/24 4:13 • posted 1/14/24 12:52
  • WASD Moar Wands [Datapack] 1.20.4
    Minecraft 1.18 - 1.20 Magic Data Pack
    105
    112
    46.5k 10.3k 28
    x 8
    Eastonium's Avatar Eastonium 3/8/24 11:38 • posted 2/27/22 2:11
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 7, 2024, 10:01 am to Public
    Also: If you haven't joined TheDiamondDiscord yet, now's a pretty good time to, as the upcoming Prototype of Project 521 will only be available for those who're in my Discord Server.
    Also, if you're already in the Discord Server messing with the Prototype, feel free to drop me any suggestions you have about it there, and I'll consider them all in future updates!

    Project 521 will still be available on PMC, but I'll only post it when all the features for it have properly been sorted out. Currently I'm still working on the thing - it's a pretty huge project despite its simple premise, and I can't wait to show you all here about it, but for the time being, all that chat's going in the Discord.

    (You can join the Server for free by the way, here's the invite)
    TheDiamondPlayables replied to Sul4ur's comment below 2024-03-08 11:43:50
    TheDiamondPlayables's Avatar
    I'll show you on the Discord. Soon.
    Sul4ur said 2024-03-08 10:42:34
    Sul4ur's Avatar
    Alright 1 question: What is Project 521?
  • TheDiamondPlayables's Avatar
    TheDiamondPlayables
    March 7, 2024, 8:49 am to Public
    It's funny how 521's going to add a custom thing that requires crafting something not possible to do in the current recipes system - which resulted in me having to figure out how to design an efficient custom crafting system on top of making sure 521 still works well with it, then this week's snapshot came about.
    The new changes to the recipes system meant that I'd have to consider more possible options in how I'm upgrading Scripter to 1.20.5 as everything it has to offer is clearly not being shown to us yet, but I'm sure it'll be worth it for the long run. More news soon!
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